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Missing Turn Prompt
http://classictw.com/viewtopic.php?f=44&t=33062
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Author:  Helix [ Sun Mar 18, 2012 10:16 pm ]
Post subject:  Re: Missing Turn Prompt

John Pritchett wrote:
Interesting to hear it's an issue with v1. I'd never heard that.

Truce games. When Sage bangs 2 new truce games and that night 2 other truces are ending, then you have at least 4 games where 2 games have everyone running wsst/coloing as fast as they can and 2 games with everyone gridding as fast as they can. Sage changes the CPC to make the game not lag so much. There were and are times when I just have to ignore my swath map and depend on TWX to tell me if there is a fig (or a mine) somewhere.

Author:  John Pritchett [ Sun Mar 18, 2012 10:23 pm ]
Post subject:  Re: Missing Turn Prompt

I'd love to see how TWGS v2 handles that load. CPC isn't an option any more. TWGS v2 paces each activity so it shouldn't be possible for any one player to pull too much CPU.

Unfortunately, Sage won't run v2 because it crashed his data when he tried to import it.

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