Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
Timeout in lobby
Since we've been seeing some players dropping carrier at the startup menu and TWGS not closing their connection, I've decided to extend the inactivity timeout to include any prompt in the game. It doesn't matter if you're logged in or not, the inactivity timeout is the same for everyone, so there's no reason it can't be used here. The main benefit of using it is that a session that becomes stranded won't just sit open indefinitely, but it will automatically close as soon as the timeout period expires. This doesn't mean that players can't "squat" at this menu, it just means that they'll have to use their keepalives to do it.
Any issues or concerns about this?
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Sat Nov 05, 2011 11:32 am
LoneStar
Commander
Joined: Fri Jun 09, 2006 2:00 am Posts: 1398 Location: Canada
Re: Timeout in lobby
No issues so far. I’ll give an update in another 7 or 8 years.
[[Striving to make sure no post goes unanswered]]
_________________ ---------------------------- -= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time. -=There are 10 types of people in the world: Those that understand Binary and those who do not -=If Oil is made from Dinosaurs, and Plastic is made from Oil... are plastic Dinosaurs made from real Dinosaurs? -=I like to keep my friends and my enemies rich, and wait to see which is which - Tony Stark (R.I.P.)
Sat Jul 06, 2019 10:57 pm
Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
Re: Timeout in lobby
I'm hoping for a 50th Anniversary Edition in about 6 or 7 years
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