View unanswered posts | View active topics It is currently Tue May 23, 2017 12:22 am



Reply to topic  [ 8 posts ] 
 Update of Botlink functionality 
Author Message
Site Admin
User avatar

Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
Location: USA
Unread post Update of Botlink functionality
Here's a current list of Botlink functions and fields:

>show functions

Game

createPlayer(Partial: Boolean = False)
createShip(Sector: Number = 0)
createPlanet(Sector: Number = 0)
createPort(Sector: Number;
Class: PortClass;
Name: String)
createAlien(RaceIndex: Number;
Sector: Number = 0;
Manual: Boolean = False)
createCorp(CEO: Number;
Name: String)
plotCourse(Source: Number;
Target: Number)
showWarps(ReportType: WarpReportType = All;
RaceIndex: Number = 0)

Boolean = {False, True}

PortClass = {BBS, BSB, SBB, SSB,
SBS, BSS, SSS, BBB}

WarpReportType = {All, MSL, Federation, Rogue,
Ferrengi, GoldRace}

User

Deactivate(LeaveAssets: Boolean = False)
Kill(KillerType: KillerType = Admin;
KillerIndex: Number = 0;
LeaveShip: Boolean = False;
Silent: Boolean = True)
Move(Sector: Number;
Silent: Boolean = True)
LandOnPlanet(Planet: Number;
Silent: Boolean = True)
LeavePlanet(Silent: Boolean = True)
LandOnPort(Port: Number;
Silent: Boolean = True)
LeavePort(Silent: Boolean = True)
Transport(ToShip: Number)

Boolean = {False, True}

KillerType = {Admin, Player, GoldRace}

Ship

Deactivate()
Kill(KillerType: KillerType = Admin;
KillerIndex: Number = 0;
Pod: Boolean = True;
Silent: Boolean = True)
Move(ToSector: Number)
Claim(ClaimType: OwnerType;
ClaimIndex: Number = 0)

Boolean = {False, True}

KillerType = {Admin, Player, GoldRace}

OwnerType = {Player, Corp, Federation, Rogue,
Pirate, Ferrengi, AlienTrader, Abandoned,
GoldRace}

Sector

claim(OwnerType: OwnerGroup = None;
OwnerIndex: Number = 0)
setFighters(Amount: Number;
Kind: FighterKind = Defensive;
OwnerType: OwnerType = Player;
OwnerIndex: Number = 0)
setArmidMines(Amount: Number;
OwnerType: OwnerType = Player;
OwnerIndex: Number = 0)
setLimpetMines(Amount: Number;
OwnerType: OwnerType = Player;
OwnerIndex: Number = 0)
clearPort()

FighterKind = {Defensive, Toll, Offensive}

OwnerGroup = {None, Player, Corp, Federation,
Rogue, Pirate, Ferrengi, AlienTrader,
GoldRace, MSL}

OwnerType = {Player, Corp, Federation, Rogue,
Pirate, Ferrengi, AlienTrader, Abandoned,
GoldRace}

Port

Deactivate()
Kill(KillerType: KillerType = Admin;
KillerIndex: Number = 0;
Silent: Boolean = True)
Move(ToSector: Number)

Boolean = {False, True}

KillerType = {Admin, Player, GoldRace}

Planet

Deactivate()
Kill(KillerType: KillerType = Admin;
KillerIndex: Number = 0;
Silent: Boolean = True)
Move(ToSector: Number;
Silent: Boolean = True)
Claim(ClaimType: OwnerType;
ClaimIndex: Number = 0)

Boolean = {False, True}

KillerType = {Admin, Player, GoldRace}

OwnerType = {Player, Corp, Federation, Rogue,
Pirate, Ferrengi, AlienTrader, Abandoned,
GoldRace}

Corp

Deactivate()

Alien

Deactivate()
Kill(KillerType: KillerType = Admin;
KillerIndex: Number = 0;
Silent: Boolean = True)
Move(Sector: Number;
Silent: Boolean = True)
LandOnPlanet(Planet: Number;
Silent: Boolean = True)
LeavePlanet(Silent: Boolean = True)
LandOnPort(Port: Number;
Silent: Boolean = True)
LeavePort(Silent: Boolean = True)

