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 Alien bug??? yes/no... New/old? this is on a betaserver 
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Unread post Alien bug??? yes/no... New/old? this is on a betaserver
So dunno if this is a new thing or what but sure looks like something buggy to me….
I have a planet in sector X here the setting…


Planet #424 in sector XXX: Angry Joe
Class H-KEJ, Volcanic
Created by: scoots
Claimed by: TK Training [14]

Item Colonists Colonists Daily Planet Ship Planet
(1000s) 2 Build 1 Product Amount Amount Maximum
------- --------- --------- --------- --------- --------- ---------
Fuel Ore 46,479 1 46,479 488,761 0 1,000,000
Organics 0 N/A 0 0 0 10,000
Equipment 0 500 0 545 0 100,000
Fighters N/A 50 929 3,782 74,999 1,000,000

Planet has a level 5 Citadel, treasury contains 0 credits.
Military reaction=0%, QCannon power=48%, AtmosLvl=10%, SectLvl=0%
____________________________________________________________________________

I’m sitting here trying to cap and alien that warps in in the same ship I’m in … a Heavy Curser. Hold 75K figs and 5K shields but the alien only had 50K figs…but here’s what happened and it was with the planet shown above with those settings….
_____________________________________________________________________________
a Pirate ship lands on Angry Joe.
Quasar Cannon on Angry Joe blasted Pirate Pirate Henry Morgan for 24442 points (
atmos)
Pirate Pirate Henry Morgan destroyed 3785 of your fighters on planet Angry Joe
Pirate Pirate Henry Morgan invaded and captured Angry Joe
Pirates claimed Angry Joe

Command [TL=04:37:29]:[XXX] (?=Help)? : D
<Re-Display>

Sector : XXX in uncharted space.
Planets : <<<< (H) Angry Joe >>>> (Shielded)
Fighters: 1 (belong to your Corp) [Defensive]
Warps to Sector(s) : XXXX - XX - XX

Command [TL=04:37:28]:[XXX] (?=Help)? : D
<Re-Display>

Sector : XXX in uncharted space.
Planets : <<<< (H) Angry Joe >>>> (Shielded)
Fighters: 1 (belong to your Corp) [Defensive]
Warps to Sector(s) : XX - XX - XX

Command [TL=04:37:26]:[XXX] (?=Help)? : L
<Preparing ship to land on planet surface>

<Atmospheric maneuvering system engaged>
Registry# and Planet Name Citadel RLvl Fighters QCanRLvl Cls
-------------------------------------------------------------------------------
< 424> Angry Joe <<<< SHIELDED PLANET >>>>

Land on which planet <Q to abort> ? 424
Landing sequence engaged...

Scanning for Defensive forces on planet surface.
******
Active Combat Control system detected:
The Quasar Cannon on Angry Joe locks on you and fires!
Quasar Blast!
The console reports damages of 87996 battle points!
Life Support knocked out! Energy generation shut down!

Now after it landed, I landed and hit me a hell of a lot harder…. I asked the sysop to go look and he wouldn’t give me specifics on how much fuel and what not was still left on the planet but his answer is “nothing buggy here“…. Only it sure looks buggy to me. Almost looks like the atmos hit the alien as if it were sector cannons and hit me as atmos.

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Sat Nov 27, 2010 8:56 am
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Unread post Re: Alien bug??? yes/no... New/old? this is on a betaserver
You would really need to know the amount of gas that was on the planet after the alien claimed it. I do know that after aliens claim planets they will add product to that planet, sometimes immediately. I think JP changed it to where they only add product to planets that are higher level planets, but in this case it was a higher level planet.


Sat Nov 27, 2010 9:38 am
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Unread post Re: Alien bug??? yes/no... New/old? this is on a betaserver
Non mbbs atmos @ 10% would have been 24k blast...which is what alien recieved.

Mbbs setting would have been 131k....So the alien must have change the setting.

What was the atmo setting after u got the planet back? Was it still 10%?

and how much fuel was left?

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Sat Nov 27, 2010 11:00 am
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Unread post Re: Alien bug??? yes/no... New/old? this is on a betaserver
I'll look at the code that's handling the Quasar blast because it's done in two places. When the alien landed, it was handled in the Gold alien server code. When you landed, it was handled in the TW game code. To completely different sets of code, so I'll check to verify that they're perfectly consistent. I'll give you an update in a bit.

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Sat Nov 27, 2010 2:06 pm
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Unread post Re: Alien bug??? yes/no... New/old? this is on a betaserver
Ok, this is a nice catch, guys. Good call on the MBBS vs standard setting, Parrothead. Here's what's going on. The normal game code switches between MBBS and standard ore calculations, but the Gold alien version of that code never got updated, so it's using the standard version. This would account for the discrepancy if the game is set for MBBS mode. If it isn't, then I'm not sure. I'm going to go ahead and fix this so that the Gold alien processing takes into proper account the MBBS mode setting.

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Sat Nov 27, 2010 2:23 pm
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Unread post Re: Alien bug??? yes/no... New/old? this is on a betaserver
John Pritchett wrote:
Ok, this is a nice catch, guys. Good call on the MBBS vs standard setting, Parrothead. Here's what's going on. The normal game code switches between MBBS and standard ore calculations, but the Gold alien version of that code never got updated, so it's using the standard version. This would account for the discrepancy if the game is set for MBBS mode. If it isn't, then I'm not sure. I'm going to go ahead and fix this so that the Gold alien processing takes into proper account the MBBS mode setting.


Initial Turns per day 1200, fighters 99, credits 99,999, holds 75.
Inactive players will be deleted after 30 days.
Maximum players 200, sectors 20000, ports 15000, planets 6000.
The Maximum number of Planets per sector: 5, Traders on a Corp: 5,
Ships per FedSpace Sector: 5.

The StarDock is located in sector 2001.
Photon Missiles are disabled.
Ver# 3.14 MBBS Gold running under TWGS.

This game has been running for 105 days.

=-=-=- Current Stats for 03:05:41 PM Sun Nov 27, 2022 -=-=-=-

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Sat Nov 27, 2010 5:05 pm
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Unread post Re: Alien bug??? yes/no... New/old? this is on a betaserver
Cool, so this should be fixed. Thanks for reporting it!

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Sat Nov 27, 2010 5:29 pm
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