| www.ClassicTW.com http://classictw.com/ |
|
| NavHzd / Bug http://classictw.com/viewtopic.php?f=44&t=34196 |
Page 1 of 1 |
| Author: | cscguy2000 [ Fri Dec 06, 2013 11:47 pm ] |
| Post subject: | NavHzd / Bug |
When you destory a planet and create anthor planet in the sector the nav hazard from the destoryed planet disapears |
|
| Author: | Mongoose [ Sat Dec 07, 2013 1:53 am ] |
| Post subject: | Re: NavHzd / Bug |
That's not a bug. |
|
| Author: | cscguy2000 [ Sat Dec 07, 2013 10:42 am ] |
| Post subject: | Re: NavHzd / Bug |
Mongoose wrote: That's not a bug. how is that not a bug |
|
| Author: | Crosby [ Sat Dec 07, 2013 11:11 am ] |
| Post subject: | Re: NavHzd / Bug |
Quote: how is that not a bug creating a planet will use 10% of any nav haz in sector. so if someone has blown up 10 planets and thus created 100% nav haz...those stinkers....you can drive a ship in, blow 10 planets, and you're clear for invasion...or whatever. just part of the game. |
|
| Author: | Micro [ Sun Dec 08, 2013 5:12 am ] |
| Post subject: | Re: NavHzd / Bug |
You can also use this to avoid having navhaz in your base. Pop the max planets per sector, and then only blow up one planet at a time until you have the planets you want. |
|
| Page 1 of 1 | All times are UTC - 5 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|