Boolean = {False, True}

KillerType = {Admin, Player, GoldRace}

Boss

Move(Sector: Number;
Silent: Boolean = True)

Boolean = {False, True}

Faction

addLongOath(Oath: String)
delLongOath(OathIndex: Number)
addShortOath(Oath: String)
delShortOath(OathIndex: Number)

Terra

Move(ToSector: Number;
Silent: Boolean = True)

Boolean = {False, True}

Class0

None

StarDock

Move(ToSector: Number)

Fed

Move(Sector: Number;
Silent: Boolean = True)

Boolean = {False, True}




>show fields

Game

AlphaCentauriSector : Number [READONLY]
BankCapacity : Number [50000, 1000000000]
ClearBustDays : Number [1, 28]
CloakFailPercent : Number [0, 100]
ColoReproductionPercent : Number [1, 50000]
CorpCount : Number [READONLY]
CorpMax : Number [READONLY]
CostAnnounce : Number [25, 400]
CostArmid : Number [250, 4000]
CostAtomicDetonator : Number [3750, 60000]
CostBeacon : Number [25, 400]
CostCloak : Number [6250, 62500]
CostCorbomite : Number [250, 4000]
CostDensityScanner : Number [500, 8000]
CostEtherProbe : Number [750, 65000]
CostGenesis : Number [5000, 80000]
CostHoloScanner : Number [6250, 100000]
CostLimpet : Number [2500, 40000]
CostLimpetRemoval : Number [1250, 20000]
CostMineDisrupter : Number [1500, 24000]
CostPhotonMissile : Number [10000, 160000]
CostPlanetScan : Number [7500, 120000]
CostPsychicProbe : Number [2500, 40000]
CostRegister : Number [1250, 20000]
CostTrans : Number [12500, 200000]
CostTransUp : Number [6250, 100000]
CostTWarp1 : Number [12500, 200000]
CostTWarp2 : Number [20000, 320000]
CostTWarpUp : Number [2500, 40000]
DaysUntilDeletion : Number [1, 255]
DeathsPerDay : Number [0, 255]
EntryLogViewDelay : LogViewDelay
FedspaceShipLimit : Number [0, 255]
FigLockDecay : Number [0, 1440]
FigLockDecayMode : FigLockDecayMode
GameLogViewDelay : LogViewDelay
HighscoreMode : HighScoreMode
HighScoreType : HighScoreType
InactivityTimeout : Number [120, 14400]
InitialAssetDropoff : Number [0, 100]
InitialCredits : Number [0, 1000000]
InitialFighters : Number [1, 2500]
InitialHolds : Number [1, 75]
InputBandwidth : BandwidthModes
InputSpeed : Number [300, 1048576]
Latency : Number [0, 500]
LimitTimeOnline : Boolean
MaxCorpMembers : Number [0, 255]
MaxCourseLength : Number [20, 255]
MaxPlanetsPerSector : Number [1, 255]
MaxPortRegen : Number [10, 100]
MaxTerraColonists : Number [10000, 100000000]
MicroLoginPenalty : Number [0, 20]
NavHaxLossPercent : Number [0, 100]
OutputBandwidth : BandwidthModes
OutputSpeed : Number [300, 1048576]
PhotonMissileDuration : Number [0, 60]
PlanetCount : Number [READONLY]
PlanetMax : Number [READONLY]
PodlessCaptureMode : PodlessCaptureMode
PortCount : Number [READONLY]
PortMax : Number [READONLY]
PortProductionMax : Number [10000, 65530]
PortReportDelay : Number [0, 1440]
ProductionRate : Number [1, 200]
RadiationHalfLife : Number [1, 255]
RankingsMode : HighScoreMode
RankingsType : RankingsType
RobFactor : Number [10, 850]
RylosSector : Number [READONLY]
SectorCount : Number [READONLY]
SelfDestructProbability : Number [0, 100]
ShipCount : Number [READONLY]
ShipMax : Number [READONLY]
SpecialPortPower : Number [10, 1000]
StandardPortPower : Number [10, 1000]
StardockSector : Number [READONLY]
StealFactor : Number [10, 850]
TimeOnline : Number [20, 1440]
TournamentDaysToEnter : Number [0, 65535]
TournamentMaxDestroyed : Number [0, 255]
TournamentMode : Boolean
TradePercent : Number [20, 100]
TurnBankDays : Number [1, 52]
TurnBase : Number [0, 65520]
TWVersion : String [READONLY]
UndergroundPassword : String[25]
UserCount : Number [READONLY]
UserMax : Number [READONLY]

