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 Alien Planets don't count? 
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Unread post Alien Planets don't count?
I stumbled into a game...Beta...where the limit of planets per sector is four.
My boy has both alien planets plus four of his own...and no overload warning in the logs. Do the alien planets not count towards overload?
-scratching head- Have they ever?

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Tue Jul 12, 2011 9:19 pm
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Lieutenant J.G.
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Unread post Re: Alien Planets don't count?
Crosby wrote:
I stumbled into a game...Beta...where the limit of planets per sector is four.
My boy has both alien planets plus four of his own...and no overload warning in the logs. Do the alien planets not count towards overload?
-scratching head- Have they ever?



Laff, carry over from the original I guess. They never did count.

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Tue Jul 12, 2011 9:33 pm
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Unread post Re: Alien Planets don't count?
Gold alien planets don't count toward an overloads.


Tue Jul 12, 2011 9:36 pm
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Unread post Re: Alien Planets don't count?
Should they? Or is this one of those "it's always been that way, so leave it alone" type bug?

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Wed Jul 13, 2011 12:25 am
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Unread post Re: Alien Planets don't count?
John Pritchett wrote:
Should they? Or is this one of those "it's always been that way, so leave it alone" type bug?


Personal thought is it is the reward you get for capping the alien planets. Some game have the planets setup to cost dearly and you have to take that into consideration when you go after them. If the edit has quick build cits, then the only value of the homeworlds is the additional firepower that they allow for your gate sector (granted, some situations it is nice to have an L6 to start attacking on day 1).

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Wed Jul 13, 2011 12:47 am
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Unread post Re: Alien Planets don't count?
Well, as with most bugs that have been around this long, it's always an option to make it an editor setting.

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Wed Jul 13, 2011 2:14 am
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Unread post Re: Alien Planets don't count?
but please make it default to how it is now... thats a good rule of thumb for added settings i think,..

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Wed Jul 13, 2011 3:23 am
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Unread post Re: Alien Planets don't count?
Agreed.

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Wed Jul 13, 2011 9:22 am
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Unread post Re: Alien Planets don't count?
Ok, I see what's going on here. In general, Gold alien homeworlds are invincible. Try to blow one up, it can't be done.

To keep these planets from being destroyed in planetary collisions, I ignore them in this function. So unless I want to make "invincible Gold homeworlds" an option, which might open a can of worms, then the options are to leave this as it is, or have an option to allow Gold planets to count toward your maximum planet count, but not allow them to actually be destroyed in collisions.

Are there any foreseeable issues with allowing Gold planets to count toward sector planet max but not allowing them to be destroyed?

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Wed Jul 13, 2011 3:46 pm
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Unread post Re: Alien Planets don't count?
John Pritchett wrote:
Ok, I see what's going on here. In general, Gold alien homeworlds are invincible. Try to blow one up, it can't be done.

To keep these planets from being destroyed in planetary collisions, I ignore them in this function. So unless I want to make "invincible Gold homeworlds" an option, which might open a can of worms, then the options are to leave this as it is, or have an option to allow Gold planets to count toward your maximum planet count, but not allow them to actually be destroyed in collisions.

Are there any foreseeable issues with allowing Gold planets to count toward sector planet max but not allowing them to be destroyed?


Just makes the alien planets the same as the quick build cits and eliminating their worth in spending the resources to cap. I wouldn't waste resources when I can build a planet at far less cost, unless there was some value (i.e., an extra planet sitting in my gate). It is common to run into alien planets that have been beefed up - max shield, 4M ore, 2-4M figs in unlim edits.

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Fri Jul 15, 2011 12:28 am
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Unread post Re: Alien Planets don't count?
True , alien planets are a bit too easy to cap without planet IG.

Otherwise it would be a bear to take.

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Fri Jul 15, 2011 4:58 am
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Unread post Re: Alien Planets don't count?
Ok, well, this is definitely not a bug. But if people feel strongly that Alien planets should count toward max sector count in collisions, I can do that. I hate to add another option for something like this. It's unneeded complexity. I'd like to just leave it as-is, or change it, but not make it an option. If it was a bug, I'd say fix it and make an option to support the way it's been for so long. But it isn't a bug. This is how the game was designed to work, whether or not that was a good design ;).

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Fri Jul 15, 2011 9:43 am
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Unread post Re: Alien Planets don't count?
Vid Kid wrote:
True , alien planets are a bit too easy to cap without planet IG.

Otherwise it would be a bear to take.


PIG's for Alien planets would be a nice addition, I thought this has been discussed before?

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Fri Jul 15, 2011 11:14 am
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Unread post Re: Alien Planets don't count?
Let me have a look at that. I don't recall offhand what the status is of that issue.

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Fri Jul 15, 2011 1:00 pm
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Unread post Re: Alien Planets don't count?
T0yman wrote:
Vid Kid wrote:
True , alien planets are a bit too easy to cap without planet IG.

Otherwise it would be a bear to take.


PIG's for Alien planets would be a nice addition, I thought this has been discussed before?


Oh yeah, I thought Aliens were getting caught in their own PIG's, or has that been fixed already?

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