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 What about gridding? 
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Warrant Officer

Joined: Wed Aug 13, 2008 11:05 pm
Posts: 91
Unread post Re: What about gridding?
John Pritchett wrote:
All I'd consider, as with anything I'm proposing, is providing the option to use more holds, increasing the capacity of edited ships, but not stock ships. The limit of 255 is a field size limit, but with a bit of effort, it could probably be overcome.

That said, it's far from trivial. It's hard to comprehend what it's like working in a codebase from the early 90s that traces some of its roots back to 1986. You suggest 100K to 10 million sector maps as if it's just a matter of choice. There are many things to consider. In the case of holds, changing from a byte to a word field involves touching a LOT of code, and the chance of breaking something is pretty high.

Understood I see the magnitude of things to come... Bravo!


Tue Dec 21, 2010 3:22 am
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Lieutenant J.G.

Joined: Mon Jun 06, 2005 2:00 am
Posts: 474
Location: USA
Unread post Re: What about gridding?
Raptor1886 wrote:
Singularity wrote:
The path setting can be adjusted to reduce the need
for big holds. But yes, in some games you need a tpad
to grid effectively.

SO THATS A NO... NO MAS HOLDS..?..... EVEN A EVEN 300 WOULD WORK. i'M ASKING NICELY B4 YOU MAKE UP YOUR MIND.
tHANKS IN ADVANCE, CORP DU2 ( MISBEHAVIN, SPYHUNTER MUSS, TRADER VIC, ZIP, ZND ME RAPTOR) iF THINGS MUST EVO;\LVE THEN WHY CANT GAMING AS WELL?


Ummm ok I am only DU2 for now. New name quickly... How about "Hello Kitty"?

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Tue Dec 21, 2010 6:21 am
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Commander
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Joined: Wed May 03, 2006 2:00 am
Posts: 1722
Location: USA
Unread post Re: What about gridding?
Singularity wrote:
The path setting can be adjusted to reduce the need
for big holds. But yes, in some games you need a tpad
to grid effectively.


AH...20k Classic games in a HAvoc....been going on for years without issue.
...If you cant reach then u cant reach...Not such a bad thing really.
More holds is not needed for anything.

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Tue Dec 21, 2010 8:54 am
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