Re: twarp/blind twarp suggestion
cc bee wrote:
I suggest:
- we should be able to twarp to any sector that does not have an enemy tag (fig, mine, ship, planet).
any sector other than fed space, which is a blue comish advantage.
regardless of a port or not.
If we were skipping around in a space ship and wanted to go to DS9, we would twarp right into the sector. So, as long as an enemy has not put their mark of ownership on a sector, we should be able to twarp straight there, not blind twarp to empty sector then express to destination.
comments?
As long as the sector is completely empty you can twarp blind. Not for the faint of heart, but a real turn saver in a low turn game.
e-probe first, then blind warp. You
WILL fuse if there's a limpet in the sector, or if anyone moves into the sector.
I don't think this happens much anymore, but we used to take the chance and blind warp if we knew there were sectors behind ferrengal. But, I'm pretty sure most savy sysops examine the universe and make sure that does not happen before they open the games now.