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Muss
Veteran Op
Joined: Mon Jun 16, 2003 2:00 am Posts: 639 Location: USA
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ZTM
I just finished a 20k sector ZTM using ProZTM4.11 in about 15 mins.
usually it takes me hours...
is this normal for the new twgs ???
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Mon Jul 25, 2011 9:46 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: ZTM
No, you didn't get a complete ZTM in 15 minutes. Sounds like a bug or something.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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Mon Jul 25, 2011 10:01 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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Re: ZTM
The new TWGS does ztm quite a bit faster than the old one. I noticed it as well. did a 16 k universe with 5000 random passes very quickly.. Not sure how long because I went away for lunch (45min) came back, sat down at desk and it was done...
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Mon Jul 25, 2011 10:35 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: ZTM
If JP reads this, question: Was the plot delay removed? Or can we set that.. or?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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Mon Jul 25, 2011 10:50 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Re: ZTM
Muss wrote: I just finished a 20k sector ZTM using ProZTM4.11 in about 15 mins.
usually it takes me hours...
is this normal for the new twgs ??? While I would like to take credit for that speed, it sounds like something hosed up. The best speed I have seen is 5 hrs 45 minutes roughly for a 20k. I haven't ran a ztm on the new TWGS.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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Mon Jul 25, 2011 11:33 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: ZTM
The current pacing delay for plotting a course if 40 ms per plot. That's 25 plots per second.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Tue Jul 26, 2011 12:20 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: ZTM
Would be nice to have an option to slow that down.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Tue Jul 26, 2011 12:44 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: ZTM
MicroBlaster wrote: Would be nice to have an option to slow that down. Yes it would, that's much faster than before. The previous was 500ms per plot after 2. Having a way to adjust that would allow sysops to speed up or slow down the ztm rate. That would be a nice feature.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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Tue Jul 26, 2011 12:47 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: ZTM
Well, as I've said before, I balanced these times based on a target CPU load on a test server. I expect to adjust any settings that you guys find to be too fast or two slow in order to keep the game playing like it should.
I'd rather set the pace to a particular value at this point and not have it configurable. I'll decide later if I want to put this on its own configuration option or expose a bunch of these pace settings in an editor like I originally planned.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Tue Jul 26, 2011 1:06 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: ZTM
This one isn't about CPU load. Being able to slow this one down would put the scripters at a disadvantage.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Tue Jul 26, 2011 1:15 am |
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Muss
Veteran Op
Joined: Mon Jun 16, 2003 2:00 am Posts: 639 Location: USA
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Re: ZTM
why do we want to put the scripters at a disadvantage? maybe for games where scripting is not favored?? and why do we want to make a ztm take 5 or 6 hours? what wrong with an hour? it seems that 6 hours is a bit .. off .. when everything else is lightspeed. this is the "universe" we're traveling.. right? just asking. I really dont care either way.
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Tue Jul 26, 2011 4:16 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: ZTM
Muss wrote: why do we want to put the scripters at a disadvantage? maybe for games where scripting is not favored?? and why do we want to make a ztm take 5 or 6 hours? what wrong with an hour? it seems that 6 hours is a bit .. off .. when everything else is lightspeed. this is the "universe" we're traveling.. right? just asking. I really dont care either way. It's all a matter of style of play. Some GameOps want to bring balance to the game, slowing down or even taking away ZTM would give the humans a chance. On the flip side, some GameOps publish the maps on their websites. Mayby there should be an in-game option to allow warps to be displayed for un-explored sectors too? Personally, I'd prefer to have the maps before the game opens.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Tue Jul 26, 2011 5:10 am |
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LoneStar
Commander
Joined: Fri Jun 09, 2006 2:00 am Posts: 1396 Location: Canada
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Re: ZTM
why not have an option:
Universe, automatically explored --- *not* 'known'
...in TEdit.. That would save game ops a lot of time and hassle.
Anyway. Intentionally 'slowing' down game play with a 8hr to 10hr, mapping speed is myopic, imo. How much effort would it take to ask someone to create a sitter account and map while they chat? Besides that, how much slower is an 8hr map going to make a game that is bound to last several days anyways?
_________________ ---------------------------- -= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time. -= There are 10 types of people in the world: Those that understand Binary and those who do not -= If Oil is made from Dinosaurs, and Plastic is made from Oil... are plastic Dinosaurs made from real Dinosaurs? -= I like to keep my friends and my enemies rich, and wait to see which is which - Tony Stark (R.I.P.)
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Tue Jul 26, 2011 6:21 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: ZTM
MicroBlaster wrote: This one isn't about CPU load. Being able to slow this one down would put the scripters at a disadvantage. Right. That's my point, though. The values I came up with are arbitrary and are a MINIMUM pace delay I'd like to allow in order to keep from spiking CPU. Now we need to just play and decide where these need to be tweaked. Let me know and I'll adjust this number and we'll see how it feels. Unfortunately, I can't release a new update for a few weeks, so it'll have to just be tested on the beta site.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Tue Jul 26, 2011 7:21 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: ZTM
LoneStar wrote: why not have an option:
Universe, automatically explored --- *not* 'known'
...in TEdit.. That would save game ops a lot of time and hassle. I like that idea! Eliminate the need to map at all! We do have to be careful about slowing down the plotting, humans like to play time limit games, if the game is set for 4 hours and ZTM takes 8... well, that's just not going to work.
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Last edited by Cruncher on Tue Jul 26, 2011 8:04 am, edited 1 time in total.
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Tue Jul 26, 2011 7:29 am |
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