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Port destruction http://classictw.com/viewtopic.php?f=44&t=32938 |
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Author: | Crosby [ Wed Feb 22, 2012 9:33 am ] |
Post subject: | Port destruction |
I can't seem to destroy, or even successfully attack, a port on DarkStarBase. Every time I try to initiate an attack I get kicked out of the game to the TWGS game menu... Can anyone reproduce this? |
Author: | John Pritchett [ Wed Feb 22, 2012 9:48 am ] |
Post subject: | Re: Port destruction |
Is it one particular port, or any port? |
Author: | John Pritchett [ Wed Feb 22, 2012 9:50 am ] |
Post subject: | Re: Port destruction |
Whenever something like this happens, it's usually a locked file. I'll see if Darkstarbase can send me the error log so I can see which one, just to clarify. Can you tell me which game? |
Author: | T0yman [ Wed Feb 22, 2012 9:58 am ] |
Post subject: | Re: Port destruction |
Tested ony my server. This is just a normal Port, let me know if you need more testing. Command [TL=00:00:00]:[18829] (?=Help)? : P <A> Attack this Port <R> Rob this Port <T> Trade at this Port <Q> Quit, nevermind Enter your choice [T] ? A <Attack Port> All systems ready for assault on Star Port Taro IV Attacks on Federation ports are prohibited! Captain, you do realize what this will mean? Are you sure you want to really destroy this port? Yes Now scanning defensive structure and armament of port This port has a defensive rating of 90 Class 2 shielding evident, Halos missile battery. The battle begins... You have 149908 fighters and 10000 shields left. How many fighters do you wish to use? 15000 For attacking this port your alignment went down by 5 point(s). You destroyed the Star Port! You lost 533 fighter(s) For destroying this StarPort you receive 50 experience point(s). and your alignment went down by 50 point(s). Command [TL=00:00:00]:[18829] (?=Help)? : StarDock: Command [TL=00:00:00]:[16019] (?=Help)? : P <A> Attack this Port <R> Rob this Port <S> Land on the StarDock <T> Trade at this Port <Q> Quit, nevermind Enter your choice [T] ? A <Attack Port> All systems ready for assault on Star Port Stargate Alpha I Attacks on Federation ports are prohibited! Captain, you do realize what this will mean? Are you sure you want to really destroy this port? Yes Now scanning defensive structure and armament of port This port has a defensive rating of 250 Captain!@!@! That's a massive port! We don't stand a chance! You don't really want to do this do you? The battle begins... You have 400000 fighters and 5000 shields left. How many fighters do you wish to use? 4000 For attacking this port your alignment went down by 5 point(s). You lost 4000 fighter(s) Incoming laser barrage from Stargate Alpha I The laser blasts rock your ship! The console reports damages of 1880 battle points! Your ship's shields absorb the brunt of the explosion! You have 396000 fighters and 3120 shields left. How many fighters do you wish to use? 4000 For attacking this port your alignment went down by 5 point(s). You lost 4000 fighter(s) Incoming laser barrage from Stargate Alpha I The laser blasts rock your ship! The console reports damages of 645 battle points! Your ship's shields absorb the brunt of the explosion! You have 392000 fighters and 2475 shields left. How many fighters do you wish to use? 4000 For attacking this port your alignment went down by 5 point(s). You lost 4000 fighter(s) Incoming laser barrage from Stargate Alpha I The laser blasts rock your ship! The console reports damages of 194 battle points! Your ship's shields absorb the brunt of the explosion! You have 388000 fighters and 2281 shields left. How many fighters do you wish to use? 4000 For attacking this port your alignment went down by 5 point(s). You destroyed the Star Port! You lost 1560 fighter(s) For destroying this StarPort you receive 50 experience point(s). and your alignment went down by 50 point(s). Command [TL=00:00:00]:[16019] (?=Help)? : <Re-Display> Sector : 16019 in The Federation. Beacon : FedSpace, FedLaw Enforced Ports : <=-DANGER-=> Scanners indicate massive debris and heavy radiation due to recent destruction of the StarPort that occupied this sector. Safety officer advises immediate retreat from sector. Ships : SD [Owned by] Kingpin, w/ 149,291 ftrs, (Mammongam Pizza The Hut's Limo) Red 2 [Owned by] SD [3], w/ 149,791 ftrs, (Mainstay Ltd Pizza The Hut's Limo) Warps to Sector(s) : 433 - 6955 - 9996 - 16282 - 18829 - 27001 |
Author: | Crosby [ Wed Feb 22, 2012 12:25 pm ] |
