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This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.



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 100k sectors!!!! 100k users! plz 
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Unread post Re: 100k sectors!!!! 100k users! plz
Helix wrote:
Cruncher wrote:
I've always imagined it as different universes on different servers - sharing the load. This way each server hosting a linked universe has the capability to add their own "spin" to their unique universe.

But, Helix also mentioned having the capability to talk on SS to corpmates in one of the other universes. Will that really work? Even if all universes are on the same server?


Imagine a Botlink script monitoring the corp ss channels and passing the data from 1 universe to the other on the same channel and back again. It doesn't seem like a big deal. probably have to preface the message in some way.

Since botlink sits above all the games. ie twgs > botlink > gamea, gameb, etc.

on corp channel
hel blah blah blah
u2>u1 hel blah blah blah
cru blah blah blah
u1>u2 cru blah blah blah

Where you only see the message one time, in the universe you are currently in.

H


I would agree IF corp channel was handled as
or similar to a SS channel ..
meaning a corp channel displays like a SS , but can never be changed unless the corp # changed.

But since we are talking SS channel and passing messages to another game , where SS channel may be monitored by another person/group
we would have to look at corp messages as displayable like fed or sub-space messages so that a corp message could go over other universes to that said corp. , if someone in that corp were offline then it would have to be directed to his mail messages.

just a thought.

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Tue Mar 20, 2012 8:00 pm
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Unread post Re: 100k sectors!!!! 100k users! plz
Vid Kid wrote:
Helix wrote:
Cruncher wrote:
I've always imagined it as different universes on different servers - sharing the load. This way each server hosting a linked universe has the capability to add their own "spin" to their unique universe.

But, Helix also mentioned having the capability to talk on SS to corpmates in one of the other universes. Will that really work? Even if all universes are on the same server?


Imagine a Botlink script monitoring the corp ss channels and passing the data from 1 universe to the other on the same channel and back again. It doesn't seem like a big deal. probably have to preface the message in some way.

Since botlink sits above all the games. ie twgs > botlink > gamea, gameb, etc.

on corp channel
hel blah blah blah
u2>u1 hel blah blah blah
cru blah blah blah
u1>u2 cru blah blah blah

Where you only see the message one time, in the universe you are currently in.

H


I would agree IF corp channel was handled as
or similar to a SS channel ..
meaning a corp channel displays like a SS , but can never be changed unless the corp # changed.

But since we are talking SS channel and passing messages to another game , where SS channel may be monitored by another person/group
we would have to look at corp messages as displayable like fed or sub-space messages so that a corp message could go over other universes to that said corp. , if someone in that corp were offline then it would have to be directed to his mail messages.

just a thought.


Actually, I didn’t mean a special corp channel I meant the same ss channels we use now. just having botlink pass the messages back and forth on the whatever channel the corp chooses to use.

I see now that part of the setup would be creating the user accounts/user passwords/corps across all the universes will need to be part of what botlink is responsible for.

H

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Helix
Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars.
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Tue Mar 20, 2012 8:21 pm
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