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This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.



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 Couple things I think would be cool in TWGS v3.x 
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Unread post Couple things I think would be cool in TWGS v3.x
I think it would be really cool if:

+Photons only knocked off 2k Shields points on any ship, until below 2k, and then turns are effected.

+There were more options for returning to game after getting SD'd. for exmaple: X-number of hours

Just a thought

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Sun Mar 11, 2012 5:02 pm
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Unread post Re: Couple things I think would be cool in TWGS v3.x
LoneStar wrote:
+There were more options for returning to game after getting SD'd. for exmaple: X-number of hours


That should already be possible using botlink.

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Sun Mar 11, 2012 6:25 pm
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Unread post Re: Couple things I think would be cool in TWGS v3.x
Yeah, that's kind of what got me started on Botlink. Once I opened up this area, I found that there were a lot of good ideas and really no way to implement all of them. So it would be better to provide a way for people to decide for themselves what is worth doing. I'm sure there will still be some things that can only be done internally, but the goal of Botlink is to allow you to customize gameplay far beyond what the editors have allowed in the past.

The part of Botlink that will allow this kind of change is the hook system. There will be hooks related to all of the major gameplay actions, like the photon. In this case, you could hook the prePhoton event, save the turns of all players in the sector, take away 2K shields from all players, then, after the photon effect processes normally, restore turns for any players who still have shields. There may be other ways to accomplish it. The main thing is, it will open up a lot of opportunities for customizations like this.

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Sun Mar 11, 2012 10:07 pm
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