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Forum rules


This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.



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 Limpet Mines 
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Chief Warrant Officer

Joined: Sun Apr 17, 2005 2:00 am
Posts: 134
Location: USA
Unread post Limpet Mines
Well, gee, I didn't know these were really a thing:
https://en.wikipedia.org/wiki/Limpet_mine

Anyway, since I didn't know where to post this I thought I might turn it into a feature request by requesting the explosive feature as an additional option of limpets. Double or triple (or more) damage of normal armids (configurable in tedit) should apply. I'm not sure if using a simple timer (configurable in tedit) or using movement to somehow trigger the explosion would be better...?

Using movement to trigger the explosion would allow clever players a chance to defeat explosive limpets (transport to another ship and tow to Stardock.) A timer (configurable in tedit) would tend to limit a player's options somewhat.

Oh, and can we get 100% for anomalous aliens? And re-activate the "heir to the throne" bug (configurable by turning on or off in tedit?)

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Sun Sep 16, 2018 6:12 pm
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Commander
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Joined: Fri Jun 09, 2006 2:00 am
Posts: 1236
Location: Canada
Unread post Re: Limpet Mines
I think you would have better luck borrowing the Time Stone from Thanos, and going back to the 80’s and making your feature request.

[Edit] On second thought, the Reality Stone would probably work a whole lot better; you wouldn’t have to convince anyone your idea was a good one. Lol.


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