User

Active : Boolean [READONLY]
Alignment : Number [-4500000, 4500000]
BankBalance : Number [0, 500000]
BBSName : String[41]
Corp : Number [READONLY]
Credits : Number [0, 1000000000]
Experience : Number [0, 4500000]
GameName : String[41]
ID : Number [READONLY]
OnPlanet : Number [READONLY]
OnPort : Number [READONLY]
Password : String[8]
Sector : Number [READONLY]
SectorAvoid : Array[sector : Number] of Boolean
SectorKnown : Array[sector : Number] of Boolean
Ship : Number [READONLY]
Turns : Number [0, 1250]

Ship

Active : Boolean [READONLY]
ArmidMines : Number [0, 255]
AtomicDetonators : Number [0, 255]
Beacons : Number [0, 65535]
Class : Number [0, 25]
Cloaks : Number [0, 255]
Colonists : Number [0, 255]
CorbomiteDevices : Number [0, 65535]
Corp : Number [READONLY]
EtherProbes : Number [0, 65535]
Fighters : Number [0, 2147483647]
GenesisTorps : Number [0, 255]
Holds : Number [0, 255]
ID : Number [READONLY]
InvEqu : Number [0, 255]
InvOre : Number [0, 255]
InvOrg : Number [0, 255]
LimpetMines : Number [0, 255]
Make : Number [0, 27]
MineDisruptors : Number [0, 65535]
Occupied : Boolean [READONLY]
OwnerIndex : Number [READONLY]
OwnerType : OwnerType [READONLY]
Password : String[10]
Photons : Number [0, 255]
PlanetScanner : Boolean
PsychicProbe : Boolean
ScannerType : Number [0, 255]
Sector : Number [READONLY]
Shields : Number [0, 2147483647]
ShipName : String[30]
TransWarpType : Number [0, 255]

Sector

ArmidMines : Number [READONLY]
ArmidOwnerIndex : Number [READONLY]
ArmidOwnerType : OwnerType [READONLY]
Beacon : String[41]
DomainIndex : Number [READONLY]
DomainType : OwnerGroup [READONLY]
FighterKind : FighterKind [READONLY]
FighterOwnerIndex : Number [READONLY]
FighterOwnerType : OwnerType [READONLY]
Fighters : Number [READONLY]
ID : Number [READONLY]
LimpetMines : Number [READONLY]
LimpetOwnerIndex : Number [READONLY]
LimpetOwnerType : OwnerType [READONLY]
NavHaz : Number [0, 100]
Nebulae : String[41]
Port : Number [READONLY]
TollCollected : Number [0, 999999999]

Port

Active : Boolean [READONLY]
Class : PortClass
ID : Number [READONLY]
InvEqu : Number [0, 65535]
InvOre : Number [0, 65535]
InvOrg : Number [0, 65535]
LastPorted : String[30]
PortName : String[25]
Power : Number [0, 65535]
ProdEqu : Number [0, 3276]
ProdOre : Number [0, 3276]
ProdOrg : Number [0, 3276]
Profit : Number [0, 999999999]
Sector : Number [READONLY]
VarEqu : Number [-128, 128]
VarOre : Number [-128, 128]
VarOrg : Number [-128, 128]

