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Mini-bang
http://classictw.com/viewtopic.php?f=58&t=34803
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Author:  Micro [ Tue Mar 15, 2016 10:23 am ]
Post subject:  Mini-bang

I think this has been mentioned before. We have an option to schedule a game to open at a specific time, but there are some settings that should also be set when the game opens.

The first thing that comes to mind is colonist on Terra.

What else needs to be set?

Author:  T0yman [ Tue Mar 15, 2016 9:48 pm ]
Post subject:  Re: Mini-bang

Micro wrote:
I think this has been mentioned before. We have an option to schedule a game to open at a specific time, but there are some settings that should also be set when the game opens.

The first thing that comes to mind is colonist on Terra.

What else needs to be set?

I had a script that would shutdown the game, rebang it, set it up will all the options you wanted and opened at a set time. Not hard to write ;)

Author:  Adept [ Thu Mar 17, 2016 10:34 pm ]
Post subject:  Re: Mini-bang

Another nice feature would be config game setting for SD, as to its location, e.g., random, sector 10, or random 2-way adjacent to FedSpace. And to config SD port, e.g., SBB and amounts.

As a side note, it would be interesting to add a setting for an outpost, sort of a mini-SD that could be enabled/disabled; placing it in a random sector at least x-hops away from all Class-0 ports and FedSpace, and not part of the MSL. Proving another ship yard, emporium, and maybe a black-market type feature.

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