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 Sector 1 Density? Should Be 601???? 
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Joined: Wed Nov 12, 2008 8:57 am
Posts: 3367
Location: Los Angeles, CA
Unread post Sector 1 Density? Should Be 601????
Server is DarkStarBase, Game R Ancient Worlds

I am the only player in the game and no feds were in sector 1

Long Range Scan
Select (H)olo Scan or (D)ensity Scan or (Q)uit? [D] D

Relative Density Scan
-----------------------------------------------------------------------------
Sector 1 ==> 1,283 Warps : 6 NavHaz : 0% Anom : No
Sector 3 ==> 1 Warps : 4 NavHaz : 0% Anom : No
Sector 7 ==> 101 Warps : 6 NavHaz : 0% Anom : No
Sector 8 ==> 1 Warps : 5 NavHaz : 0% Anom : No
Sector 9 ==> 1 Warps : 3 NavHaz : 0% Anom : No
Sector 10 ==> 101 Warps : 5 NavHaz : 0% Anom : No

Command [TL=00:00:00]:[2] (?=Help)? : S

Long Range Scan
Select (H)olo Scan or (D)ensity Scan or (Q)uit? [D] H
One turn deducted, 237 turns left.

Sector : 1 in The Federation.
Beacon : FedSpace, FedLaw Enforced
Ports : Sol, Class 0 (Special)
Planets : (M) Terra

Sector : 3 in The Federation.
Beacon : FedSpace, FedLaw Enforced

Sector : 7 in The Federation.
Beacon : FedSpace, FedLaw Enforced
Ports : Van de Graaff, Class 1 (BBS)

Sector : 8 in The Federation.
Beacon : FedSpace, FedLaw Enforced

Sector : 9 in The Federation.
Beacon : FedSpace, FedLaw Enforced

Sector : 10 in The Federation.
Beacon : FedSpace, FedLaw Enforced
Ports : New Metztla'Xym, Class 3 (SBB)

Sector : 2 in The Federation.
Beacon : FedSpace, FedLaw Enforced
Ports : Salusa Secundus Outpost, Class 4 (SSB)
Warps to Sector(s) : 1 - 3 - 7 - 8 - 9 - 10

Command [TL=00:00:00]:[2] (?=Help)? :

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Helix
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Thu Mar 01, 2012 6:27 am
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Joined: Wed Jun 07, 2006 2:00 am
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Location: Daytona Beach, Florida
Unread post Re: Sector 1 Density? Should Be 601????
There you go again Helix, breaking my server again! lol

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Thu Mar 01, 2012 3:21 pm
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Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
Location: USA
Unread post Re: Sector 1 Density? Should Be 601????
Wow, nice catch, Helix. The difference in density is 682, which is the density of the new pirate, Blackbane. That pirate isn't active in the current release, but I guess it's showing up in density scans. It's in sector 1, but not active. I'll get that fixed.

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John Pritchett
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Thu Mar 01, 2012 3:44 pm
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Commander

Joined: Thu Oct 17, 2002 2:00 am
Posts: 1009
Unread post Re: Sector 1 Density? Should Be 601????
This pirate is he capturable or is overly protected like feds?

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Thu Mar 01, 2012 6:13 pm
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Posts: 3150
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Unread post Re: Sector 1 Density? Should Be 601????
I've introduced a new class of characters that are like the Feds, invincible, but potentially there to provide a Fed-like interaction with evil players. These pirates won't do anything in the standard game, but I'm planning to add some extensions where the pirates will play a role, like controlling access to an evil-only ship, for example.

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John Pritchett
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Thu Mar 01, 2012 7:04 pm
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