Planet

Active : Boolean [READONLY]
Class : Number [0, 6]
ColEqu : Number [0, 2147483647]
ColOre : Number [0, 2147483647]
ColOrg : Number [0, 2147483647]
Corp : Number [READONLY]
Creator : String[41]
Defenses : CitadelLevel
FighterReact : Number [0, 100]
Fighters : Number [0, 2147483647]
ID : Number [READONLY]
Interdictor : Toggle
InvEqu : Number [0, 2147483647]
InvOre : Number [0, 2147483647]
InvOrg : Number [0, 2147483647]
OwnerIndex : Number [READONLY]
OwnerType : OwnerType [READONLY]
PlanetName : String[41]
QuasarAtmos : Number [0, 100]
QuasarSect : Number [0, 100]
Sector : Number [READONLY]
Shields : Number [0, 65535]
TransporterLevel : Number [0, 65535]
Treasury : Number [0, 999999999999999]

Corp

Active : Boolean [READONLY]
CEO : String [READONLY]
ID : Number [READONLY]
Name : String[41]
Password : String[8]

Alien

Active : Boolean [READONLY]
Alignment : Number [-4500000, 4500000]
ArmidMines : Number [0, 255]
AtomicDetonators : Number [0, 255]
Cloak : Number [0, 255]
Colonists : Number [0, 255]
CorbomiteDevices : Number [0, 65535]
Credits : Number [0, 1000000000]
Experience : Number [0, 4500000]
Fighters : Number [0, 2147483647]
GenesisTorp : Number [0, 255]
Holds : Number [0, 255]
ID : Number [READONLY]
InvEqu : Number [0, 255]
InvOre : Number [0, 255]
InvOrg : Number [0, 255]
Kills : Number [0, 65535]
LimpetMines : Number [0, 255]
Manual : Boolean
Name : String[25]
OnPlanet : Number [READONLY]
OnPort : Number [READONLY]
Photons : Number [0, 255]
PlanetScanner : Number [0, 255]
Ports : Number [0, 2147483647]
PsychicProbe : Boolean
Race : String[25]
Scanner : Number [0, 255]
Sector : Number [READONLY]
Shields : Number [0, 2147483647]
ShipManufacturer : Number [0, 255]
ShipName : String[30]
ShipType : Number [0, 255]
TWarpDrive : Number [0, 255]
XNonType : Number [READONLY]

Boss

Density : Number [0, 60000]
Fighters : Number [0, 10000000]
ID : Number [READONLY]
Make : String[126]
MovePercent : Number [0, 255]
Name : String[41]
PrimaryAttack : String[41]
SecondaryAttack : String[41]
Sector : Number [READONLY]
ShipClass : String[126]
ShipName : String[30]

Faction

Alias : String[41]
Group : String[41]
ID : Number [READONLY]
Name : String[41]
OathsLong : Array[index : Number] of String
OathsShort : Array[index : Number] of String
ShipAlias : String[41]
Title : String[41]

Terra

Active : Boolean [READONLY]
Class : Number
ID : Number [READONLY]
PlanetName : String[41]
Sector : Number [READONLY]

Class0

Active : Boolean [READONLY]
ID : Number [READONLY]
PortName : String[25]
Power : Number [0, 65535]
Sector : Number [READONLY]

StarDock

Active : Boolean [READONLY]
Class : PortClass
ID : Number [READONLY]
InvEqu : Number [0, 65535]
InvOre : Number [0, 65535]
InvOrg : Number [0, 65535]
LastPorted : String[30]
PortName : String[25]
Power : Number [0, 65535]
ProdEqu : Number [0, 3276]
ProdOre : Number [0, 3276]
ProdOrg : Number [0, 3276]
Profit : Number [0, 999999999]
Sector : Number [READONLY]
VarEqu : Number [-128, 128]
VarOre : Number [-128, 128]
VarOrg : Number [-128, 128]

