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This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.



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 Limpits & Limpit Actions 
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Unread post Re: Limpits & Limpit Actions
Vid Kid wrote:

Proposed fix :

You Exit/Enter the game or a sector
and a limpit attaches , but only one.

meaning :

only one from that player or corp
till you scrubb or pick up someone elses.
This way you could not clear a sector of
limpits without the cost of scrubbing at
class0/9 or picking up someone elses limpits.

This will restore the concept of what the
limpits were intended to do.

Comments welcomed , Fix requested ...

Vid Kid/CareTaker
Vid Kid wrote:

Another good suggestion , to place a limit on limps with that option .. a good suggestion that goes hand in hand with what I suggest.


Back to your original suggestion. If you can still exit enter that's not really a fix and pick up someone else's limpet, that's not really a fix. You'll just have multiple limpets on.

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Tue Jul 24, 2012 7:41 pm
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Unread post Re: Limpits & Limpit Actions
Cruncher wrote:
Vid Kid wrote:

Proposed fix :

You Exit/Enter the game or a sector
and a limpit attaches , but only one.

meaning :

only one from that player or corp
till you scrubb or pick up someone elses.
This way you could not clear a sector of
limpits without the cost of scrubbing at
class0/9 or picking up someone elses limpits.

This will restore the concept of what the
limpits were intended to do.

Comments welcomed , Fix requested ...

Vid Kid/CareTaker
Vid Kid wrote:

Another good suggestion , to place a limit on limps with that option .. a good suggestion that goes hand in hand with what I suggest.


Back to your original suggestion. If you can still exit enter that's not really a fix and pick up someone else's limpet, that's not really a fix. You'll just have multiple limpets on.


Actually if you read and understand what I was saying it means :
You first get my limpit on you , then you must get a corpies limp to scrub (costing you a limpit) and then you go back to enter exit to get a new limp and again enter exit on your corpies to get his ..
cost is one limp for one .. no turns used (cause maybe you used a planet instead of warp)
but still a cost of limps ... and the gas on the planet plus the time it takes to do this instead of multiple exit enters in one go.

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Tue Jul 24, 2012 8:19 pm
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Unread post Re: Limpits & Limpit Actions
Cruncher wrote:
Back to your original suggestion. If you can still exit enter that's not really a fix and pick up someone else's limpet, that's not really a fix. You'll just have multiple limpets on.


Read, re-read, think about what you read, then reply.


Tue Jul 24, 2012 11:54 pm
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Unread post Re: Limpits & Limpit Actions
Vid Kid wrote:

Actually if you read and understand what I was saying it means :
You first get my limpit on you , then you must get a corpies limp to scrub (costing you a limpit) and then you go back to enter exit to get a new limp and again enter exit on your corpies to get his ..
cost is one limp for one .. no turns used (cause maybe you used a planet instead of warp)
but still a cost of limps ... and the gas on the planet plus the time it takes to do this instead of multiple exit enters in one go.


You're still scrubbing in the sector with an exit, enter... and the cost of a corpie's limpet. You are not forced to scrub at SD or the Zero ports.

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Wed Jul 25, 2012 11:09 pm
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Unread post Re: Limpits & Limpit Actions
You could only pick up one that way. You'd have to either move to another sector to pick up a limpet belonging to someone else, or go scrub at a port. If you exit/enter, you would not pick up another limpet belonging to the same player/corp.

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Wed Jul 25, 2012 11:17 pm
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Unread post Re: Limpits & Limpit Actions
Mongoose wrote:
You could only pick up one that way. You'd have to either move to another sector to pick up a limpet belonging to someone else, or go scrub at a port. If you exit/enter, you would not pick up another limpet belonging to the same player/corp.


That is what I'm saying , only one and a cost of a scrub.
You understand , Cruncher is having difficulties with the concept I think.

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Thu Jul 26, 2012 12:08 am
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Unread post Re: Limpits & Limpit Actions
Vid Kid wrote:
Mongoose wrote:
You could only pick up one that way. You'd have to either move to another sector to pick up a limpet belonging to someone else, or go scrub at a port. If you exit/enter, you would not pick up another limpet belonging to the same player/corp.


That is what I'm saying , only one and a cost of a scrub.
You understand , Cruncher is having difficulties with the concept I think.


I'm totally grasping the object thank you. To scrub one limpet will cost one limpet belonging to another player or corp.

