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 Update needed for * menu 
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Unread post Update needed for * menu
I'm wondering how difficult it would be to update that menu?

When I was trying to edit the M002 game the .TWA file I was given was just a little different from the M002 game currently running on Ice-9. So I screen capped the * menu there and went line by line in the G, H & I editors. The * menu would also be easier to read this way if it were in the same order as the edit screens.

We're also missing some of the toggles from that menu as well. The two that stand out in my mind are the interactive sub-prompt setting and the # of days in the turn bank.

If we want to retain our current players and attract new, we need to educate them on game settings, where to find them and how exactly they effect the game one way or the other.

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Mon Jul 05, 2010 10:20 am
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Unread post Re: Update needed for * menu
The * key used at the menu gives the game settings, which works in conjunction with SWATH when getting the game settings. It should be a separate format than the editors; in other words kept as is. some of us use that for our own usage.

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Mon Jul 05, 2010 10:51 am
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Unread post Re: Update needed for * menu
Thrawn wrote:
The * key used at the menu gives the game settings, which works in conjunction with SWATH when getting the game settings. It should be a separate format than the editors; in other words kept as is. some of us use that for our own usage.


Good to know. I've never used Swath. Is it possible to update Swath as well? Are they still developing it?

As more toggles are added to the editors, unless the sysop posts all the game settings on their web site how's a player to know? I've seen some have, Ice-9 does posts the # of days in turn bank.

I might like to see what a game with the interactive sub-prompt turned off feels like. I can't see that from the * menu. And while the default is off, most everyone turns it on now. Is that correct?

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Mon Jul 05, 2010 12:16 pm
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Unread post Re: Update needed for * menu
Another setting that is not seen by players is the death delay setting.
I'm sure there may be one or more others , so please keep adding to this list
if anyone knows one that might be helpful.

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Mon Jul 05, 2010 12:18 pm
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Unread post Re: Update needed for * menu
Cruncher wrote:
Thrawn wrote:
The * key used at the menu gives the game settings, which works in conjunction with SWATH when getting the game settings. It should be a separate format than the editors; in other words kept as is. some of us use that for our own usage.


Good to know. I've never used Swath. Is it possible to update Swath as well? Are they still developing it?

As more toggles are added to the editors, unless the sysop posts all the game settings on their web site how's a player to know? I've seen some have, Ice-9 does posts the # of days in turn bank.

I might like to see what a game with the interactive sub-prompt turned off feels like. I can't see that from the * menu. And while the default is off, most everyone turns it on now. Is that correct?


From what I understand yes they turn it on. It will not show that in the settings when you press *. Not all sysop's post the exact settings as others. That's what makes each site unique. We all have our own format. most of us do post the turns, sectors, and perhaps # aliens and mode (MBBS vs Non-MBBS). Some of us use a script to post not just specific settings, but the ships and planets as well. Sysop preference what they want to post for info on their site or not.

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Mon Jul 05, 2010 12:20 pm
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Unread post Re: Update needed for * menu
I use a script wrote by Prom to show info.

http://toyland.boldlygoingnowhere.org/pages/Game_B.html <--Example

It does not do everything but it does enough that you get a fair idea of a game before joining it.

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Mon Jul 05, 2010 12:21 pm
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Unread post Re: Update needed for * menu
T0yman wrote:
I use a script wrote by Prom to show info.

http://toyland.boldlygoingnowhere.org/pages/Game_B.html <--Example

It does not do everything but it does enough that you get a fair idea of a game before joining it.


Exactly. Here is one of our examples:

http://tradewars.outpost-4.com/twgs/game_stats/progameinfo_a.html

Thanks to Promethius, we can add to this script to include other setting we wish to display. If I want to add the death delay, I can edit the script to show that. Most of us have it set to "yes" anyways... that's a common knowledge setting.

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Mon Jul 05, 2010 12:28 pm
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Unread post Re: Update needed for * menu
T0yman wrote:
I use a script wrote by Prom to show info.

http://toyland.boldlygoingnowhere.org/pages/Game_B.html <--Example

It does not do everything but it does enough that you get a fair idea of a game before joining it.



But Cruncher says scripts are bad and Cruncher says she only uses scripts that she wrote.

Cruncher using someone else's scripts....
Oh the Humanity
Dogs and Cats living together
Stock up on Guns and Ammo

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Mon Jul 05, 2010 1:04 pm
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Unread post Re: Update needed for * menu
Maniac wrote:
Dogs and Cats living together


Mass hysteria!

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Mon Jul 05, 2010 1:09 pm
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Unread post Re: Update needed for * menu
Maniac wrote:
But Cruncher says scripts are bad


How do you think I moderate my forum sections? I don't have time to log in manually and moderate. I use my "Thrawn_Moderate_Forum.cts" script.

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Mon Jul 05, 2010 1:20 pm
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Unread post Re: Update needed for * menu
Vid Kid wrote:
Another setting that is not seen by players is the death delay setting.
I'm sure there may be one or more others , so please keep adding to this list
if anyone knows one that might be helpful.


I was thinking about adding to the TW Manual area a section on the * menu. After each section or individual toggle setting a screen cap of the description from the edit menu. Then sysops and experienced players can add to the thread the pros and cons of the setting and possible strategies?

Does that sound like a worth while idea to familiarize new and returning players with the latest settings?

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Big Game 2016 Champs: Draft team
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Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
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Mon Jul 05, 2010 4:29 pm
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Unread post Re: Update needed for * menu
Cruncher wrote:
Vid Kid wrote:
Another setting that is not seen by players is the death delay setting.
I'm sure there may be one or more others , so please keep adding to this list
if anyone knows one that might be helpful.


I was thinking about adding to the TW Manual area a section on the * menu. After each section or individual toggle setting a screen cap of the description from the edit menu. Then sysops and experienced players can add to the thread the pros and cons of the setting and possible strategies?

Does that sound like a worth while idea to familiarize new and returning players with the latest settings?


You could, although as stated these settings can be grabbed from SWATH and reviewed at any time. Also most information that players seem to want is either located in the Settings menu (once they enter the game letter, they press S) or they can get it either from the Sysop's website or forum post. However, it would be good to pass that info to new players so they can learn what it is used for.

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Mon Jul 05, 2010 4:44 pm
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Unread post Re: Update needed for * menu
Singularity wrote:
Maniac wrote:
Dogs and Cats living together


Mass hysteria!


Who ya gonna call.

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Mon Jul 05, 2010 11:29 pm
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