Forum rules
This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.
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Lionmane
Chief Warrant Officer
Joined: Sun Apr 17, 2005 2:00 am Posts: 194 Location: USA
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 Mixed corps
I know I should just put my head down and keep quiet, but I think it would be "better" if blues lost alignment instead of experience for mixing.
_________________ The New Order 66.26.112.116:2002
MicroBlaster: http://www.microblaster.net/ServerDetai ... erverid=66
One day, the entire Tradewars 2002 fanbase will tremble at the mere mention of "Lionmane." Too bad it's not my name!?!?! -Krovach
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Mon Jun 19, 2017 11:10 am |
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Shadow
Lieutenant
Joined: Tue Dec 17, 2002 3:00 am Posts: 516 Location: Virginia
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 Re: Mixed corps
Lionmane wrote: I know I should just put my head down and keep quiet, but I think it would be "better" if blues lost alignment instead of experience for mixing. I think this is a great idea. The whole point of blues losing exp in a mixed corp is, in theory, to "punish" them for associating with reds. In reality, it's a benefit of being in a mixed corp. Reds value exp, Blues value align. Taking exp from a blue means nothing. Taking align means a lot more. It would change the calculation a bit on switching sides during games.
_________________ TOURNAMENT WINNER: ICE 2017 - ICE 2019 - SUMMER SPLASH 2019 - XMAS TOURNEY 2019
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Tue Jun 20, 2017 9:04 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2556 Location: Oklahoma City, OK 73170 US
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 Re: Mixed corps
I don't think that would be much of a deterrent either. Maybe if the feds could reposes their planets, or colonist would be fed up and leave. Still wouldn't mater though, since you can easy kick the reds out before ex-tern, and let them back in afterwards.
JP was considering a feature that would allow portions of ex-tern to run hourly, or even continuously. As it stands now though, you can break the rules 23 hours a day!
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Tue Jun 20, 2017 9:14 am |
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Shadow
Lieutenant
Joined: Tue Dec 17, 2002 3:00 am Posts: 516 Location: Virginia
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 Re: Mixed corps
Micro wrote: JP was considering a feature that would allow portions of ex-tern to run hourly, or even continuously. I kind of like this idea. Master Blaster used to have a script he would run that would clear fedspace haz and MSL blockades four or five times a day. While I've certainly used those tactics myself, I also think they're stupid and make the game a lot less fun. Micro wrote: As it stands now though, you can break the rules 23 hours a day! 23 hours, 59 minutes and 59 seconds, actually. People rarely expect you to reverse your align 5 seconds before tern and show up fedsafe to kill them when they attack someone at Terra. 
_________________ TOURNAMENT WINNER: ICE 2017 - ICE 2019 - SUMMER SPLASH 2019 - XMAS TOURNEY 2019
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Tue Jun 20, 2017 7:53 pm |
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Lionmane
Chief Warrant Officer
Joined: Sun Apr 17, 2005 2:00 am Posts: 194 Location: USA
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 Re: Mixed corps
Micro wrote: Still wouldn't mater though, since you can easy kick the reds out before ex-tern, and let them back in afterwards. Not *that* easy! Lol!
_________________ The New Order 66.26.112.116:2002
MicroBlaster: http://www.microblaster.net/ServerDetai ... erverid=66
One day, the entire Tradewars 2002 fanbase will tremble at the mere mention of "Lionmane." Too bad it's not my name!?!?! -Krovach
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Tue Jun 20, 2017 8:59 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2556 Location: Oklahoma City, OK 73170 US
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 Re: Mixed corps
Lionmane wrote: Micro wrote: Still wouldn't mater though, since you can easy kick the reds out before ex-tern, and let them back in afterwards. Not *that* easy! Lol! Well, kicking them out is easy, getting them back in, not so much... lol
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Wed Jun 21, 2017 4:06 pm |
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Hammer_2
Lieutenant J.G.
