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Old bug still remains in v2
http://classictw.com/viewtopic.php?f=45&t=34143
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Author:  Big D [ Thu Oct 24, 2013 3:42 am ]
Post subject:  Old bug still remains in v2

The planet update bug is still active in v2.

Explaination:
Basically if a corp hasn't tried to land on a group of planets in some time the planet products are NOt updated. So when someone tries to moth those planets until someone attempts to land and updates the data files, the planets will fire and you can moth them down, but if you don't try to land the fuel ore will NOT be used up. So basically you could have the planets mothed down to nothing and as soon as you try to land on those planets the fuel ore will increase back to the amount of ore that each planet had the previous time someone tried to land on them.

Hint: Get into the sector and do a planet scan as soon as possible or you're just wasting your fighters and moths.

Author:  jonosekitty [ Mon Dec 22, 2014 4:37 am ]
Post subject:  Re: Old bug still remains in v2

It was something that I had never come across.

Author:  Hammer_2 [ Sat Apr 04, 2015 6:14 am ]
Post subject:  Re: Old bug still remains in v2

I can confirm this bug is very much still active.

Also caught me off guard the first time; thought I was imaging it. Second time in a pod I realized the code needs to upgrade planets on sector entry not just planet landing/scanning/listing.

Author:  LoneStar [ Tue Apr 07, 2015 7:37 am ]
Post subject:  Re: Old bug still remains in v2

The overloading corp-bug still exists, among others. V2 TWGS is basically V1 with more Bugs, Sectors, and T-edit Options.

Author:  Vid Kid [ Sat Apr 11, 2015 8:11 am ]
Post subject:  Re: Old bug still remains in v2

LoneStar wrote:
The overloading corp-bug still exists, among others. V2 TWGS is basically V1 with more Bugs, Sectors, and T-edit Options.

Some of the version 1 bugs have been removed .
Although a few more were added. As well as more T-edit options and and higher values of game settings including sector numbers and galactic
bank max balance.

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