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This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.



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 Possible change to the economics of the game 
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Commander

Joined: Wed Apr 14, 2004 2:00 am
Posts: 1324
Location: USA
Unread post Possible change to the economics of the game
Would it be possible to add a mode where if you have a fig under a port then you earn income from that port without having to port there. A "tax" or something like it. Could be paid every 15 minutes or hourly, etc.
Could make having a grid useful and give the blues a chance to cash without burning turns.

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Wed Jan 04, 2012 2:29 pm
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Joined: Mon Jun 16, 2003 2:00 am
Posts: 639
Location: USA
Unread post Re: Possible change to the economics of the game
not a bad idea...
at least for an option.


Wed Jan 04, 2012 3:39 pm
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Commander

Joined: Thu Oct 17, 2002 2:00 am
Posts: 1158
Unread post Re: Possible change to the economics of the game
Considering this game is a building game. I mean when your offline your still growing. I agree with Muss. nice one OSO


Wed Jan 04, 2012 8:07 pm
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