Fed

Density : Number [0, 60000]
Fighters : Number [0, 10000000]
ID : Number [READONLY]
Make : String[126]
MovePercent : Number [0, 255]
Name : String[41]
PrimaryAttack : String[41]
SecondaryAttack : String[41]
Sector : Number [READONLY]
ShipClass : String[126]
ShipName : String[30]

BandwidthModes = {Other, 1200, 2400, 4800,
9600, 14.4, 28.8, 33.6,
56K, 64Kbit, 128Kbit, 144Kbit,
256Kps, 512Kps, 768Kps, 1Mps}

Boolean = {False, True}

CitadelLevel = {None, Unarmed, Combat, Quasar,
PWarp, Shields, PIG}

FighterKind = {Defensive, Toll, Offensive}

FigLockDecayMode = {None, 1Minute, Random}

HighScoreMode = {OnDemand, Extern, Hourly, HalfDaily}

HighScoreType = {Values, Titles}

LogViewDelay = {NoDelay, MinuteDelay, HourDelay, NoLog}

OwnerGroup = {None, Player, Corp, Federation,
Rogue, Pirate, Ferrengi, AlienTrader,
GoldRace, MSL}

OwnerType = {Player, Corp, Federation, Rogue,
Pirate, Ferrengi, AlienTrader, Abandoned,
GoldRace}

PodlessCaptureMode = {Always, Never, Unoccupied}

PortClass = {BBS, BSB, SBB, SSB,
SBS, BSS, SSS, BBB}

RankingsType = {ValuesAndTitles, TitlesOnly}

Toggle = {On, Off}


Also, the word substitution feature

GET TRANS [TEXT] [FOR|LIKE "Word"]
SET TRANS "Word"="NewWord"
RESET TRANS "Word"

And the search functions

FIND SHIPS|PLANETS|FIGHTERS|ARMIDS|LIMPETS FOR PLAYER Index
FIND SHIPS|PLANETS|FIGHTERS|ARMIDS|LIMPETS FOR CORP Index
FIND SHIPS|PLANETS|FIGHTERS|ARMIDS FOR FERRENGI
FIND SHIPS|PLANETS|FIGHTERS|ARMIDS|LIMPETS FOR GOLDRACE Index
FIND ABANDONED|ROGUE|PIRATE SHIPS|PLANETS|FIGHTERS|ARMIDS|LIMPETS

FIND PLAYERS|FEDS|FERRENGI|ALIENTRADERS|GOLDALIENS IN SECTOR Index
FIND SHIPS|PLANETS IN SECTOR Index
FIND PLAYERS|GOLDALIENS ON PLANET Index
FIND PLAYERS|GOLDALIENS ON PORT Index
FIND PLAYERS WHERE NAME IS|LIKE "Name"

_________________
John Pritchett
EIS
---
Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.


Tue Jan 31, 2012 8:09 pm
Profile WWW
Commander
User avatar

Joined: Tue Oct 07, 2003 2:00 am
Posts: 1098
Location: Augusta, GA
Unread post Re: Update of Botlink functionality
Great progress! plotCourse and showWarps probably satisfy most needs, but it would be great to have warpCount (int) and warps (space-delimited string) under the Sector object. Possible? Also, I'm guessing you didn't mean RaceIndex as a parameter for showWarps, but rather just Index.

Something I added to TWX was the ability to add voids, which are taken into account when plotting. Might be worth looking into long term for Botlink too.

I'll try to put some of this into practice soon, which will be when the real feedback comes :)

_________________
Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.


Thu Feb 02, 2012 10:55 pm
Profile WWW
Site Admin
User avatar

Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
Location: USA
Unread post Re: Update of Botlink functionality
I've added a few more things since I posted this. There is now a Sector.warps array that you can access by index to get and set. So if you do a view on the sector record, you'll get something like

warps = (102, 42, 974, 64)

And if you want to change a warp, you could do something like

mysect.warps[2] = 50

Probably should add a warpcount field.

I also added a new function for sector to trigger a photon wave in that sector. You can make it silent or notify players with a custom message. The photon effect is the same as it normally would be, lasting for the game-configured duration and posting events to players in that sector until it's done. It's freeform enough that you could have it coming from anywhere. Maybe a custom planet launches a Photon into the sector, or you could have a Fed do it, whatever you want.

