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 Xport change? 
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Unread post Xport change?
Used to be if you xported, it would prompt again for
a 2nd ship so you could chain several together.

Now, that's no longer there. When you xport, the
prompt goes poof. This means scripts that use "q"
after their xport might hang.

Was this changed?

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Sat Dec 18, 2010 12:44 am
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Unread post Re: Xport change?
hmmmm.....ill have to check my scripts but i think i switched mine to * from q anyway.

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Sat Dec 18, 2010 12:50 am
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Unread post Re: Xport change?
Parrothead wrote:
hmmmm.....ill have to check my scripts but i think i switched mine to * from q anyway.


Nod. Me too, just trying to figure out when it was changed.

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May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
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Sat Dec 18, 2010 12:53 am
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Unread post Re: Xport change?
Must have been recently Otherwise I would have noticed SST scripts screwing up

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Sat Dec 18, 2010 12:53 am
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Unread post Re: Xport change?
I'll check the changes I made to that function.

EDIT: Yeah, an unintended side-effect of a recent change is causing it to drop out of the transporter loop after a successful transport. It's fixed and I'll upload the update asap.

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Sat Dec 18, 2010 1:39 am
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