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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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V-Screen fig count
Just checking, Kewlbreeze may be pulling my leg here.
Is there a bug associated with the v-screen fig count?
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BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
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Sun Nov 28, 2010 3:40 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: V-Screen fig count
It doenst count figs on empty ships
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Sun Nov 28, 2010 3:43 pm |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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Re: V-Screen fig count
Common trick to load up the mothing ships so the other team "thinks" they are ahead in fig count.
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Sun Nov 28, 2010 3:59 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Re: V-Screen fig count
... and for some reason it is setup to require an hour from the time the last update was viewed to be able to get a new update. View the v-screen at 3:15 and those stats stay until 4:15... A 15 minute interval would be better if the reason for the delay is taxing the server.
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Sun Nov 28, 2010 4:41 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: V-Screen fig count
OK, thanks guys. No bug here, that's how it's always been.
I agree with Prom, updates every 15 min. would be nice.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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Sun Nov 28, 2010 5:32 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Re: V-Screen fig count
Don't forget about this one. The V-screen only includes planet figs that have been updated during that time period. Another words if a player/corp has a lot of colonists on planets producing fighters and they haven't logged into the gamed for awhile, then the V-screen won't include the fig production of those planets since the last time someone updated them. Planet figs only update the V-screen when someone attempts to land on those planets.
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Sun Nov 28, 2010 6:06 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: V-Screen fig count
Big D wrote: Don't forget about this one. The V-screen only includes planet figs that have been updated during that time period. Another words if a player/corp has a lot of colonists on planets producing fighters and they haven't logged into the gamed for awhile, then the V-screen won't include the fig production of those planets since the last time someone updated them. Planet figs only update the V-screen when someone attempts to land on those planets. Wow, you guys have really dissected this game! Yeah, we need more real-time updates on all of these stats.
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Sun Nov 28, 2010 6:59 pm |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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Re: V-Screen fig count
Cruncher wrote: Big D wrote: Don't forget about this one. The V-screen only includes planet figs that have been updated during that time period. Another words if a player/corp has a lot of colonists on planets producing fighters and they haven't logged into the gamed for awhile, then the V-screen won't include the fig production of those planets since the last time someone updated them. Planet figs only update the V-screen when someone attempts to land on those planets. Wow, you guys have really dissected this game! Yeah, we need more real-time updates on all of these stats. Well these thing become self evident in an old unlim someone has left on there server for a year unbanged The players get bored and move on. But when you go to Moth the planets then u get the cannon bug and once u try to land one time then the V screen figcount jumps way up.
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Sun Nov 28, 2010 7:41 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: V-Screen fig count
Parrothead wrote: Well these thing become self evident in an old unlim someone has left on there server for a year unbanged
The players get bored and move on. But when you go to Moth the planets then u get the cannon bug and once u try to land one time then the V screen figcount jumps way up.
OK so we're talking only a small percentage that this fig count is off by at any given time in an active game. That's fine, we don't need to change this. I think it's good that it gives us a general idea of the figs in the game without a precise up-to-the moment update.
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Mon Nov 29, 2010 8:04 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: V-Screen fig count
I have no problem improving this system. More frequent updates are definitely reasonable. As far as showing more timely updates of planet fighters, it would be too much processing to touch each planet with a V update. I have an idea of how to handle V screen fighter production projections, but I need to finish a few other things before I take a look at it.
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Mon Nov 29, 2010 11:02 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: V-Screen fig count
Just making the change so that it counts all the figs on empty ships would be a definite improvement. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Mon Nov 29, 2010 11:13 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: V-Screen fig count
Helix , now isn't that changing the game ? maybe best left for V4.xx maybe ?
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Mon Nov 29, 2010 4:22 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: V-Screen fig count
Vid Kid wrote: Helix , now isn't that changing the game ? maybe best left for V4.xx maybe ? But the figs on unmanned ships are technically in the game? So I always thought that they should have been counted. If this was done intentionally, why? or was it an oversight from the beginning that just got carried over?
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Mon Nov 29, 2010 4:44 pm |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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Re: V-Screen fig count
T0yman wrote: Vid Kid wrote: Helix , now isn't that changing the game ? maybe best left for V4.xx maybe ? But the figs on unmanned ships are technically in the game? So I always thought that they should have been counted. If this was done intentionally, why? or was it an oversight from the beginning that just got carried over? Probably an oversight carried over.
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Mon Nov 29, 2010 5:07 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: V-Screen fig count
More likely just too much processing for the game at the time it was developed. Though it's possible that Gary had other reasons for leaving it out. I highly doubt Gary forgot to include unmanned ships. As for processing overhead, having to touch every ship in the game (maximum 2000) during a V screen update is a bigger task than touching one ship per player (maximum 500). At this point, it's probably not that big of a deal to process every ship rather than just manned ships, though.
But the point has been made that this does represent a change in gameplay, and not everyone wants changes, even if they are improvements.
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Mon Nov 29, 2010 5:20 pm |
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