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This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.



Reply to topic  [ 3 posts ] 
 cannon trigger 
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Chief Warrant Officer

Joined: Tue Jan 01, 2008 8:08 pm
Posts: 193
Unread post cannon trigger
i would like a manual quasar cannon trigger.
Any time i hit the key the cannon will fire.
Seems like a realistic and natural operation.
This would be a ton of fun... photon a trader, ewarp into sector, lay fig under trader, return to adjacent sector, land on planet, pwarp to photon'd sector, and let em' have it.
Or, invaders photon into my home base (lv3 cit.), after photon expires, let em' have it!
I can dig it, and know a lot of newbs would as well.


Wed Oct 08, 2014 3:45 pm
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Commander
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Joined: Fri Jun 09, 2006 2:00 am
Posts: 1396
Location: Canada
Unread post Re: cannon trigger
Add a joystick and a couple more planets and you have something akin to Missile Command :)

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Wed Oct 08, 2014 5:15 pm
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Commander

Joined: Sun Feb 25, 2001 3:00 am
Posts: 1837
Location: Guam USA
Unread post Re: cannon trigger
actually cc bee , that does sound like a good thing to be added , it would defiantly make base defenses more powerful as well as alien planets if they too had the same advantage.

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Fri Oct 10, 2014 7:46 am
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