View unanswered posts | View active topics It is currently Sun May 28, 2017 11:41 am



Reply to topic  [ 7 posts ] 
 New Botlink features - v3.35 
Author Message
Site Admin
User avatar

Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
Location: USA
Unread post New Botlink features - v3.35
I don't want to get into too much detail because I'll be covering it on the blog, but the latest version of Botlink is up on twgs.classictw.com.

The main new feature I've added is a function to add custom commands to menus. Botlink has a new IO object that provides the functions for interacting with players. At this point, you can add a command to any of the main command menus (startup, main, computer, planet, corp, etc, 16 total menus). If a Botlink controller creates a custom command, then when a player displays the menu, it will be followed by a "Press <+> for more commands..." line. If the player presses +, a menu of all available Botlink-backed commands will be shown. If the player presses the key for one of these commands, an event is generated on Botlink and the player is placed into a holding state. Botlink will then do whatever processing is necessary for the command, then release the player back to the command prompt.

Vid Kid is working on a simple script to demonstrate how this will work.

This is just a starting point for the interactive features that Botlink will support, but it demonstrates the general idea.

I've also added a set of COUNT functions to go along with the FIND search functions. If you replace FIND with COUNT in any of those functions, you'll receive a count of assets rather than a list. Now, for example, you'll be able to count the number of defensive figs in a 30K map in a few milliseconds and very little CPU overhead or network transmission. This will go a long way toward enabling us to create custom game rankings, and other add-ons that depend on game stats.

A few other bugs have been addressed as well. It should be impossible to crash Botlink by entering an invalid command. If you manage to do it, let me know.

_________________
John Pritchett
EIS
---
Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.


Thu Mar 08, 2012 3:30 am
Profile WWW
Commander
User avatar

Joined: Mon Oct 29, 2001 3:00 am
Posts: 1093
Location: Tucson, AZ
Unread post Re: New Botlink features - v3.35
John Pritchett wrote:
Now, for example, you'll be able to count the number of defensive figs in a 30K map in a few milliseconds and very little CPU overhead or network transmission.


If this is true... can the V-screen be real time again?

_________________
Suddenly you're Busted!


Thu Mar 08, 2012 8:05 pm
Profile WWW
Sergeant Major
User avatar

Joined: Sun Jun 26, 2011 5:29 am
Posts: 66
Unread post Re: New Botlink features - v3.35
The link is broken. I would like to download this and do some experimenting, is there another place I can get it?


Sat Mar 17, 2012 8:21 am
Profile
Gameop
User avatar

Joined: Tue Nov 19, 2002 3:00 am
Posts: 1044
Location: USA
Unread post Re: New Botlink features - v3.35
Thorindude wrote:
The link is broken. I would like to download this and do some experimenting, is there another place I can get it?


It's not downloadable. It's only available on the public beta server.

_________________
Dark Dominion TWGS
Telnet://twgs.darkworlds.org:23
ICQ#31380757, -=English 101 pwns me=-
"This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."


Sat Mar 17, 2012 8:32 am
Profile ICQ
Sergeant Major
User avatar

Joined: Sun Jun 26, 2011 5:29 am
Posts: 66
Unread post Re: New Botlink features - v3.35
Ah, thanks for the info.


Sat Mar 17, 2012 8:46 am
Profile
Sergeant Major
User avatar

Joined: Thu Aug 09, 2012 12:39 am
Posts: 54
Unread post Re: New Botlink features - v3.35
Re: Botlink

just been playing around with this a bit...I would like to make a suggestion...

instead of dealing only with aliases, it would be more user friendly if you allowed the object.id format too..

e.g.
this
VIEW sector.1

instead of / in addition to
USE sector 1 AS mysector
VIEW mysector


Also, a bug...
SHOW FIELDS GAME

then
SHOW FIELDS anything else...shows same fields as GAME....

_________________
Happiness is a mature buck lined up in the crosshairs!


Fri Aug 10, 2012 8:03 am
Profile
Site Admin
User avatar

Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
Location: USA
Unread post Re: New Botlink features - v3.35
Sounds good on providing record ID aliases. I'll take a look at that. Thanks!

_________________
John Pritchett
EIS
---
Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.


Fri Aug 10, 2012 9:52 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 7 posts ] 

Who is online

Users browsing this forum: Bing [Bot] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware.