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Game Summary Tab
http://classictw.com/viewtopic.php?f=58&t=32665
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Author:  Runaway Proton [ Thu Jan 05, 2012 6:07 pm ]
Post subject:  Game Summary Tab

I'd love to see a game summary tab in the command center showing how old the games are, how many players are in the game, and when the last time a player was active in them (somehow weeding out the crawlers from other sites)

Also perhaps a trigger that is in game, kinda a "ring the bell" type of feature that would send the sysop a message (either a pop up, or an email) requesting a re-bang.

Author:  Comet [ Thu Jan 05, 2012 6:38 pm ]
Post subject:  Re: Game Summary Tab

Runaway Proton wrote:
I'd love to see a game summary tab in the command center showing how old the games are, how many players are in the game, and when the last time a player was active in them (somehow weeding out the crawlers from other sites)

Also perhaps a trigger that is in game, kinda a "ring the bell" type of feature that would send the sysop a message (either a pop up, or an email) requesting a re-bang.



When you saw crawlers is that in reference to Micro's Crawler that goes around looking up game stats and posting them to his website?

Author:  Runaway Proton [ Thu Jan 05, 2012 8:01 pm ]
Post subject:  Re: Game Summary Tab

Comet wrote:
Runaway Proton wrote:
I'd love to see a game summary tab in the command center showing how old the games are, how many players are in the game, and when the last time a player was active in them (somehow weeding out the crawlers from other sites)

Also perhaps a trigger that is in game, kinda a "ring the bell" type of feature that would send the sysop a message (either a pop up, or an email) requesting a re-bang.



When you saw crawlers is that in reference to Micro's Crawler that goes around looking up game stats and posting them to his website?


exactly what I was referring to. These would make a game look active if you're simply looking for game logins. So you need some way to tell the difference.

Author:  Archy [ Thu Jan 05, 2012 8:37 pm ]
Post subject:  Re: Game Summary Tab

that would be very useful. An easy way to tell when the game needs to be rebanged... i like it :D

Author:  Micro [ Fri Jan 06, 2012 1:02 am ]
Post subject:  Re: Game Summary Tab

JP would just have to ignore the username "Microbot" for mine, and "daryl" for EleqTriziT bot.

On version 2.08+ Microbot doesn't actually enter any games thanks to the new XML settings dump.

Author:  Helix [ Fri Jan 06, 2012 1:55 am ]
Post subject:  Re: Game Summary Tab

Micro wrote:
JP would just have to ignore the username "Microbot" for mine, and "daryl" for EleqTriziT bot.

On version 2.08+ Microbot doesn't actually enter any games thanks to the new XML settings dump.


Daryl might enter the game but I think it only goes as far as the Game Menu

H

Author:  Runaway Proton [ Fri Jan 06, 2012 1:21 pm ]
Post subject:  Re: Game Summary Tab

Helix wrote:
Micro wrote:
JP would just have to ignore the username "Microbot" for mine, and "daryl" for EleqTriziT bot.

On version 2.08+ Microbot doesn't actually enter any games thanks to the new XML settings dump.


Daryl might enter the game but I think it only goes as far as the Game Menu

H


I'm not sure exactly how each bot works, or how it would affect the summary screen depending on how things were set up, but for future versatility, mabye a customizable list of excludes for future bots that may come along.

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