Forum rules
This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Evil ship type
How about a toggle Evil ship type like commish ship type ?
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Fri Oct 07, 2011 4:53 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Evil ship type
I added a field to the Gold ship record to support it already. The only question I have is how I want to integrate it. I could do the minimum amount of work and just activate the flag and do nothing else. Then you could specify what alignment is required for a ship and you'd need to have at least that alignment to purchase the ship from StarDock. But it seems to me that there is more to do there, and that's why I haven't simply activated this feature.
I think the right approach would make negative alignment ships sort of parallel positive alignment ships. Positive alignment ships are regulated by the FedPolice, and you need to have a commission to fly one. Therefore, I think negative alignment ships should be regulated by the Underground, and you need to be a member of the underground to fly one. Also, I wonder about allowing you to just buy one at the Shipyard. It seems like an "evil ship" would almost be contraband, and not welcome in FedSpace. A more appropriate solution would be to have a way to buy the ship from an agent in the Underground, and have it delivered to a non-FedSpace sector under your control. Maybe even delivered to a Citadel as a parked ship.
I even had a thought that maybe the agent could be a character inspired by Space Ghost, something like Pocky's Pawn as a front for the illegal operation. I've been planning to have some kind of tribute to SG in the game eventually.
The other question is, if your alignment gets too high, should you be allowed to continue to fly the ship? For positive alignment ships, the Feds will kick you out. Does there need to be an evil counterpart, a Fed-like pirate ship that will show up and smack you down if you're too good to be flying an Underground ship?
So that's where I am with that option. I definitely want to do it. I'm just torn between just turning on the feature and actually integrating it with the game.
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Fri Oct 07, 2011 7:33 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Evil ship type
To add to the idea of which I like. Purchase them @ a Red Stardock? A place where Blue players are not welcome but Reds can get limited item's. Ships/Shields/Figs/Twarp/Holds/Scanner .... Basic Ship items? But not a complete list of items that can be purchased from Federation Stardock.
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Fri Oct 07, 2011 7:42 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Evil ship type
That's definitely something that has been frequently requested. I initially started down that path, but then the reality of the amount of work involved made me consider a less extreme solution, putting a seller at StarDock but make it an illegal operation.
But maybe... If as you say it's just a stripped down StarDock, that wouldn't be too much work. It definitely has implications far greater than just adding a Red-only ship, though, and Reds don't need any more advantages. Maybe a "red" StarDock could be a non-Fed station where both red and blue players are allowed, so it would be something like another Class 0 Port for blues, but would also be an Underground base where reds can buy special ships and do other Underground activities. In fact, I could see it being an extension of a Class 0 port, maybe even just adding a special Underground area to one of the existing Class 0 ports. That wouldn't change the balance of red vs blue much.
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Fri Oct 07, 2011 8:27 am |
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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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Re: Evil ship type
Why not add it to the current SD, but make it buyable at the underground?
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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Fri Oct 07, 2011 9:26 am |
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Kilson
Staff Sergeant
Joined: Sat Jun 12, 2010 1:55 pm Posts: 10
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Re: Evil ship type
Would be fun to have a few Pirate ships running around... Called Enforcers or such.. to hunt down Red ships that are controlled by non members.
It might help to keep the Reds from having an even bigger stick to beat down the poor Law abiding blues.
if the Underground Needed payment for you to stay a member .. Late on your payment and an Enforcer shows up to demand your dues or your head.. Set a minimum or x% of there corp/personal cash.
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Fri Oct 07, 2011 12:23 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Evil ship type
An interesting thought. There could be some options like that to help maintain balance.
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Fri Oct 07, 2011 12:59 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Evil ship type
John Pritchett wrote: Maybe even delivered to a Citadel as a parked ship.
Humm, you mean parking an unmanned ship in a citadel? We may NOT want to concider that one. I do like the idea of buying red ships underground though.
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Fri Oct 07, 2011 5:02 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Evil ship type
Cruncher wrote: Humm, you mean parking an unmanned ship in a citadel? We may NOT want to concider that one. ;) Yeah, good point. But I was just thinking some way to tie it to a Citadel so you can't just deliver it anywhere.
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Fri Oct 07, 2011 5:16 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Evil ship type
John Pritchett wrote: Cruncher wrote: Humm, you mean parking an unmanned ship in a citadel? We may NOT want to concider that one. Yeah, good point. But I was just thinking some way to tie it to a Citadel so you can't just deliver it anywhere. Deliver to SD sector like any other ship purchase, but have a set time that you must move it before the Fed's repo it. That would would.
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Fri Oct 07, 2011 5:32 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Evil ship type
Do you think it should be allowed to fly into FedSpace in an evil ship?
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Fri Oct 07, 2011 5:38 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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Re: Evil ship type
How about an alien has it. You have to cap it to own it. If the align is less than (or I guess more than) -1000 align, trying to cap the ship results in it blowing up.
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Fri Oct 07, 2011 6:14 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Evil ship type
John Pritchett wrote: Do you think it should be allowed to fly into FedSpace in an evil ship? Yes, it will have to unless you create an Evil SD. Ships need restocked with cloaks, mines, eprobs, g-torps etc...
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Fri Oct 07, 2011 6:40 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Evil ship type
Well, it will definitely be available as a Gold alien ship, no matter what. But I don't think it necessarily needs to be limited to that. I see your point, that's an easy way to introduce it, but I think we can do this in a way that's not too hard to implement. We just need to decide on some rules.
Question 1: "can you fly it in FedSpace" I guess I don't necessarily think that should be disallowed. I mean, the ship itself isn't evil. It's just a special ship only available to certain people. It could have a reputation as an Underground ship, but I don't think the law could destroy it just based on the fact it's an Underground ship. Plus, it would preclude me having to create an evil underground or extend Class 0 ports to include an underground for buying these ships and certain hardware.
Question 2: "Where can you buy the ship" I think the simplest solution is to make it an option in the Underground. I can start with a very simple little interface, then later when I have the time, I could dress it up a bit without changing the functionality.
Question 3: "Where is the ship after you purchase it" If you can fly it in FedSpace, then there's no reason it can't be available at StarDock like any other ship.
Question 4: "What happens if you no longer have a low enough alignment" I really don't think it would be difficult to add another "Fed", but make this one an Underground enforcer. I've been planning to add one or two other Feds for awhile, and I don't consider it a difficult thing. So basically doing exactly what the Feds do, but with an evil ship, I think that's doable.
I think in all other ways, it would behave pretty much the same, or similar, to the way a Starship works.
As I've detailed it here, I could implement it in an evening. Is this a reasonable approach? What am I leaving out?
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Fri Oct 07, 2011 6:51 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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Re: Evil ship type
Cruncher wrote: John Pritchett wrote: Do you think it should be allowed to fly into FedSpace in an evil ship? Yes, it will have to unless you create an Evil SD. Ships need restocked with cloaks, mines, eprobs, g-torps etc... I don't think another SD is required. Evils are very easily killed at SD. They can stock their ships like they always have. If you buold an evil SD, then some smacker will blow it up, then what?
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Fri Oct 07, 2011 7:23 pm |
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