www.ClassicTW.com http://classictw.com/ |
|
New feature mods http://classictw.com/viewtopic.php?f=58&t=34972 |
Page 1 of 1 |
Author: | Adept [ Sat Nov 26, 2016 4:10 am ] |
Post subject: | New feature mods |
A few thoughts I have had recently include: The combat menu should have a transporter option--allowing you to escape being IG'ed at the (possible) cost of your ship. A game setting for returning from being ship destroyed that will attempt to place you in one of your navigation point settings and then Terra as a last resort--the requirement being you have one or more personal or corporate fighters placed in the sector. I am not certain if this is an oversight (at least in v2), but it is virtually impossible to invade a sector that has a very large number of fighters down but no planets or manned ships at the time of entering the sector, and while the adversary is running a script to pwarp/twarp and being equipped with an PIG/IG, the only outcome is to become ship destroyed on the first attempt. (But the reaction seems to work differently if there is already a planet or manned ship w/ IG in the sector prior to entry.) |
Page 1 of 1 | All times are UTC - 5 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |