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 Things in TWGS Beta 
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Joined: Sun Feb 25, 2001 3:00 am
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Location: Guam USA
Unread post Things in TWGS Beta
If the TWGS Beta is still being developed :

Lets see if the Password required and be fixed.
It seems that if a player hits enter in password , it leaves password in the user account blank.
I would think that if a pw is required , you must use a alpha/numeric character or you account wont become active.

This would help to safeguard player accounts.
There has been several incidents of account sharing/spoofing because of left out passwords.

Feel free to add any other changes that the current TWGS is lacking and needs attention to ,
I for one would like this game to continue another 20 yrs.

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Wed Apr 13, 2011 12:21 am
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Joined: Sun Dec 24, 2000 3:00 am
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Location: USA
Unread post Re: Things in TWGS Beta
It was intentionally done this way because some people preferred to skip using a password. If I changed it, it would probably be to verify that you do, in fact, want to NOT use a password, so you're less likely to accidently leave your account open to anyone.

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John Pritchett
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Wed May 18, 2011 11:20 pm
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Commander

Joined: Sun Feb 25, 2001 3:00 am
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Location: Guam USA
Unread post Re: Things in TWGS Beta
The setting as I understand it is to make sure a password is used.

This also helps to prevent someone from hanging at Main menu gathering names to run a no password script to take over accounts.

I'm not saying anyone has such a script but left the way it is now
and US sysops using Tedit screen H option ] to Yes
but nothing prevents it ... we may have more of a problem then what
sub-space crawling has done to the game.

I know its the players fault for not putting in a password , but then a SysOp
compounds the error by getting involved and gives back all that was lost.

This only causes THAT SysOp to be accused of Tedit cheating.

Easy solution , if I may suggest .. that the option work the way it was intended or as the instructions declaired in Tedit.

Just my 2ยข

_________________
TWGS V2 Vids World on Guam Port 2002
Telnet://202.151.82.243:2002
Coconut Telegraph (ICQ)# 14340614
Founding Member -=[Team Kraaken]=- Winners of Gridwars 2010 - Ka Pla
Image

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Undisputed Champions of 2019 HHT Just for showing up!

The Oldist , Longist Running , Orginal Registered Owner of a TWGS server :
Vids World On Guam


Thu May 19, 2011 2:06 am
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Joined: Sun Dec 24, 2000 3:00 am
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Unread post Re: Things in TWGS Beta
I'm just telling you that it works like it does because of people who have requested it. Different strokes. I hate to take away something one group prefers to suit another. Better to meet both needs, which a "are you sure" prompt should do. That's what I'm saying.

This decision was made in something like 1996, so whatever damage it could do has probably been done. I've received one complaint about it in all this time, and this is the one. I think it was an oversight not to verify a "no password", since it verifies any password, expecting you to enter it twice, but I can say without question that the ability to have no password was by design and by request.

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John Pritchett
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Thu May 19, 2011 2:49 am
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Joined: Sat Dec 29, 2007 5:06 pm
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Unread post Re: Things in TWGS Beta
This is why Good Sysops run dupe check, your IP linked to another players name = Perma Ban . Some things are the responsibility of the User, you leave your house and don't lock it don't be complaining that someone walked in and stole everything.

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Thu May 19, 2011 8:25 am
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