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[ 12 posts ] |
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cc bee
Chief Warrant Officer
Joined: Tue Jan 01, 2008 8:08 pm Posts: 193
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pod landing
has this happened to you while pwarp photoning in a beta game? enemy hits fig, pwarp photon engaged, fires adjacent, misses. enemy warps into sector with planet, lands on planet, kills shields, atmosphere cannon fires, pods enemy, enemy pod lands and is transported back to home sector BEFORE atmosphere cannon destroys pod. It seemed to me to be a timing error in the game. It is a beta game with 30k sectors. This was i believe an interesting strategy implemented by a good player... but don't see how it should have happened that way. cc bee... out
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Mon Jan 03, 2011 2:14 pm |
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cc bee
Chief Warrant Officer
Joined: Tue Jan 01, 2008 8:08 pm Posts: 193
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Re: pod landing
hmmm... looking at the screen cap now... it seems as though my planet did not have shields (although i swear there were 200 shields)
this is the screen cap with the trader name removed:
Deployed Fighters Report Sector 237: Enemy Privateer entered sector. Deployed Fighters Report Sector 237: Enemy is attacking! Enemy destroyed 1 of your fighters in sector 237
Citadel command (?=help) P
<Planetary TransWarp Drive>
What sector do you want to warp this planet to? (Q to Abort) 396 Sector 396 is 21 hops away from here. Locating beam pinpointed, TransWarp Locked. All Systems Ready, shall we engage? Yes
Citadel command (?=help) C
Computer command [TL=00:00:00]:[396] (?=Help)? P You have 5 Photon Missiles left.
Enemy warps into the sector. Deployed Fighters Report Sector 396: Enemy Privateer entered sector. Your fighters in sector 396 lost 1 attacking Enemy
Do you wish to launch one ? YYes This sector (396) has warps to sector(s) : 237 - 3032
Launch a Photon Missile into which sector? (Q to quit) 237
The Photon Missile Detonation rocks your ship as the waves beat upon your shields. Your sensors fail momentarily, but then return. The Photon Wave is in effect, make ready to invade!
Photon Missile launched into sector 237
Photon Wave Duration : 5 seconds in sector 237
Computer command [TL=00:00:00]:[396] (?=Help)? Q
<Computer deactivated>
Citadel treasury contains 1,531 credits. Enemy deploys some fighters.
Citadel command (?=help)
Sub-space radio (16934): [<ENTER> for multiple lines]
' OZ Improved Fast Foton Fired - Sector -> 237!
Message sent on sub-space channel 16934.
Photon Wave Duration has ended in sector 237 Quasar Cannon on . blasted Enemy for 44704 points (atmos) Quasar Cannon on . DESTROYED Enemy Enemy ship just exploded into a brilliant fireball! Enemy warps out of the sector.
Citadel command (?=help) P
<Planetary TransWarp Drive>
What sector do you want to warp this planet to? (Q to Abort) 7728 Sector 7728 is 24 hops away from here. Locating beam pinpointed, TransWarp Locked. All Systems Ready, shall we engage? Yes
-=-=-=- Planetary TransWarp Drive Engaged! -=-=-=- Planet is now in sector 7728
Citadel treasury contains 1,531 credits. Citadel command (?=help) 8:41:34 PM
Sect 7728³Turns 1,254³Creds 59,156³Figs 40,000³Shlds 0³Hlds 200³Ore 200³Org 0 Equ 0³Col 0³Phot 4³Armd 0³Lmpt 0³GTorp 0³TWarp 2³Clks 0³Beacns 0³AtmDt 0 Crbo 0³EPrb 0³MDis 0³PsPrb No³PlScn No³LRS Holo³Aln 1,171³Exp 401³Corp 2 Ship 4 HavGun
Enemy ship just exploded into a brilliant fireball!
Citadel command (?=help) S
<Scan Sector>
Sector : 7728 in uncharted space. Planets : (H) . (K) . (O) Brolicous (O) Bronta Fighters: 30,000 (belong to your Corp) [Defensive] NavHaz : 1% (Space Debris/Asteroids) Warps to Sector(s) : 1882 - 2830
Seems like the enemy set this up... photon under one sector, attack adjacent fig, retreat back and attack that fig, try to land on arriving planet and ride shields back to my home base.
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Mon Jan 03, 2011 2:30 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: pod landing
Yes, that's a bug that we had during HHT. It should now be fixed. Where are you playing this at? If not classic, then they need to upgrade to the newest beta. If classic, then it needs reported to JP as still present.
If not classic, this is why people running betas should be signed up for the beta w/ JP to ensure they receive the updates.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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Mon Jan 03, 2011 4:25 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: pod landing
Singularity wrote: If not classic, this is why people running betas should be signed up for the beta w/ JP to ensure they receive the updates. True but JP moved the location where he was upping the beta, have not had one in quite a while. Holidays and all it is understandable.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Mon Jan 03, 2011 5:23 pm |
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cc bee
Chief Warrant Officer
Joined: Tue Jan 01, 2008 8:08 pm Posts: 193
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Re: pod landing
i play so many games, at times i attribute an occurance to the wrong game. This is such a time. It was not a beta game. It was in Ultimate O (pirates game) but i guess that does not change the bug use, and that is what i had to come to understand. thanks Sing, for helping out as usual. cc bee... out
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Mon Jan 03, 2011 5:44 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: pod landing
T0yman wrote: True but JP moved the location where he was upping the beta, have not had one in quite a while. Holidays and all it is understandable. Are you on the official beta TWGS list? If so, email or msg him.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
Last edited by Singularity on Mon Jan 03, 2011 6:33 pm, edited 1 time in total.
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Mon Jan 03, 2011 6:30 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: pod landing
cc bee wrote: i play so many games, at times i attribute an occurance to the wrong game. This is such a time. It was not a beta game. It was in Ultimate O (pirates game) but i guess that does not change the bug use, and that is what i had to come to understand. thanks Sing, for helping out as usual. cc bee... out I think the bug has been around for a while, but I don't think it was that noticeable until the beta. When I ran into it, it wasn't done intentionally. It was just hitting the "l" key to land, and finding that I didn't pod out until I got passed the pause. There's a post on it in the beta forum somewhere.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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Mon Jan 03, 2011 6:32 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: pod landing
T0yman wrote: Singularity wrote: If not classic, this is why people running betas should be signed up for the beta w/ JP to ensure they receive the updates. True but JP moved the location where he was upping the beta, have not had one in quite a while. Holidays and all it is understandable. That is because people were handing out the link to unapproved testers
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Mon Jan 03, 2011 10:25 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Re: pod landing
Helix wrote: T0yman wrote: Singularity wrote: If not classic, this is why people running betas should be signed up for the beta w/ JP to ensure they receive the updates. True but JP moved the location where he was upping the beta, have not had one in quite a while. Holidays and all it is understandable. That is because people were handing out the link to unapproved testers If they were, the joke was on the sysops, because there isn't a version that is even close to stable at this point. Everyone is reverting back to the old software, including me after the ICE tourney is in progress. The only one I passed out the beta software to was Rev, and that was solely because the ice tourney was supposed to be held there and it would have been nice if there was a stable version, but as you can see that didn't work out.
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Tue Jan 04, 2011 2:31 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: pod landing
Singularity wrote: If not classic, this is why people running betas should be signed up for the beta w/ JP to ensure they receive the updates. Yes I am on the official list for the beta, unless for some reason I was removed. T0yman wrote: True but JP moved the location where he was upping the beta, have not had one in quite a while. Holidays and all it is understandable. Helix wrote: That is because people were handing out the link to unapproved testers Don't know about any handing out of the link, this is the first I have heard of it. Big D wrote: If they were, the joke was on the sysops, because there isn't a version that is even close to stable at this point. Everyone is reverting back to the old software, including me after the ICE tourney is in progress. The only one I passed out the beta software to was Rev, and that was solely because the ice tourney was supposed to be held there and it would have been nice if there was a stable version, but as you can see that didn't work out. The version I am running does not appear to be having any issues, so not "everyone" is reverting.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Tue Jan 04, 2011 8:11 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: pod landing
T0yman wrote: Yes I am on the official list for the beta, unless for some reason I was removed. Msg JP then and get an update? T0yman wrote: The version I am running does not appear to be having any issues, so not "everyone" is reverting. Or not?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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Tue Jan 04, 2011 8:14 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: pod landing
Singularity wrote: T0yman wrote: Yes I am on the official list for the beta, unless for some reason I was removed. Msg JP then and get an update? T0yman wrote: The version I am running does not appear to be having any issues, so not "everyone" is reverting. Or not? Yea I posted in another area, and if there are issues none are being reported and that's why I used the word "appear". I know things might be happening that are not reported I play a test game on mine once in a while to check on things.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Tue Jan 04, 2011 8:20 am |
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