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This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.

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 Truce setting 
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Chief Warrant Officer
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Joined: Sat Feb 27, 2016 1:01 am
Posts: 139
Location: Molon Labe
Unread post Truce setting
One key feature missing from the game editor is a truce setting for x-days or hours.

This would (in my mind) provide the following:

Mines and photons unavailable for purchase.
Cannot claim another's planets (unless located in FedSpace.)
Can only blow personal or corp planets.
Deployed limpits do not activate. *
Deploy offensive fighters not an option (only defensive or toll.)
Class 0 ports cannot be attacked.
Colonists cannot be jettisoned.
Fighters unavailable for purchase.
Cannot attack another player.

* Enable/disable setting for cannot purchase fighters.
* Enable/disable setting for cannot purchase limpits.

An hourly countdown message will be sent out on FedSpace by server, starting after time left setting has been reached. Followed by a a 5-minutes, 1-minutes, and truce expired message.

The TWGS will add to the title of the game in the menu area a notation, e.g., (Truce Active: x-days/hours Remaining)

The object of life is not to be on the side of the majority, but to escape finding one’s self in the ranks of the insane.” — Marcus Aurelius

Quote of the month: "It’s pretty easy to avoid but I’ve just been living life on the edge." — Hammer

Thu Mar 17, 2016 10:54 pm
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