For the sector.showWarps function, one of the report types is GoldRace, and if you specify that, you'll need to include the race index. If you don't use GoldRace, you can ignore that parameter.

Yes, avoids would probably be useful. Although, I could probably take it even a step further and allow you to provide some script to test for each sector in plotting a course. Suppose you want to plot a course that avoids any fighters. An avoid test could be called that's passed a sector record as a parameter, and you could test the sector fighter count to determine if the sector should be avoided. I'll have to experiment with that kind of thing, but it would be so powerful. But even just the ability to specify a raw list of avoid sectors would be useful.

_________________
John Pritchett
EIS
---
Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.


Thu Feb 02, 2012 11:35 pm
Profile WWW
Gameop
User avatar

Joined: Tue Nov 19, 2002 3:00 am
Posts: 1044
Location: USA
Unread post Re: Update of Botlink functionality
Starting to sound promising, did you make a decision on whether to include two area's for this service? one for monitoring one for processing commands.

_________________
Dark Dominion TWGS
Telnet://twgs.darkworlds.org:23
ICQ#31380757, -=English 101 pwns me=-
"This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."


Sat Feb 04, 2012 8:37 pm
Profile ICQ
Site Admin
User avatar

Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
Location: USA
Unread post Re: Update of Botlink functionality
I haven't done anything to implement it, but I'd like to explore the idea.

I just finished adding a ton of new game toggle settings in a game.flags array, game.classicaliens array, and game.modes array. You can access these flags like >get game.modes[Gold] or >set game.flags[ISP] = false.

I also added functionality to the Terra object so you can set colonist reproduction rate, max colonists, current colonists, and owner.

I'm in the process of adding all kinds of messaging functions. You'll be able to generate a custom message either to everyone who's online, everyone in a sector, on a planet, or on a port. There will also be Comms functions so you can send various comms messages from any entity in the game. Imaging getting FedComms or even a private hail from Zyrain ;) Then I'll be adding the ability to send mail to players and also add daily log entries.

_________________
John Pritchett
EIS
---
Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.


Sat Feb 04, 2012 9:03 pm
Profile WWW
Ambassador
User avatar

Joined: Wed Apr 20, 2011 1:19 pm
Posts: 1800
Location: Oklahoma City, OK 73170 US
Unread post Re: Update of Botlink functionality
Is there a way to list all deployed figs?

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Sun Feb 05, 2012 4:47 am
Profile ICQ YIM WWW
Commander

Joined: Sun Feb 25, 2001 3:00 am
Posts: 1703
Location: Guam USA
Unread post Re: Update of Botlink functionality
Micro wrote:
Is there a way to list all deployed figs?


Not yet ...

find fighters for goldrace 0

will only show you

FIND FIGHTERS FOR PLAYER Index
FIND FIGHTERS FOR CORP Index
FIND FIGHTERS FOR FERRENGI
FIND FIGHTERS FOR GOLDRACE Index

but not all deployed , or all deployed where type = (TOLL, DEF, OFF)

Those might be good as well.

_________________
TWGS V2 Vids World on Guam Port 2002
Telnet://202.151.82.243:2002
Team Speak3 Servers for TradeWars @
Zoom's Team Speak Server
ts3server://vs26.tserverhq.com:7214 This is where I'm at.
Micro's Team Speak Server
ts3server://ts.microblaster.net
Archys Portal Teamspeak Server
ts3server://60.242.57.40

Founding Member -=[Team Kraaken]=- Ka Pla
Image

Image
Image


Sun Feb 05, 2012 8:37 am
Profile ICQ WWW
Site Admin
User avatar

Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
Location: USA
Unread post Re: Update of Botlink functionality
Yeah, this stuff will be easy enough to add.

_________________
John Pritchett
EIS
---
Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.


Sun Feb 05, 2012 10:59 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 8 posts ] 

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware.