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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Port hardening!
While I'm knee deep in cleaning up the editors, this is the perfect time for me to finally take a crack at port hardening. I know a lot has already been said about it and I could do a lot of research to see what's required, but if you don't mind (Vid, mostly), can you give me an overview here?
Is this something that should be done automatically in Bigbang (maybe an option to do it), or should it be something that shows up in TEDIT under the Port editor, a "harden port" option, so it's done port-by-port?
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Thu Aug 18, 2011 2:09 pm |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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Re: Port hardening!
John Pritchett wrote: While I'm knee deep in cleaning up the editors, this is the perfect time for me to finally take a crack at port hardening. I know a lot has already been said about it and I could do a lot of research to see what's required, but if you don't mind (Vid, mostly), can you give me an overview here?
Is this something that should be done automatically in Bigbang (maybe an option to do it), or should it be something that shows up in TEDIT under the Port editor, a "harden port" option, so it's done port-by-port? The port-by-port option sounds good.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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Thu Aug 18, 2011 4:33 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: Port hardening!
Port by port is one thing, but we also need a way to specify specifically for all the class 0s. The biggest problem with ports is that the class 0s are very easy to blow up in most gold games. This means that people can blow dock and deny access for however long the radiation delay is, which is usually not set correctly. If we could bump up the class 0s to blast 500k+ damage per shot and be able to take 1m+ damage, I don't think there'd be a problem.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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Thu Aug 18, 2011 5:22 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Port hardening!
Ok, so that sounds like a Bigbang option maybe. But also have a per-port hardening option in TEDIT.
Is the goal here to make the class 0 ports invincible, or just harder to kill?
Is hardening just beefing up the strength of the port? Or is there anything else involved in the process?
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Thu Aug 18, 2011 5:29 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: Port hardening!
John Pritchett wrote: Is the goal here to make the class 0 ports invincible, or just harder to kill? Either/or. Some people might want them invincible, others just might want them very expensive to kill. And yeh, it's just beefing up the strength.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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Thu Aug 18, 2011 5:34 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Port hardening!
Ok, easy enough.
I could add a special "invincible class zero ports" option to go along with hardening options. That would add a new setting to track in the settings lists, though.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Thu Aug 18, 2011 5:57 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Port hardening!
Usually when hardening class 0s , you blow one .. they are all hardened .. So if I were to run the hardening script I bow the ports 7 times .. and that is a good start on the process of hardening.
As for invincible .. I don't think that is applicable .. since it was made to be part of the game .. just very painful and costly.
just my 2¢
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Thu Aug 18, 2011 6:07 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Port hardening!
Oh, ok, so I'll just hook into the game's normal hardening and give you some control over that in TEDIT and Bigbang. Should be easy enough.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Thu Aug 18, 2011 7:17 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Port hardening!
Vid Kid wrote: As for invincible .. I don't think that is applicable .. since it was made to be part of the game .. just very painful and costly.
just my 2¢ I know a lot of Sysops have a no destroying of Class 0's or Dock rules, so invincible would be a nice option, saves headaches for the sysops. If working on those anyway
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Thu Aug 18, 2011 8:57 pm |
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jaybird
1st Sergeant
Joined: Sat Jul 30, 2011 7:15 pm Posts: 41 Location: Louisville, KY USA
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Re: Port hardening!
Just a stray thought here. I think maybe, if the ports are going to go to all the trouble to harden themselves, they probably are going to also upgrade their security systems. Therefore, although possibly sysop-configurable, imho the chance of being randomly busted should be higher at a hardened port than at a regular port.
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Thu Aug 18, 2011 10:14 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Port hardening!
Ok, port hardening currently only applies to class 0 and class 9 ports. They're the only ports that get stronger based on the number of times they've been destroyed. I don't want to change that, but I could just change the base strength of the ports. Should I limit that to just class 0 and class 9 ports, or should all ports have a configurable base strength so an op could strengthen any port he/she chooses?
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Fri Aug 19, 2011 1:00 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Port hardening!
only the class0 or 9's they should follow the same setting .. I think like * 7 or something like that .. is hard enough , and as for the other ports in the game ... well they are not important as far as hardening goes.
Probably a big bang setting only. I don't think invincible should be an option because hardening * 7 to 10 will effectively do that for a SysOp ..
BTW Jaybird .. you dont rob/steal at class 0 or 9's so busts do not apply.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Fri Aug 19, 2011 9:54 am |
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