Re: Addition Suggestions for TWGS
Promethius wrote:
I liked the single turn buydown idea, but I was only thinking from an unlim turn perspective. What sometimes seems like a great idea, has some issues that we don't see because of our playing style.
Nod
Promethius wrote:
Guessing the turns cost to be in the 10-15k range/per turn would offset the unlim turns issue.
SDT is 19k per turn. Megarobs 37k per turn if you don't buy ore. If
I can megarob more credits per turn than each turn costs, I've got
unlimited turns. Tweak a few scripts, press a button, and away it
goes. First person to get megas wins.
And as phead said, in specialty edits like moo2, it would have to be
much higher. You can get 200k per turn in edits like that.
Promethius wrote:
Blind warping a planet could be hazardous, but funny to see in the logs as "Promethius fused planet Death Star". Whole other concept to lose 7.5m ore and 5M fighters in one move vs a ship with 280k on it.
Right, so I just grid in runs of 2 or 3. I've got a few tricks that reduce
CPC and packet frag, so the second you get two fighits glued together
and try to ptorp... well, loads of fun.
For the first game I'd be unstoppable. Then after the methods get out,
everyone will be unstoppable. Reach a point where nobody bothers to
build much because nothing survives and planets aren't worth having.
That may be a fun game for a little bit, but it's a death knell soon after.