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 Sandbox - what works and what does not? 
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Unread post Sandbox - what works and what does not?
Emulating 56k Modem - pacing settings (Z in tedit) at default.

TWX - 2_BuyDown.ts does NOT work
Naming planets (.) does NOT work

Naming planets (,) DOES work
TWS - 2_WorldSSM.ts DOES work
TWGS - 2_WorldTrade.ts DOES work

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Tue Apr 26, 2011 10:51 am
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Unread post Re: Sandbox - what works and what does not?
Naming planets . only doesn't work because that
triggers the timer stuff. That will be changed after
JP is done. The 56k modem pace won't affect
either of those. What it will do is make ptorps a
lot slower... which means a macro gridder will
have a field day.

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Tue Apr 26, 2011 4:37 pm
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Unread post Re: Sandbox - what works and what does not?
TWX - 2_Col.ts DOES work

I've upped the colo regen to 65k per day, it was at the default setting of 750. So, now the Sandbox will have plenty of colos to build with.

I'm running a mixed corp Myself and my Evil counterpart are cloaked at SD. Somegal has 9M.

Corp 2 PW TEST. Jump in and use whatever you need to test with.

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Tue Apr 26, 2011 5:37 pm
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Unread post Re: Sandbox - what works and what does not?
Singularity wrote:
Naming planets . only doesn't work because that
triggers the timer stuff. That will be changed after
JP is done. The 56k modem pace won't affect
either of those. What it will do is make ptorps a
lot slower... which means a macro gridder will
have a field day.


Only time will tell how this will play out for certain. I am concerned that the 2_BuyDown.ts script didn't work. I have a very simplified buy-down script Kav wrote for Zoc, and that does work. It does not haggle, only 100% + over-haggle %'s.

I was thinking of rebanging this one with the Gold editors turned on, give us more stuff to play with, but I'll keep it stock and upped the colo regen. I'd like to run more basic type tests before we turn the Gold editors on.

It will take a little time of course to get mobile planets online, but we need colos to do that and 750 a day just is a tad lite. :)

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Tue Apr 26, 2011 5:43 pm
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Unread post Re: Sandbox - what works and what does not?
Very odd.. I'm the CEO, Comet is a corpie yet he's flying a Corp Flag.

Could be a very old bug.


< T h e C o r p o r a t e R e g i s t e r >

Corp Number Corp Name
-----------------------------------------------------
1 U.N.S.C.
Creation Date: 04/23/23
Corp C.E.O. -> Puma
Chimera
Nard Dawg
-----------------------------------------------------
2 Testing
Creation Date: 04/24/23
Corp C.E.O. -> Cruncher
comet
Somegal
-----------------------------------------------------
3 Bekon
Creation Date: 04/25/23
Corp C.E.O. -> Tarke

Trade Wars 2002 Trader Rankings : 04/27/23 01:46:29 PM

# Rank Alignment Corp Trader Name Ship Type
--- --------------------- -- ------------------------------ ------------------
1 101,359 3,150 1 Puma Imperial StarShip
2 58,319 1,376 1 Chimera Imperial StarShip
3 35,950 1,826 2 Cruncher Imperial StarShip
4 15,555 213 1 Nard Dawg Merchant Cruiser
5 5,159 -138,977 2 comet Corporate FlagShip
6 4,144 -1,331 ** stimp Colonial Transport
7 2,451 -94,437 2 Somegal Havoc GunStar
8 304 67 ** sd Merchant Freighter
9 22 0 ** junk pile Merchant Cruiser
10 8 0 ** Microblaster Merchant Cruiser
11 0 0 ** John Merchant Cruiser
12 0 0 ** reaver Merchant Cruiser
13 0 0 3 Tarke Merchant Cruiser
14 0 0 ** moonrunner Merchant Cruiser

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Wed Apr 27, 2011 12:50 pm
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Unread post Re: Sandbox - what works and what does not?
TWX - 2_BuyDown.ts DOES work today.

The only thing I've done differently is to silence all messages, but yesterday messages were not a problem. Here's my cap from yesterday:


Planet #19 in sector 9749: Hot Stuff

Class H-KEJ, Volcanic

Created by: Cruncher

Claimed by: Testing [2]



Item Colonists Colonists Daily Planet Ship Planet

(1000s) 2 Build 1 Product Amount Amount Maximum

------- --------- --------- --------- --------- --------- ---------

Fuel Ore 158 1 158 6,654 0 1,000,000

Organics 0 N/A 0 0 0 10,000

Equipment 0 500 0 0 0 100,000

Fighters N/A 52 3 0 200 1,000,000



You have 250 free cargo holds.





Loading and compiling script: C:\TWX\scripts\2_BuyDown.ts



Planet command (?=help) [D]



Sect 9749³Turns 0³Creds 3,201,575³Figs 200³Shlds 500³Hlds 250³Ore 0³Org 0

Equ 0³Col 0³Phot 0³Armd 0³Lmpt 0³GTorp 0³TWarp No³Clks 0³Beacns 0³AtmDt 0

Crbo 0³EPrb 0³MDis 0³PsPrb No³PlScn No³LRS None³Aln 1,435³Exp 18,966³Corp 2

Ship 14 ColTra



Planet command (?=help) [D]



/-------TWX-PROXY-SCRIPT-PACK-2-------\

Version 2.00



BuyDown





For script information please refer to the

Pack2 Documentation. Remember that you can

always use the help option (+) to get

information on any script feature.



Read the warnings about this script before

using it!



BuyDown Settings:

? - Command list

+ - Help on command

Q - Terminate script

G - GO!

H - Haggling BEST PRICE

P - Product FUEL ORE

T - Turn limit -1

U - Quantity 24000



Planet command (?=help) [D] D



Planet #19 in sector 9749: Hot Stuff

Class H-KEJ, Volcanic

Created by: Cruncher

Claimed by: Testing [2]



Item Colonists Colonists Daily Planet Ship Planet

(1000s) 2 Build 1 Product Amount Amount Maximum

------- --------- --------- --------- --------- --------- ---------

Fuel Ore 158 1 158 6,654 0 1,000,000

Organics 0 N/A 0 0 0 10,000

Equipment 0 500 0 0 0 100,000

Fighters N/A 52 3 0 200 1,000,000



Planet command (?=help) [D] Q



Blasting off from Hot Stuff



Command [TL=00:00:00]:[9749] (?=Help)? :



Sect 9749³Turns 0³Creds 3,201,575³Figs 200³Shlds 500³Hlds 250³Ore 0³Org 0

Equ 0³Col 0³Phot 0³Armd 0³Lmpt 0³GTorp 0³TWarp No³Clks 0³Beacns 0³AtmDt 0

Crbo 0³EPrb 0³MDis 0³PsPrb No³PlScn No³LRS None³Aln 1,435³Exp 18,966³Corp 2

Ship 14 ColTra



Command [TL=00:00:00]:[9749] (?=Help)? : C

<Computer>



<Computer activated>



Computer command [TL=00:00:00]:[9749] (?=Help)? R

What sector is the port in? [9749]



Commerce report for Novgorod: 10:35:53 AM Wed Apr 26, 2023



Items Status Trading % of max OnBoard

----- ------ ------- -------- -------

Fuel Ore Selling 26473 80% 0

Organics Buying 1740 100% 0

Equipment Buying 1990 100% 0



Computer command [TL=00:00:00]:[9749] (?=Help)? Q



<Computer deactivated>



Command [TL=00:00:00]:[9749] (?=Help)? : P



<A> Attack this Port

<N> Negotiate Planetary Trade Agreement

<T> Trade at this Port

<Q> Quit, nevermind



Enter your choice [T] ? T

<Port>



Docking...



Commerce report for Novgorod: 10:35:54 AM Wed Apr 26, 2023



-=-=- Docking Log -=-=-

Colt docked 7 minutes ago.



Items Status Trading % of max OnBoard

----- ------ ------- -------- -------

Fuel Ore Selling 26475 80% 0

Organics Buying 1740 100% 0

Equipment Buying 1990 100% 0





You have 3,201,575 credits and 250 empty cargo holds.



We are selling up to 26475. You have 0 in your holds.

How many holds of Fuel Ore do you want to buy [250]?

Agreed, 250 units.



We'll sell them for 1,166 credits.

Your offer [1,166] ? 1072



We'll sell them for 1,160 credits.

Your offer [1,160] ? 1084



We'll sell them for 1,160 credits.

Your offer [1,160] ? 1096

Agreed, and a pleasure doing business with you!

For your good trading you receive 1 experience point(s).



You have 3,200,479 credits and 0 empty cargo holds.



Command [TL=00:00:00]:[9749] (?=Help)? : L

<Preparing ship to land on planet surface>



Land on which planet <Q to abort> ? TNL1

Invalid registry number, landing aborted.

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Wed Apr 27, 2011 1:05 pm
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Unread post Re: Sandbox - what works and what does not?
If it's based off my game, the corp flag is open.

2_buydown should work fine. There isn't really a
point in checking which scripts work. Nothing
was changed that would affect the usability of
most scripts. Just the . thing and the new data
in the @.

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Wed Apr 27, 2011 3:30 pm
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Unread post Re: Sandbox - what works and what does not?
Singularity wrote:
If it's based off my game, the corp flag is open.

2_buydown should work fine. There isn't really a
point in checking which scripts work. Nothing
was changed that would affect the usability of
most scripts. Just the . thing and the new data
in the @.


I only reported that 2_buydown didn't work, because it didn't. While it very well could have been me, you can see from the screencap above that something wasn't right. And I immediately went into the SubZero game and did a 2_buydown without a problem. I dunno what happened.

As for the Corp Flag, yeah, I'm still not used to all that's possible with today's TWGS settings.

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Wed Apr 27, 2011 7:32 pm
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Unread post Re: Sandbox - what works and what does not?
Problem looks like a planet scanner issue. The
script is doing this..

send "ltnl1*q"

Or something like that, but you have a pscanner
or multiple planets in the sector. That's causing
the "Land on which planet <Q to abort>" prompt
to appear and you're hanging on that. That's not
an issue of the beta, it's just a bug in the script.

Most people, infact pretty much nobody, uses
2_buydown anymore. CK's buydown has been
integrated with the bot for years, it should work
fine here. It has a much more precise haggle,
altho it's definitely not perfect.

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1. TWGS server @ twgs.navhaz.com
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3. Open IRC chat @ irc.freenode.net:6667 #twchan
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Wed Apr 27, 2011 9:04 pm
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