Post subject: | Re: Port destruction |
It's in game E on DarkStarBase I hadn't thought of StarDock, I tried to attack it and promptly got wasted... Went back, bought a new ship, went to an adj sector and tried to attack that port and -BlooP- <-Dorky sound effect out of game, at TWGS game menu. |
Author: | T0yman [ Wed Feb 22, 2012 12:35 pm ] |
Post subject: | Re: Port destruction |
Yea by default SD is 100%, I toned it down a bit for testing I tested on Mine and on Ice9 nothing out of the ordinary. I see he is running 2.19.... hrmm I logged in remotely from home. I am getting same result as you. I guess they don't like being attacked Command [TL=00:00:00]:[2] (?=Help)? : P <A> Attack this Port <T> Trade at this Port <Q> Quit, nevermind Enter your choice [T] ? A <Attack Port> All systems ready for assault on Star Port Toro II Attacks on Federation ports are prohibited! Captain, you do realize what this will mean? Are you sure you want to really destroy this port? Yes TradeWars Game Server Copyright (C) EIS TWGS v2.19 http://www.eisonline.com |
Author: | Darkstarbase [ Wed Feb 22, 2012 1:52 pm ] |
Post subject: | Re: Port destruction |
TWerror log initialized 02/17/2012 07:53:01 PM ======================================================= TW2002 (2) 3.33 02/21/2012 10:56:39 PM AbEnd (31) : ------------------------------------------------------- Floating point division by zero ------------------------------------------------------- Addr=5276130 ======================================================= TW2002 (2) 3.33 02/21/2012 11:12:00 PM AbEnd (31) : ------------------------------------------------------- Floating point division by zero ------------------------------------------------------- Addr=5276130 ======================================================= TW2002 (2) 3.33 02/21/2012 11:12:27 PM AbEnd (31) : ------------------------------------------------------- Floating point division by zero ------------------------------------------------------- Addr=5276130 ======================================================= TW2002 (2) 3.33 02/22/2012 12:22:35 PM AbEnd (31) : ------------------------------------------------------- Floating point division by zero ------------------------------------------------------- Addr=5276130 ======================================================= TW2002 (6) 3.33 02/22/2012 12:37:50 PM AbEnd (31) : ------------------------------------------------------- Floating point division by zero ------------------------------------------------------- Addr=5276130 ======================================================= TW2002 (7) 3.33 02/22/2012 01:13:28 PM AbEnd (31) : ------------------------------------------------------- Floating point division by zero ------------------------------------------------------- Addr=5276130 |
Author: | Darkstarbase [ Wed Feb 22, 2012 1:56 pm ] |
Post subject: | Re: Port destruction |
I looked at the port settings on that game and it was set to invincable. Weird because I didnt change it.. I set it back to 100% |
Author: | John Pritchett [ Wed Feb 22, 2012 2:27 pm ] |
Post subject: | Re: Port destruction |
What's strange about that is you're not supposed to be able to set a standard port to invincible, only special ports (port numbers <= 4). I looked at the code and saw that there could be a division by zero error here, but I didn't see how the port power could have been set to infinite (which uses value 0 for the power). So that's the bug. How did that port get set to infinite power? I'll do some sleuthing and see what I can find out. Just a thought, this could be a bug with importing data. I need to verify that an import of older data will set the port power to 100%, not infinite. That would definitely explain this. A rebang should set all ports to the specified port power, but if the game was run without a rebang, that might be what happened. Well, I'll report back when I know more. |
Author: | Stoneslinger [ Wed Feb 22, 2012 6:06 pm ] |
Post subject: | Re: Port destruction |
Darkstarbase wrote: I looked at the port settings on that game and it was set to invincable. Weird because I didnt change it.. I set it back to 100% I know that feeling, how did that get changed to that. |
Author: | John Pritchett [ Wed Feb 22, 2012 6:46 pm ] |
Post subject: | Re: Port destruction |
It's definitely a bug with importing older data, but I'm pretty sure it's fixed for the current version. Any game imported with a version with this bug would have all ports set to infinite, and would crash when attacked. |
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