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 Client drop puts TWGS in a confused state 
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Gunnery Sergeant

Joined: Tue Jul 05, 2011 3:37 pm
Posts: 24
Unread post Client drop puts TWGS in a confused state
Take this with several grains of salt, because it could easily just be a problem with running TWGS on WINE.

If I kill the client instead of logging out, my TWGS (version 2.07) ends up in a state where the node list doesn't show any users connected, but when I try to reconnect, it says there are too many users online. And if I stop and restart the server, it can't bind to the port. I have to exit and restart TWGS.


Thu Jul 28, 2011 11:20 pm
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Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
Location: USA
Unread post Re: Client drop puts TWGS in a confused state
I need to reproduce that as best as possible.

1) How many nodes are you running?
2) Is there any particular way you're killing the client? Or just any kind of dropped carrier?
3) Does it happen everytime, or after a few drops?
4) If I'm unable to reproduce this, could I have a look at this on your system?

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Fri Jul 29, 2011 1:25 am
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Gunnery Sergeant

Joined: Tue Jul 05, 2011 3:37 pm
Posts: 24
Unread post Re: Client drop puts TWGS in a confused state
Well, of course now that I mentioned it, I can't find any steps to reliably reproduce it. I'll get back to you if I do.


Fri Jul 29, 2011 3:05 pm
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