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This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.



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 Planet habitability settings 
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Joined: Fri Feb 23, 2001 3:00 am
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Unread post Planet habitability settings
The habitability settings for planets seem to be rather "tight". By that I mean that I'm trying to create an edit where the colonists die off faster on one planet. I made my planet based on the volcanic (90), but gave it the habitability of the gas planet (88).

It's down-write brutal on the colos!

I would like to see a bit more variance, maybe a whole new formula for habitability ratings. Such as a rating of 50 would guarantee that 50% of the colos die each extern, rating of 60 would guarantee that 40% of the colos would die each extern... something along those lines, with the randomness that the games does have now.

Right now, the 88 setting wipes them all out in just a few days, that's too harsh. I'd like a little more flexibility when setting habitability ratings.

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Thu Jun 12, 2014 10:56 pm
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Joined: Sun Feb 25, 2001 3:00 am
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Unread post Re: Planet habitability settings
Cruncher wrote:
The habitability settings for planets seem to be rather "tight". By that I mean that I'm trying to create an edit where the colonists die off faster on one planet. I made my planet based on the volcanic (90), but gave it the habitability of the gas planet (88).

It's down-write brutal on the colos!

I would like to see a bit more variance, maybe a whole new formula for habitability ratings. Such as a rating of 50 would guarantee that 50% of the colos die each extern, rating of 60 would guarantee that 40% of the colos would die each extern... something along those lines, with the randomness that the games does have now.

Right now, the 88 setting wipes them all out in just a few days, that's too harsh. I'd like a little more flexibility when setting habitability ratings.


The formula is a 2 part formula ..
Let me explain
[2] - Planet editor
<2> Initial Values
<K> Hazard Level - this happens all day , hazard level
<L> Habitability Level - this happens at extern , habitablity level

So if you wanted a planet to loose some cols set
<L> to 95
<K> to 5
That will keep the planet loosing some colos per day but not kill it off in any time soon.
You can experiment a bit and get what you want , maybe take
<L> to 85 and <K> tp 8 and see it kill them off at a better rate , if that were what you were going for.

The docs on this are not very good in the TWGS , but I have played with it to learn it over the years.
Some times you may need to create like planets so that its not
obvious to the players which will kill off colos and which are the good planets.

And do not use the ProAnsi Maker or your secret would be out.

Vid Kid

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Fri Jun 13, 2014 5:04 am
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Unread post Re: Planet habitability settings
Thanks Vid. My "secret" was out when 50k colos died at once! LOL

I'm still tweaking, I did have <K> too high. When the options are 1 -255 you sort of get the feeling that 127 would be mid-range, but it's not.

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Fri Jun 13, 2014 9:38 pm
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Joined: Thu Oct 17, 2002 2:00 am
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Unread post Re: Planet habitability settings
Cruncher wrote:
Thanks Vid. My "secret" was out when 50k colos died at once! LOL

I'm still tweaking, I did have <K> too high. When the options are 1 -255 you sort of get the feeling that 127 would be mid-range, but it's not.


now you understand why i've blown up every single hell fire planet in game P LOL! I lost two of them loaded with colos in one day talk about being a little upset hahahahaha. Back to the drawing board crunch :lol: :lol: :lol:


Sun Jun 15, 2014 10:44 am
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