I'd have to test to see when a limpet is attached, but if there is an enemy fig in the sector and you picked up the limpet before you have to deal with the fig, then you could retreat off the fig, pickup your corpies limpet, retreat off his personal fig, and other than costing you a limpet for a limpet, this quite possibly will not cost you a turn. If this retreat method works, it can be scripted or macro'd to work just as fast as a multiple exit/enter to clear limpets.

You see, that's my point, those who don't think outside the box will be running to SD or a Zero port to scrub, costing them turns as well.

Limpets just don't work a they were designed to, and I doubt they ever will.

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Thu Jul 26, 2012 4:57 pm
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Unread post Re: Limpits & Limpit Actions
Cruncher wrote:
other than costing you a limpet for a limpet, this quite possibly will not cost you a turn


You might be onto something. But that would still be better than the way it currently works.

And JP could just make it so you don't pick up limpets when you retreat into them.

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Thu Jul 26, 2012 5:08 pm
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Unread post Re: Limpits & Limpit Actions
The retreat/flee bug was fixed long ago unless JP unfixed it. If you retreat it costs you a turn unless you have no turns to begin with. The only way to clear a sector without using turns by Vid's suggestion is if you use a planet, and then you are using planet gas.


Thu Jul 26, 2012 6:58 pm
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Unread post Re: Limpits & Limpit Actions
The whole concept is that is costs you something ....

either turns .. or another limpit or credits ...
unlike todays .. no cost till you scrub .

And Crunchers way is innovative but as D said , John fixed the flee to cost a turn.
Plus Cruncher , by not taking out the enemies fighter first .. you are trapped between fighters and can be attacked/pdropped at either side.
Still costing you a limp for a limp ... and turns.

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Thu Jul 26, 2012 8:16 pm
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Unread post Re: Limpits & Limpit Actions
I thought fleeing didn't actually cost a turn, but sometimes made it cost two turns to port.

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Thu Jul 26, 2012 10:01 pm
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Unread post Re: Limpits & Limpit Actions
If I understand Vid/Pritchett's idea, then I think it best, and most "balanced" in terms of cost and intent with limpets.

A ship can have unlimited limpet mines (they are small)

A ship will only pick up one limpet from each player or corp (they are smart)


In terms of removal, a one-time fee to remove ALL mines is reasonable, and they must be removed at SD or Class 0. A player that lays a limpet will always inflict the removal cost on anyone who picks up that mine. The biggest "abuse" of this mechanic that I can come up with now would be a player that visits two separate known limpet sectors, picking up two mines from two different opposing players, and removing them both at once for one cost, thereby halving the intended "damage" the limpets inflict.


Fri Jul 27, 2012 9:01 am
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Unread post Re: Limpits & Limpit Actions
That's correct. If you flee, you'll only be charged a turn if you then port or land on a planet in the sector you fled to.

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Fri Jul 27, 2012 9:02 am
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Unread post Re: Limpits & Limpit Actions
Quote:
In terms of removal, a one-time fee to remove ALL mines is reasonable, and they must be removed at SD or Class 0. A player that lays a limpet will always inflict the removal cost on anyone who picks up that mine. The biggest "abuse" of this mechanic that I can come up with now would be a player that visits two separate known limpet sectors, picking up two mines from two different opposing players, and removing them both at once for one cost, thereby halving the intended "damage" the limpets inflict.


I think that's reasonable, to have one cost for all Limpet removal, or at the very least, a non-linear progression in cost so it costs less per Limpet to remove 2 than 1, but not necessarily the same cost for 2 as for 1.

I actually think it would be interesting to have this benefit for sweeping known mined sectors to decrease the cost of removal. It would reward initiative and effort without completely undermining the purpose of the mine.

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Fri Jul 27, 2012 9:10 am
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Unread post Re: Limpits & Limpit Actions
You could get deep with the limpet interaction mechanic, and allow players to buy technology that would interact differently with the mines.

A minesweeping ship? It is expensive, but possibly cheaper than traditional sweeping of known mined sectors. Or it has other ship parameter drawbacks.

A minesweeping item to buy at Emporium? More expensive than traditional sweeping, but will sweep more mines at once, thus making up for cost. Maybe it can only handle a limited amount before requiring disposal.

[You could even do different kinds of limpets, which interact differently with different technology, etc...]


Fri Jul 27, 2012 12:12 pm
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