View unanswered posts | View active topics It is currently Thu Mar 23, 2017 5:23 pm



Reply to topic  [ 4 posts ] 
 BigBang cap on Initial Starports To Build 
Author Message
Civilian

Joined: Wed Jan 23, 2013 7:21 pm
Posts: 0
Location: California
Unread post BigBang cap on Initial Starports To Build
I don't know if this is truly a 'bug' per se, but this is definitely an undocumented limitation.

These are intentional:
Sectors: 100 to 30,000.
Maximum starports: 10 to 80 percent.
Initial Starports to build: 10 to 80 percent

This probably isn't intentional:
The maximum number of starports that will get built is 19 448 even if you set 24 000 maximum ports (80% of 30 000). 19 448 corresponds to very slightly more than 81% (82% of 24 000 should be 19 680, but it caps at 19 448).


Sat Jan 26, 2013 11:24 pm
Profile
Ambassador
User avatar

Joined: Wed Nov 12, 2008 8:57 am
Posts: 3365
Location: Los Angeles, CA
Unread post Re: BigBang cap on Initial Starports To Build
wingedwolf wrote:
I don't know if this is truly a 'bug' per se, but this is definitely an undocumented limitation.

These are intentional:
Sectors: 100 to 30,000.
Maximum starports: 10 to 80 percent.
Initial Starports to build: 10 to 80 percent

This probably isn't intentional:
The maximum number of starports that will get built is 19 448 even if you set 24 000 maximum ports (80% of 30 000). 19 448 corresponds to very slightly more than 81% (82% of 24 000 should be 19 680, but it caps at 19 448).


80% of 30k is 24000
80% of 24k = 19200 Intial Ports

_________________
Helix
Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars.
Getting (re)started in TradeWars? Time to update the package, its been 3 years.
Lest we forget


Sun Jan 27, 2013 10:17 am
Profile WWW
Civilian

Joined: Wed Jan 23, 2013 7:21 pm
Posts: 0
Location: California
Unread post Re: BigBang cap on Initial Starports To Build
I miswrote, it should have been "Initial Starports to build: 10 to 100 percent". The default setting is 95%, but:

sectors 30 000
x .80 (max ports)
================
24 000
x .95 (initial ports)
=================
22 800

But, with these settings, the number of ports it will generate is capped at 19 448.

-wingedwolf


Sun Jan 27, 2013 4:34 pm
Profile
Civilian

Joined: Wed Jan 23, 2013 7:21 pm
Posts: 0
Location: California
Unread post Re: BigBang cap on Initial Starports To Build
Sectors: 30,000
Port Density: 65% = 19500

Initial Starports to build: 99% = 19305
100% = 19448, should be 19500


Fri Feb 01, 2013 6:35 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 4 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware.