Re: How's this idea for a game on the Beta?
John Pritchett wrote:
I think it's a great idea, but this crash doesn't have anything to do with game activities. Just a small thing I missed on the last update. TW2002.EXE processes were being orphaned so probably thousands of them built up on the process list over time, overloading the system. Should be fixed now, but I can't upload until the server is rebooted.
Once we get back up, let's continue with the heavy cashing and make sure it's handling that load, but then I think there should be a focus on interaction. We've been doing a lot of the various cashing operations without seeing errors (this overload notwithstanding), so that seems pretty clean. Maybe start attacking aliens and player vs player combat, base attacks, etc. And also anything you can do to hang up a node on the server (dropping at odd times, rapid logins, etc).
OK, heavy cashing to have resources to wack each other and our dupes too!
When the server is back up, I've got to check the edits on the Super H in the High Edits game. I had intended it to bang will a L6 citadel, but it hasn't. It does have all the product and production edits I wanted, but no citadel.