Re: OK..is this a bug/progam glitch...
Promethius wrote:
Looking at it a bit differently - the alien planets not causing an overload actually gives you a reason to spend resources in capping one. It gives an additional value. Quick build planets - no need to cap, but an extra cannon or three in sector w/o overloading might make it worthwhile.
In Subzero and similar edits the alien planet capture cost is hardly a load of figs for a Redrum.
If the Default Planet load was a million figs and a million ore then I would agree with you. Otherwise first one in game after bang is going to have a unbeatable advantage. Which is the reason most Subzero bangs have no players in them after the first few hours. Why bother? Mostly I see these games entered by one or two players who lock the game down on first day and call it a "win" to themselves for some ego stroking exercise. It then sits idle with the "winner" haunting it with a kill script...until the sysop bangs the game...then repeat behavior.
It would really benefit everyone if we could have these bugs fixed in order to smotth the game out and make them playable. Hopefully John fixing the unlim foton bug as we speak which is more of an issue than alien planets.