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This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.



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 CIM / Warp Data 
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Unread post CIM / Warp Data
I know this was discussed a while ago, but I can't seem to locate it in here.

Would it be difficult to give the option like an Observer account has that when a player logs in they run a warp data cim and instantly have the map? I would not want it for all games but it would be handy to have the option instead of sitting for hours watching it grind away.

I hope this is clear as I am running on 2 hours of sleep. :idea:

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Tue Jan 17, 2012 6:19 pm
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Unread post Re: CIM / Warp Data
Are you saying to give the ability that the observer has to all players in a game?

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Tue Jan 17, 2012 6:36 pm
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Unread post Re: CIM / Warp Data
Micro wrote:
Are you saying to give the ability that the observer has to all players in a game?

Nope just the ability to get the map right at the beginning of the game without sitting for hours running a ZTM. If you log in as an observer you can run a CIM and instantly have the map, right now for most of my games I provide a ZTM for them. Why not just let them have it and save the sysop the extra step.

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Tue Jan 17, 2012 6:40 pm
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Unread post Re: CIM / Warp Data
T0yman wrote:
Micro wrote:
Are you saying to give the ability that the observer has to all players in a game?

Nope just the ability to get the map right at the beginning of the game without sitting for hours running a ZTM. If you log in as an observer you can run a CIM and instantly have the map, right now for most of my games I provide a ZTM for them. Why not just let them have it and save the sysop the extra step.


Perhaps on a toggle so the sysop can say yes or no to then running an instant CIM at the beginning (or end if you're so inclined) of a game.
(Just to help clear T0ymans mud)

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Tue Jan 17, 2012 7:49 pm
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Unread post Re: CIM / Warp Data
Yeah, I agree with this. I've always felt that ztm is a horribly inefficient way to get this info. If players (some players) are going to get it anyway, why not just give it to them with the minimum amount of server load?

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Tue Jan 17, 2012 11:26 pm
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Unread post Re: CIM / Warp Data
Yeah Vid did this for me once on the beta server in the sandbox game.

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Tue Jan 17, 2012 11:35 pm
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Unread post Re: CIM / Warp Data
John Pritchett wrote:
Yeah, I agree with this. I've always felt that ztm is a horribly inefficient way to get this info. If players (some players) are going to get it anyway, why not just give it to them with the minimum amount of server load?

Thanks, and so everyone is clear... I am only requesting a toggle not a game change so everyone is forced to the same setting. We (Sysops) run all different styles of games and would just like an option to help players get a map without grinding away for several hours.

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Wed Jan 18, 2012 8:27 am
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Unread post Re: CIM / Warp Data
I would also like to suggest an option to make the map available after x hours.

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Thu Jan 19, 2012 9:27 am
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Unread post Re: CIM / Warp Data
This is actually something that can easily be done through Botlink. Botlink knows all of the map details, and will have the ability to send information to players on request. So along with so many of the features being requested in here, I'd like to see them done as extensions rather than continuing to pile on optional features.

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Thu Jan 19, 2012 4:04 pm
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Unread post Re: CIM / Warp Data
Now were talking....Botlink won't make a clone of me and take my family to Vermont will it??

</derail>

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Fri Jan 20, 2012 6:55 am
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Unread post Re: CIM / Warp Data
mob wrote:
Now were talking....Botlink won't make a clone of me and take my family to Vermont will it??

</derail>


The universe can not handle two Mob's! One is hard enough to handle at times. :wink:

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Fri Jan 20, 2012 7:30 am
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Unread post Re: CIM / Warp Data
Didn't you see the command

CLONE [NEGA] User AS Alias

It's working ok in initial testing. In fact, I'm taking a shower as I write this.

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Fri Jan 20, 2012 1:37 pm
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Unread post Re: CIM / Warp Data
John Pritchett wrote:
Didn't you see the command

CLONE [NEGA] User AS Alias

It's working ok in initial testing. In fact, I'm taking a shower as I write this.


Well at least one of you won't smell later :lol:

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Fri Jan 20, 2012 2:18 pm
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Unread post Re: CIM / Warp Data
Hmmm, good point. Maybe I should be concerned my wife will start to prefer him... Gotta go!

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Fri Jan 20, 2012 2:32 pm
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