Re: More on game delays and pacing
Parrothead wrote:
As for the other delays...This is on the gridwar game on Sg's server
It seems that twarp gridding will be plus 10ms on the cycle..This will make it a "hair" easier to get the gridder with a torp....Which imho is a good thing.
It seems that pgriding will be 10ms faster making it a "hair" easier to avoid a torp...Which is also a good thing. Planet griding takes a lot of resources.
Now if there was some way to eliminate the "photon" unlim bug and actually "stun" the gridder for 3 minutes if they were locked going out of sector then Unlim's might actually be playable.
Just hitting a gridder in an unlim is almost impossible. I was in a game with Big D and running both density and fig hit torp scripts and couldn't touch him. I ran tests on my local server and would hit the outgoing gridder sometimes as he was exiting the sector with a prelock photon from the adjacent sector, but it didn't effect the gridder at all. The prelock is as fast as you can get and really not a smart script to run except in testing or with major backup in the sector. I tested with prelock keying off of a limpet hit.
The unlim photon bug does make it where unlim gridding really has no penalty - only penalty is if you get podded by jumping on another corp's limpet and get adjcent pdropped. A better penalty would be photon duration x 10 that actually worked so that 1 time in 1,000 sectors you get hit does something.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."