|
Register •
FAQ
• Search • Login
|
Forum rules
This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.
|
Page 1 of 1
|
[ 4 posts ] |
|
Author |
Message |
deer_buster
Sergeant Major
Joined: Thu Aug 09, 2012 12:39 am Posts: 54
|
 Hold Limitations
Something I was thinking would be neat, is to have a way to set the maximum amount of a particular good that can be carried by the ship. Such as No tradegoods, but 255 colonists...that sort of thing...as a configuration option.
Would give us the flexibility to setup things like Colony Ships, Fuel Tankers, Equipment Freighters, etc....
Could be an option like "Enable Hold Restrictions?" with No being the default. But on a per ship class basis, we could say Yes, and then we could configure that maximum amount (up to the maximum number of holds) that the ship can carry, per type
_________________ Happiness is a mature buck lined up in the crosshairs!
|
Wed Sep 05, 2012 10:24 pm |
|
 |
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
|
 Re: Hold Limitations
That sounds like an interesting and fairly simple Gold feature. I'll put it on my Gold "todo" list for the next time I'm adding Gold features.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
Thu Sep 06, 2012 4:35 pm |
|
 |
Adept
Chief Warrant Officer
Joined: Sat Feb 27, 2016 1:01 am Posts: 191 Location: Molon Labe
|
 Re: Hold Limitations
It would also be great if the hold numbers could be increased, up to 2,500, for example.
Also, along with the costs of items from the Hardware Emporium, it would be nice if things could be made much more costly.
Oh, and add a setting for red only accessible ships.
_________________ “The object of life is not to be on the side of the majority, but to escape finding one’s self in the ranks of the insane.” — Marcus Aurelius
TWX Proxy Reference Online
|
Fri Mar 04, 2016 8:52 am |
|
 |
Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2557 Location: Oklahoma City, OK 73170 US
|
 Re: Hold Limitations
and class 0 costs... With reds being able to make almost unlimited cash, holds fighters, and shields are too cheap.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
|
Fri Mar 04, 2016 9:19 am |
|
 |
|
|
Page 1 of 1
|
[ 4 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 2 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|