Joined: Mon Dec 01, 2014 5:39 pm Posts: 440
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 Re: Mixed corps
Like it too...
Even if evils stayed the way they are but blues lost alignment the same way exp works. At extern reds go zero exp, blue go 0 alignment and keep exp..
It'd suite the modern meta of the game and add a little more difficulty to it.
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Wed Jun 21, 2017 9:13 pm |
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Star Killer
Commander
Joined: Wed May 01, 2013 11:28 pm Posts: 1309 Location: Rural Indiana
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 Re: Mixed corps
Hammer_2 wrote: Like it too...
Even if evils stayed the way they are but blues lost alignment the same way exp works. At extern reds go zero exp, blue go 0 alignment and keep exp..
It'd suite the modern meta of the game and add a little more difficulty to it. I think is like pulling at strings. making this change is going to cause other problems, some unforeseen that would need fixing too. best to leave in ball in tact. the system isn't perfect but it works. sk
_________________ Star Killer USA(RETIRED) Loyalty Above All Else Except Honor Playing with integrity is more important than winning HHT 2015 Champs: Cloud09 2015 Lottery Tournament Winning Team Member 2016 Big Game Draft Tournament Winning Team Member HHT 2016 Champs: Cloud09 HHT 2021 Champs(Just For Showing Up) HHT 2022 Champs(For 90mins of Play) Star Killer's Ice9 TWGS Viper's Pit V1 TWGS Website: http://sk-twgs.com Email: starkillerstwgs@yahoo.com Discord: Star Killer#0358 Ice 9 V2 TWGS: SK-TWGS.COM PORT 2002 Viper's Pit V1 TWGS: V1.SK-TWGS.COM PORT 2002 Now The Fastest TWGS in the West https://www.facebook.com/StarKillersTradeWars/ To help offset the server(s) hosting bill donate via PayPal to: starkillerstwgs@yahoo.com
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Thu Jun 22, 2017 1:42 am |
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Lionmane
Chief Warrant Officer
Joined: Sun Apr 17, 2005 2:00 am Posts: 194 Location: USA
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 Re: Mixed corps
Star Killer wrote: I think is like pulling at strings. making this change is going to cause other problems, some unforeseen that would need fixing too. best to leave in ball in tact. the system isn't perfect but it works.
sk It would definitely cause problems maintaining a Federal Commision! Let's get those lazy do-gooders out of their Imperial Starships! Lol!
_________________ The New Order 66.26.112.116:2002
MicroBlaster: http://www.microblaster.net/ServerDetai ... erverid=66
One day, the entire Tradewars 2002 fanbase will tremble at the mere mention of "Lionmane." Too bad it's not my name!?!?! -Krovach
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Fri Jun 23, 2017 6:32 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2556 Location: Oklahoma City, OK 73170 US
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 Re: Mixed corps
Hammer_2 wrote: Like it too...
Even if evils stayed the way they are but blues lost alignment the same way exp works. At extern reds go zero exp, blue go 0 alignment and keep exp..
It'd suite the modern meta of the game and add a little more difficulty to it. I was just thinking that an alignment penalty that is a percentage (like the exp penalty) would not really hurt a blue either, but taking them to zero would. They can just buy it back, but that costs credits.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Fri Jun 23, 2017 8:36 am |
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Pinhead
Staff Sergeant
Joined: Wed Mar 22, 2017 12:11 pm Posts: 16
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 Re: Mixed corps
Star Killer wrote: I think is like pulling at strings. making this change is going to cause other problems, some unforeseen that would need fixing too. best to leave in ball in tact. the system isn't perfect but it works.
sk http://memory-alpha.wikia.com/wiki/Tapestry_(episode) Ensign Picard knows you don't mess with those strings!  lol
_________________ -=- Pinhead -=-
You suffering will be legendary, even in hell...
