Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
Event handling and IO
Cruncher has been telling me about a problem with too many messages causing a game to bog down and be unresponsive. Others have described being able to generate some events with a series of quick attacks, then ignore the player because they know the player can't do anything. I've made some modifications to the way the game deals with IO while it's handling messages and I need to know if this is still a problem. Anyone who can, please test this on the beta server and let me know.
Thanks!
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Thu Sep 01, 2011 7:36 pm
Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
Re: Event handling and IO
Who would like to test PvP with me in Sandbox?
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