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NavHzd / Bug
http://classictw.com/viewtopic.php?f=44&t=34196
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Author:  cscguy2000 [ Fri Dec 06, 2013 11:47 pm ]
Post subject:  NavHzd / Bug

When you destory a planet and create anthor planet in the sector the nav hazard from the destoryed planet disapears

Author:  Mongoose [ Sat Dec 07, 2013 1:53 am ]
Post subject:  Re: NavHzd / Bug

That's not a bug.

Author:  cscguy2000 [ Sat Dec 07, 2013 10:42 am ]
Post subject:  Re: NavHzd / Bug

Mongoose wrote:
That's not a bug.



how is that not a bug

Author:  Crosby [ Sat Dec 07, 2013 11:11 am ]
Post subject:  Re: NavHzd / Bug

Quote:
how is that not a bug


creating a planet will use 10% of any nav haz in sector.
so if someone has blown up 10 planets and thus created
100% nav haz...those stinkers....you can drive a ship in,
blow 10 planets, and you're clear for invasion...or whatever.

just part of the game.

Author:  Micro [ Sun Dec 08, 2013 5:12 am ]
Post subject:  Re: NavHzd / Bug

You can also use this to avoid having navhaz in your base. Pop the max planets per sector, and then only blow up one planet at a time until you have the planets you want.

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