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A switch for the production drop "feature"
http://classictw.com/viewtopic.php?f=58&t=34921
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Author:  crypto1701 [ Sat Aug 06, 2016 1:17 pm ]
Post subject:  A switch for the production drop "feature"

Personally, I would like to see a switch that allows the sysop to turn on/off the overpopulation=lost productivity "feature". The planet editor knows what the planet "should" be producing at 100% population.. it would be nice to have a switch in tedit that allows that to be turned on.. especially in small games, like the one I am running now.
It would be interesting to know if others are interested in this option..

Rog

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