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| Another feature! The most important one! http://classictw.com/viewtopic.php?f=58&t=35364 |
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| Author: | Lionmane [ Fri Oct 26, 2018 9:24 am ] |
| Post subject: | Another feature! The most important one! |
I want JP to come back! |
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| Author: | Hammer_2 [ Fri Oct 26, 2018 5:39 pm ] |
| Post subject: | Re: Another feature! The most important one! |
Lionmane wrote: I want JP to come back! Alternatively put the code out or declare abandonware. He can't make more than $200 a year from this? I mean who buys the software now? Game is dead, let us dinosaurs have fun with it. |
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| Author: | Lionmane [ Fri Oct 26, 2018 6:19 pm ] |
| Post subject: | Re: Another feature! The most important one! |
I bought it, recently. I paid the maximum price. I bought a computer specifically for the purpose of hosting. I've carefully documented how to set it up in Windows 7, thanks to Star Killer. I'm prepared to assist anyone in setting up SWATH + TWXProxy. And then, I have a public release of M()mBot (thanks to Star Killer) that I can distribute freely and assist with the setup. I'm still working on USING M()mBot, though! Hyuck! If I could obtain a blog or something, then I would present all of this information in one place. And etc. Because I've always wanted to do it, that's why. Honestly, I have no idea how I used "Lionmane" instead of "Krovach!?" Krovach is the alias I use in Tradewars! Hyuck! The entire problem with this game can be summed up with one word: vanity. It has spread everywhere to everyone. Did I say EVERYone? Yes, that's me too. So, I'm just going to assume that the game will continue because enthusiasm is contagious. And because I know how to "channel" my vanity. Hyuck! You can already see the infection of enthusiasm spreading. It's why you're drawn to my post, in fact. But you still don't dare to hope!? BTW: when you guys pass, your knowledge and wisdom will die with you. But not mine! The WHOLE WORLD will associate this ridiculous name that I happened to use with the name "Tradewars 2002!" LOLOLOLOLOLOLOL!!!! ...or will it? Edit: What?! Who cares about TW 2002?!?!?!?!?!?!?! Well... Maybe future historians who are researching online gaming, perhaps? Is an "honorable mention" 100 years from now worth the effort in the present? That's after they say that Lionmane was the greatest fan of all, of course! Lol! |
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| Author: | Hammer_2 [ Fri Oct 26, 2018 6:35 pm ] |
| Post subject: | Re: Another feature! The most important one! |
Lots of problems with the game, features and bugs I personally don't think is stopping it. Some of what you say, vanity/ego, certainly doesn't help. Biggest thing is the learning curve or skill difference between the noob and advanced player. When I came back wow was I out of my depth. Difference is I was pretty good back in the day ( ego? ) and a programmer so I was keen to work out why I sucked. Now if I play a game with a random player or 3, I beat them so bad they usually call me a cheat. So if the difference in skill is that big that I get called a cheat, it's really hard for new/returning players. I'm not joking about the cheat thing either, I can't tell you how often it's happened. So I agree, the knowledge needs to be shard. However most of what I learnt just came from the navhaz webpage. There are areas where people continue to suck so perhaps I'll start sharing that. Perhaps a "WHY YOU SUCK AT TRADEWARS" series. |
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| Author: | LoneStar [ Sat Oct 27, 2018 3:43 pm ] |
| Post subject: | Re: Another feature! The most important one! |
I appreciate the enthusiasm; makes me believe the game will still be here, years from now. The problem, in my opinion, with all its bugs and lack of development: Tradewars is a Dialup BBS game that is not designed for 24/7 logins. I wonder if someone will host a game with that in mind, i.e: 30min/day game time, 1500 Turns, 10k Universe, small Corp. ....something like that. I would defiantly have time to play a game like that. |
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| Author: | Lionmane [ Sat Oct 27, 2018 6:21 pm ] |
| Post subject: | Re: Another feature! The most important one! |
When is the next Tradewars convention? Edit: We could just rent a conference room for Tradewars fans at any other convention, and all the registered people can leave their stuff in the room while they wander around the convention. Maybe we can also have a wifi connection available for members. It can even host a tournament while the players wander the convention! LOLOLOLOL!!!! |
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| Author: | Hammer_2 [ Sat Oct 27, 2018 8:53 pm ] |
| Post subject: | Re: Another feature! The most important one! |
LoneStar wrote: I appreciate the enthusiasm; makes me believe the game will still be here, years from now. The problem, in my opinion, with all its bugs and lack of development: Tradewars is a Dialup BBS game that is not designed for 24/7 logins. I wonder if someone will host a game with that in mind, i.e: 30min/day game time, 1500 Turns, 10k Universe, small Corp. ....something like that. I would defiantly have time to play a game like that. Yep, I was thinking on some of the reasons why there is a gap in levels and time is one of them. You don't need the skill time, you just need to have it. If you don't have it your bot can fill in.. i.e. running a planet photon script 24/7. Cruncher used to run many games with 4-6 hour limits, I enjoyed them. However one thing, she also doesn't allow some of the modern scripts. One thing I can never get my head around is how can you even think of playing solo in this game with photon scripts. Yet most games seem to have a bunch of solo's.. So either put a time limit per day (Which is a v2 setting), restrict photons or get a corp. I'm also a fan of introducing Yourself + 1 games.. means casual players can bring a dupe, use scripts like mombot to actually learn more advanced tactics. I'd play more if I can do that.. then if work or life gets busy I'll just CBY and move on. At the moment I don't play because a: I Can't play solo and planet grid etc, and B: I don't want to commit to something and quit on someone. Perhaps I'll go from "WHY YOU SUCK AT TRADEWARS" videos to tradewars university and get my own server where people can dupe up and learn how to play it the modern way. However also run some more friendly learning games like Crunchers or send them there. anyway, just dribbling! |
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| Author: | Cruncher [ Sat Oct 27, 2018 10:11 pm ] |
| Post subject: | Re: Another feature! The most important one! |
Hammer_2 wrote: Cruncher used to run many games with 4-6 hour limits, I enjoyed them. However one thing, she also doesn't allow some of the modern scripts. One thing I can never get my head around is how can you even think of playing solo in this game with photon scripts. Yet most games seem to have a bunch of solo's.. I do run one game with no photons. Game F, 1500 turns 6 hr. TL Players still run modern scripts, I don't pay attention unless someone complains that they got p-dropped. But, that isn't an issue much in TL games, just don't touch your enemy figs while they're online and all's good. |
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| Author: | Sigma3Wolf [ Sun Dec 17, 2023 11:20 am ] |
| Post subject: | Re: Another feature! The most important one! |
Hi, I just created an account because I'm old player from that game. I was there on version 1.01. While creating an account on this web site, the verification email state that if I don't post at least once, my account will be considered as spam and deleted. So this IS my post... I'm not sure I'll post more as I am here for reference purpose only. 20 years ago, I have recreated the BingBang.exe file in order to create a Web version of this game. The first version was done in Visual Basic 6, then translated in C# using MVC. Now I'm updating the MVC version using .NET Core 8 and while I'm at it, I'll probably engage in some modification from what I see what player here like. I'm guessing this forum work like in the old time BBS so if anyone post here I'm guessing I'll receive an email. So feel free to comment my project. |
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