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Times Blown Up
http://classictw.com/viewtopic.php?f=52&t=32748
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Author:  T0yman [ Mon Jan 16, 2012 6:25 pm ]
Post subject:  Times Blown Up

Maximum times blown up = 10

I tried with Tournament Mode On & Off

I set 2 players with 9 times blown up, I attacked the other and then reversed the same process .... both players are currently at 11 times blown up. I ran extern thinking maybe that is when the players are removed from game. I also logged them out considering the possibility that if they logged out and back in it would lock them. Nothing worked, at what point are they expected to be locked out of the game? Am I missing something? I thought those were the only 2 places it had to be set.

Has anyone else tested this?

Author:  Vid Kid [ Mon Jan 16, 2012 9:53 pm ]
Post subject:  Re: Times Blown Up

One question , is Tournament mode ON ?

The count should only work with it TRUE

Author:  Helix [ Tue Jan 17, 2012 1:24 am ]
Post subject:  Re: Times Blown Up

T0yman wrote:
Maximum times blown up = 10

I tried with Tournament Mode On & Off

I set 2 players with 9 times blown up, I attacked the other and then reversed the same process .... both players are currently at 11 times blown up. I ran extern thinking maybe that is when the players are removed from game. I also logged them out considering the possibility that if they logged out and back in it would lock them. Nothing worked, at what point are they expected to be locked out of the game? Am I missing something? I thought those were the only 2 places it had to be set.

Has anyone else tested this?


And the test players were #SD#?

H

Author:  Vid Kid [ Tue Jan 17, 2012 2:16 am ]
Post subject:  Re: Times Blown Up

T0yman wrote:
Maximum times blown up = 10

I tried with Tournament Mode On & Off

I set 2 players with 9 times blown up, I attacked the other and then reversed the same process .... both players are currently at 11 times blown up. I ran extern thinking maybe that is when the players are removed from game. I also logged them out considering the possibility that if they logged out and back in it would lock them. Nothing worked, at what point are they expected to be locked out of the game? Am I missing something? I thought those were the only 2 places it had to be set.

Has anyone else tested this?


Ok , I did not see your post said Tourney mode On & Off

I just tested this with tourney mode On .. your right , I made it to life 12.
This appears to not function .. and needs to be addressed before next tourney.

Thanks for the check Toyman

Author:  Helix [ Tue Jan 17, 2012 3:06 am ]
Post subject:  Re: Times Blown Up

Another issue that Toyman pointed out in v2.16 was that colo regen was 70,000 per day. I had set it to the old maximum of 65530/day and the editor changed it to 70k/day

Author:  John Pritchett [ Tue Jan 17, 2012 4:00 am ]
Post subject:  Re: Times Blown Up

That's rounding. Is it a major issue that it can't be set to 65K vs 70K?

I'll double-check the death limit. I didn't think I made any changes related to that.

Author:  Helix [ Tue Jan 17, 2012 4:26 am ]
Post subject:  Re: Times Blown Up

John Pritchett wrote:
That's rounding. Is it a major issue that it can't be set to 65K vs 70K?

I'll double-check the death limit. I didn't think I made any changes related to that.


It might be a major issue that the rounding is in 10k increments. I set it to 65000 and it rounded to 60000, 65530 rounds to 70000. Mostly because there is no way to emulate the old colo behavior.

H

Author:  Big D [ Tue Jan 17, 2012 4:55 am ]
Post subject:  Re: Times Blown Up

Good job. There's one bug discovered.

Author:  Vid Kid [ Tue Jan 17, 2012 5:07 am ]
Post subject:  Re: Times Blown Up

Big D wrote:
Good job. There's one bug discovered.


Actually its still a bug .. same one as before ....

But if you care to jump in and help make a bug free TWGS .. your welcome ;)

Author:  Runaway Proton [ Tue Jan 17, 2012 8:01 am ]
Post subject:  Re: Times Blown Up

I had thought that I'd heard this was fixed, and never tested it myself. This would be very helpfull to be fixed for a tournament. Once you reach the death limit, and you're SD, you sould be locked out of play.

Good job T0yman for re-discovering this and bringing it to the attention of those who can fix it!

Author:  Helix [ Tue Jan 17, 2012 8:30 am ]
Post subject:  Re: Times Blown Up

Another change I found was that the planet type no longer limits the total colos a planet can hold (at least the planet type used for terra) On the I T-edit screen, if you choose 100 million, then any planet used for terra will hold a max of 100 million colos.

and the 70k / day is .07 percent of 100 million colos that terra can hold.

If you set the max colos to 1 million, and the colo regen to 0.01 then the regen translates to 10k per day.

Which is perfectly okay between those 2 settings we can pretty much set what we want when we want.

The bug it, seems, lies in that TW is ignoring the planets built in limit for the max colos it can hold.

Attachment:
I T-Edit Screen.PNG
I T-Edit Screen.PNG [ 28.57 KiB | Viewed 7590 times ]


Attachment:
Earth Planet Screen.PNG
Earth Planet Screen.PNG [ 13.75 KiB | Viewed 7590 times ]

H

Author:  Vid Kid [ Tue Jan 17, 2012 8:38 am ]
Post subject:  Re: Times Blown Up

Yes , that was by design .. so now you can set the Max regardless of the TWA's planet chosen.

The regen is a little misleading , but seems to work ok except it rounds up.
Not really a problem , just something to be aware of.
And the terra planet does not come maxed out on bang.
This is why I have decided to upgrade my Tera setter for 2.16+ after
I retired it for 2.07.

Vid

Author:  Helix [ Tue Jan 17, 2012 8:54 am ]
Post subject:  Re: Times Blown Up

Vid Kid wrote:
Yes , that was by design .. so now you can set the Max regardless of the TWA's planet chosen.

The regen is a little misleading , but seems to work ok except it rounds up.
Not really a problem , just something to be aware of.
And the terra planet does not come maxed out on bang.
This is why I have decided to upgrade my Tera setter for 2.16+ after
I retired it for 2.07.

Vid

If it is by design then I am good with it. It was the first time I saw the colos increase above the planet's limit.

H

Author:  T0yman [ Tue Jan 17, 2012 8:59 am ]
Post subject:  Re: Times Blown Up

I would have to look back about 1 year (not gonna happen) but it was my understanding that with Tournament mode set to "ON" and Max Times Blown Up to "10" once your number hit "10" you were automatically removed out of the game.

1.03 it was once your #SD# and over the limit so basically 10 only became effective once someone actually #SD# you. So in theory you could be podded infinite times as along as you never ended up #SD#.

This is not really deisrable for a tournament, once you hit the magic number your gone #SD# or not.

I hope that is clear.

Author:  Vid Kid [ Tue Jan 17, 2012 9:05 am ]
Post subject:  Re: Times Blown Up

T0yman wrote:
I would have to look back about 1 year (not gonna happen) but it was my understanding that with Tournament mode set to "ON" and Max Times Blown Up to "10" once your number hit "10" you were automatically removed out of the game.

1.03 it was once your #SD# and over the limit so basically 10 only became effective once someone actually #SD# you. So in theory you could be podded infinite times as along as you never ended up #SD#.

This is not really deisrable for a tournament, once you hit the magic number your gone #SD# or not.

I hope that is clear.

You right Toyman , If I recall it was working in 2.07 as described .. #SD# was not required.

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