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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Times Blown Up
That brings up a good point and THAT has been the conflict ...
In the "I" screen in game should say Ships Destroyed : XX
and under tournament mode instead of Death Limit maybe say Ships Destroyed : XX
That way when the limit is set and reached , the player is treated as if his pod had blown up.
I have been working on a script to do this but the problem is for the sake of server lag the script can not just cycle in the background waiting. So I have been thinking to do check at midnight , but what if the player has gotten into a IDC with 100k figs or been parked at dock as the cloaked bank .. then script came along and deleted them because of the limit. Or worse yet , just changed their password to something random so they could not come back into game. The character would still actually still be in play (usable).
This is why the best option is to treat users ship # (max blown ups - 1) as a podless. That way when they destroy ship they are out of play .. gone. And the count works and a game can end or a ending date reached ..
The setting ending day is also a feature that would be nice in future tourney mode.
Vid Kid ship and be done with it.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
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Tue Jan 17, 2012 8:02 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: Times Blown Up
Since it is "Ships Destroyed", I think there should be an option that Pods don't count.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Tue Jan 17, 2012 11:12 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Times Blown Up
Micro wrote: Since it is "Ships Destroyed", I think there should be an option that Pods don't count. So are you saying a pod is not a ship , or to be pod'd is not a destroyed ship ? I thought I had covered as much of the confusion as I could with better words to reflect the action of the counter in tourney mode.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Tue Jan 17, 2012 11:51 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Times Blown Up
It is all semantics, I know, but you can be podded without your ship being destroyed. So it is somewhat confusing, and understandably.
I think it just needs to be clearly defined what is being counted, depending on the setting you choose. "Death count" is actually a pretty specific thing that doesn't include being podded. Podding isn't dying. And as long as you can get back into a ship with a pod, you can continue to get podded without ever dying, subject to the setting that limits the number of pods per day. And that's where all of this gets muddled.
I think the more clear definition would be "ships lost". If you eject in your pod, you lost a ship. If you blow up in the ship, you lost a ship. If you blow up in your pod, you lost a ship. So maybe call it "Ship loss count" or whatever.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Wed Jan 18, 2012 12:17 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: Times Blown Up
Standard practice is to photon the player, surround them with figs, and then blow them up. IMO this shouldn't count as two kills.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Wed Jan 18, 2012 12:51 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Times Blown Up
Seems were talking around all the same stuff:
1) Times Blown Up 2) Times Ship Destroyed
So I guess if those 2 different option's were available would that meet the masses on expectations of the way a tournament/game could be configured?
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Wed Jan 18, 2012 8:04 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Times Blown Up
John Pritchett wrote: I think the more clear definition would be "ships lost". If you eject in your pod, you lost a ship. If you blow up in the ship, you lost a ship. If you blow up in your pod, you lost a ship. So maybe call it "Ship loss count" or whatever. Yes, I think "ships lost" is what we think of when we want to play death limit games. Getting podded counts as loosing a ship, getting killed in a pod, or podless ship counts as loosing a ship. If it's the last death, and he's #SD# out then no big deal, that works. But, if his last death is simply being podded, we need the death limit mode game to simply #SD# that last pod instantly, then they are done. Or... any ship a player on their next to last death transports into, becomes a podless ship for that player? NO Pods for you!
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Wed Jan 18, 2012 8:34 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Times Blown Up
Captain Zyrain moves into your sector and takes aim. "Your constant navhaz has made you a menace to the universe" POP
Your game's over!
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Wed Jan 18, 2012 9:49 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Times Blown Up
I think that's a good solution. It only effects that final death.
Maybe I could also put in a line telling you with each ship loss that you've lost X ships, you have Y remaining before it's "game over".
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Wed Jan 18, 2012 10:42 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Times Blown Up
John Pritchett wrote: I think that's a good solution. It only effects that final death.
Maybe I could also put in a line telling you with each ship loss that you've lost X ships, you have Y remaining before it's "game over". Sounds good, I look forward to seeing this is play.... say what about 3pm CST today for a beta....
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Wed Jan 18, 2012 11:05 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Times Blown Up
Oops. I'm gonna miss that deadline ;)
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Wed Jan 18, 2012 3:37 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Times Blown Up
Ok, I fixed this. It was an easy one-line fix to disable podding when max times blown up is reached. I'll add a toggle tomorrow.
In my tests, with max times blown up set to 2, player A attacked player B, sending him into a pod, then Player B went to SD and bought another ship (with a pod), then player A attacked player B again, but this time, instead of being podded, the player was #SD#. On trying to reenter the game, the player received the message saying he was out of the tournament.
I didn't yet put in any kind of message saying "you've been blown up X times. You can only be blown up Y more times." I'd like to do that. It won't impact scripts adding a line of text like that, I hope.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Thu Jan 19, 2012 4:41 am |
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Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1158
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Re: Times Blown Up
John Pritchett wrote: Ok, I fixed this. It was an easy one-line fix to disable podding when max times blown up is reached. I'll add a toggle tomorrow.
In my tests, with max times blown up set to 2, player A attacked player B, sending him into a pod, then Player B went to SD and bought another ship (with a pod), then player A attacked player B again, but this time, instead of being podded, the player was #SD#. On trying to reenter the game, the player received the message saying he was out of the tournament.
I didn't yet put in any kind of message saying "you've been blown up X times. You can only be blown up Y more times." I'd like to do that. It won't impact scripts adding a line of text like that, I hope. So only after loosing 2 (ships) the player was out of the game. That doesn't seem accurate. When in normal play you can take two pods from two different ships then if you get hit a 3rd time then your SD. Trust me I need those two pods before the i die LOL.
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Thu Jan 19, 2012 4:53 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Times Blown Up
Comet please read the post : max times blown up set to 2 in tourney mode ....
Test is correct.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Thu Jan 19, 2012 5:18 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Times Blown Up
Thanks John, is this on the sandbox machine or will there be a 2.17 coming out soon?
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Thu Jan 19, 2012 7:00 am |
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