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Fri Jun 23, 2017 9:05 am |
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Lionmane
Chief Warrant Officer
Joined: Sun Apr 17, 2005 2:00 am Posts: 194 Location: USA
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 Re: Mixed corps
This is slightly off-topic, but SOMEWHAT related:
I'd rather get TWO experience for playing my turns today and NO alignment change.
Edit: ...as a red.
_________________ The New Order 66.26.112.116:2002
MicroBlaster: http://www.microblaster.net/ServerDetai ... erverid=66
One day, the entire Tradewars 2002 fanbase will tremble at the mere mention of "Lionmane." Too bad it's not my name!?!?! -Krovach
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Fri Jun 23, 2017 6:11 pm |
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Adept
Chief Warrant Officer
Joined: Sat Feb 27, 2016 1:01 am Posts: 189 Location: Molon Labe
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 Re: Mixed corps
Heh, blues are actually kind of rewarded, being made FedSafe again. Though I think alignment drops down too, by a percentage, yes?
Loosing all alignment would be a good deterrent for those in Fed ships and that are AFK on bot-duty, but a few creative script functions would fix that anyway, would not even really cost any turns, actually.
_________________ “The object of life is not to be on the side of the majority, but to escape finding one’s self in the ranks of the insane.” — Marcus Aurelius
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Sat Jun 24, 2017 4:43 am |
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Sultan Bey
Chief Warrant Officer
Joined: Fri Jan 27, 2017 3:02 pm Posts: 184 Location: Salisbury, North Carolina
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 Mixed corps
Micro wrote: Hammer_2 wrote: Like it too...
Even if evils stayed the way they are but blues lost alignment the same way exp works. At extern reds go zero exp, blue go 0 alignment and keep exp..
It'd suite the modern meta of the game and add a little more difficulty to it. I was just thinking that an alignment penalty that is a percentage (like the exp penalty) would not really hurt a blue either, but taking them to zero would. They can just buy it back, but that costs credits. It may cost a few credits, but not as much as it cost a red to build enough XP to cash effectively. Depending on the game, it can cost a red several million credits to get back to suitable level, whereas, a blue looking to gain 500 alignment could attack just a few of a corpies red personal fighters, depending on alignment. At worse, it will cost the blue half a mil in credits. Sent from my iPhone using Tapatalk
_________________ Big Game 2019 Winning Team Member Ice 2021 Draft Tournament Winning Team Member
Telnet: games.tradewars-League.com Port: 2002 Email: sultanbeytw2002@gmail.com Discord: https://discord.gg/B3KRuDc ICQ: 726418305 (or just search Sultan Bey) Facebook: https://www.facebook.com/sultanbeytw2002/ Website: http://www.tradewars-league.com
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Tue Nov 14, 2017 4:25 am |
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Sultan Bey
Chief Warrant Officer
Joined: Fri Jan 27, 2017 3:02 pm Posts: 184 Location: Salisbury, North Carolina
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 Mixed corps
Micro wrote: Hammer_2 wrote: Like it too...
Even if evils stayed the way they are but blues lost alignment the same way exp works. At extern reds go zero exp, blue go 0 alignment and keep exp..
It'd suite the modern meta of the game and add a little more difficulty to it. I was just thinking that an alignment penalty that is a percentage (like the exp penalty) would not really hurt a blue either, but taking them to zero would. They can just buy it back, but that costs credits. Another thought. If you truly want to penalize a mixed corp, make everybody in a mixed corp no longer fedsafe, regardless of experience. That would certainly make it more difficult to provide furbs or milk Terra. Sent from my iPhone using Tapatalk
_________________ Big Game 2019 Winning Team Member Ice 2021 Draft Tournament Winning Team Member
Telnet: games.tradewars-League.com Port: 2002 Email: sultanbeytw2002@gmail.com Discord: https://discord.gg/B3KRuDc ICQ: 726418305 (or just search Sultan Bey) Facebook: https://www.facebook.com/sultanbeytw2002/ Website: http://www.tradewars-league.com
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Tue Nov 14, 2017 4:29 am |
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