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SubZero - what works and what does not?
http://classictw.com/viewtopic.php?f=52&t=31513
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Author:  Cruncher [ Tue Apr 26, 2011 5:57 pm ]
Post subject:  SubZero - what works and what does not?

TWX - 2_BuyDown.ts DOES work here.

I'd like to see if anyone else gets the same results. Try the buydown in each of these games, Sandbox and SubZero.

Author:  Comet [ Mon May 02, 2011 2:26 am ]
Post subject:  Re: SubZero - what works and what does not?

Express warp doesn't work. Been kicked out twice now. No mower running... Interesting...

Author:  Comet [ Mon May 02, 2011 2:35 am ]
Post subject:  Re: SubZero - what works and what does not?

<Auto Pilot Engaging>

Auto Warping to sector 6731

Sector : 6731 in uncharted space.
Warps to Sector(s) : (1021) - (8124) - 8448 - 18509 - 22028 - (25434)

Auto Warping to sector 8448


TradeWars Game Server Copyright (C) EIS
TWGS v2.00 www.eisonline.com

Server registered to EIS TradeWars Server
Supports up to 25 games and 100 nodes

<C> Sandbox Game <L> SubZero
<M> SubZero (unmodified) <O> Sing's Timing Tests
<R> Stress Test

<#> Players Online
<!> View game descriptions

<Q> Quit

Selection (? for menu): :





_________________________________________________-----





Initializing...

Hello COmet, welcome to:

Trade Wars 2002 ver 3.14 Gold

(C) Copyright 1986 John Pritchett. All rights reserved.
Brought to you by EIS
Written by Gary Martin, Mary Ann Martin and John Pritchett

This copy of TW2002 is Registered to EIS TradeWars Server
Brought to you courtesy of Space Ghost



[Pause]

A password is required to enter this game.

Password? ******

Who's Playing

Dread Pirate HamBone [1]

The Ascian Wanderers are on the move!
The Ferrengi are on the move!
The SubterFuge are on the move!

[Pause]

You have been on today.
Searching for messages received since your last time on:
Received from Deployed Fighters at 03:29:51 AM S.D. 05/02/23:
> Report Sector 8092: Ferrengi Montor's Assault Trader entered sector.
> Ferrengi Montor destroyed 1 of your fighters in sector 8092
[Pause] - Delete messages? (Y/N) [N] Y

<Scanning for Hazardous Sectors you have marked to Avoid>

No Sectors are currently being avoided.


TradeWars Game Server Copyright (C) EIS
TWGS v2.00 www.eisonline.com

Server registered to EIS TradeWars Server
Supports up to 25 games and 100 nodes

<C> Sandbox Game <L> SubZero
<M> SubZero (unmodified) <O> Sing's Timing Tests
<R> Stress Test

<#> Players Online
<!> View game descriptions

<Q> Quit



I had problems warping.. Now I can't even get into the game it kicks me out after the Voided sector list.... If I hit the space bar a bunch of times it'll let me in. I did notice when I was warping I was hitting a sector that had 2 ferrengi in it. It would kick me out again...

Author:  Singularity [ Mon May 02, 2011 9:14 am ]
Post subject:  Re: SubZero - what works and what does not?

Hrm. I'm able to move around in my test game.

So...

If you're still getting this problem, we need to
isolate it. Can you move manually w/o dropping?
Can you macro burst and lawnmow w/o dropping?

Author:  Comet [ Mon May 02, 2011 10:29 am ]
Post subject:  Re: SubZero - what works and what does not?

Well the sector I was hitting was 8448 and it had 2 ferrengi in it.... That's what is weird... Also, twice when I was coming into the game it would kick me out when it hit the voided sector list... I mowed a few times and it worked fine.. macro blasted and it worked fine. did express warp to some different sectors and it works fine....



1 more thing. when the messages come up in your mail when logging in i used to be able to hit space bar alot to stop them. is there a way to silence those since the space bar tapping doesn't work anymore?


hope this helps...

Author:  Singularity [ Mon May 02, 2011 10:56 am ]
Post subject:  Re: SubZero - what works and what does not?

Comet wrote:
Well the sector I was hitting was 8448 and it had 2 ferrengi in it.... That's what is weird... Also, twice when I was coming into the game it would kick me out when it hit the voided sector list... I mowed a few times and it worked fine.. macro blasted and it worked fine. did express warp to some different sectors and it works fine....


So it only happens when hitting the ferg?
Were they gold ferg or regular ferg?

Comet wrote:
1 more thing. when the messages come up in your mail when logging in i used to be able to hit space bar alot to stop them. is there a way to silence those since the space bar tapping doesn't work anymore?


It doesn't? Hrm. Double space bar should
work, it always did before. If not, hit A. That
should work too... altho double space should
work fine too, so if it's not that needs fixed.

Author:  Comet [ Mon May 02, 2011 12:54 pm ]
Post subject:  Re: SubZero - what works and what does not?

Okay I'll try that. I was talking to JP and he restored a old *bug* that triggers scripts to stop when the message not enough fuel or enough colos are at terra... everything is working perfectly now. I ran Worldtrade for 3 hours and hit ferrengi and didn't stop. If you are talking about ferrengi that stop you and try to board your ship the system would kick me out even before I went into the sector. When I logged back in I'd be in that exact same sector....

Author:  Comet [ Mon May 02, 2011 1:01 pm ]
Post subject:  Re: SubZero - what works and what does not?

There are currently 81 colonists ready to leave Terra.
Do you wish to (L)eave or (T)ake Colonists? [T] (Q to leave) T
How many groups of Colonists do you want to take ([238] empty holds) ?
There aren't that many on Terra!
You return to your ship and leave the planet.


Command [TL=00:00:00]:[1] (?=Help)? : 3667
<Move>
Warping to Sector 3667

That Warp Lane is not adjacent.
Do you want to engage the TransWarp drive? Yes
Sector 3667 is 4 hops away from here.
Locating beam pinpointed, TransWarp Locked.
All Systems Ready, shall we engage? Yes


Script terminated: scripts\2_masscolonise.ts

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