Forum rules
1. Each thread must begin with the Tournament Name, date expected to open, host server information, and rules if this information is available. 2. After the tournament officially opens, we will then open the thread to general discussion of the tournament. 3. There will be one thread here per tournament. 4. Members not in the game are allowed to comment on the game, however if this results in arguments that get personal the member NOT playing will be banned from the thread. This can be a temporary or permanent ban. 5. Posts viewed by the admin/moderators of this site as being out of line with the intent of this thread, can be moved or deleted at the moderators discretion. 6. Continued violations of the rules of this thread can result in the temporary or in extreme cases a permanent ban from this thread.
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Fire 2012 Tournament
Runaway Proton wrote: I will run what's on my server right now, new random seed. I do like to move dock and create a SBB port using Vid's setup script or something like that. Those are the only changes I can think of from what's currently banged.
I'm also supposed to assign passwords to each player like we did with BOTE so I need to make sure I have each of your emails. This is a no alias game. I am not a fan of making dock having a SBB or moving it to beside fed space. Let's keep this simple - Bang It - Open It!
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Sun Jan 29, 2012 2:01 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Fire 2012 Tournament
T0yman wrote: Runaway Proton wrote: I will run what's on my server right now, new random seed. I do like to move dock and create a SBB port using Vid's setup script or something like that. Those are the only changes I can think of from what's currently banged.
I'm also supposed to assign passwords to each player like we did with BOTE so I need to make sure I have each of your emails. This is a no alias game. I am not a fan of making dock having a SBB or moving it to beside fed space. Let's keep this simple - Bang It - Open It! I already announce I was doing such, but if vid will allow me to retract that, I'll do so. I only do it because of players habbit of blockaiding dock.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Sun Jan 29, 2012 5:06 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Fire 2012 Tournament
T0yman wrote: Friday works for me.... I'm thinking this looks good. Let's plan on a friday start date. 8pm EST
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Sun Jan 29, 2012 5:07 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Fire 2012 Tournament
Runaway Proton wrote: T0yman wrote: Runaway Proton wrote: I will run what's on my server right now, new random seed. I do like to move dock and create a SBB port using Vid's setup script or something like that. Those are the only changes I can think of from what's currently banged.
I'm also supposed to assign passwords to each player like we did with BOTE so I need to make sure I have each of your emails. This is a no alias game. I am not a fan of making dock having a SBB or moving it to beside fed space. Let's keep this simple - Bang It - Open It! I already announce I was doing such, but if vid will allow me to retract that, I'll do so. I only do it because of players habit of blockading dock. Yes because it is a tournament not an everyday game. No port hardening! Or did I miss that setting too?
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Sun Jan 29, 2012 5:41 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Fire 2012 Tournament
T0yman wrote: Runaway Proton wrote: T0yman wrote: Runaway Proton wrote: I will run what's on my server right now, new random seed. I do like to move dock and create a SBB port using Vid's setup script or something like that. Those are the only changes I can think of from what's currently banged.
I'm also supposed to assign passwords to each player like we did with BOTE so I need to make sure I have each of your emails. This is a no alias game. I am not a fan of making dock having a SBB or moving it to beside fed space. Let's keep this simple - Bang It - Open It! I already announce I was doing such, but if vid will allow me to retract that, I'll do so. I only do it because of players habit of blockading dock. Yes because it is a tournament not an everyday game. No port hardening! Or did I miss that setting too? I don't harden ports typicaly, and this game they will not be.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Sun Jan 29, 2012 6:18 pm |
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Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1158
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Re: Fire 2012 Tournament
Well there isn't alot of momentum coming from this thread. Myself will follow suit with LS I"m out. GL guys
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Sun Jan 29, 2012 7:50 pm |
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Xanos
Boo! inc.
Joined: Tue Jun 18, 2002 2:00 am Posts: 30 Location: earth
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Re: Fire 2012 Tournament
Team Killbillies is committed to play regardless of game version, opponents, or thread activity. Good luck to all.
_________________ Are you suggesting coconuts migrate?!
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Sun Jan 29, 2012 7:58 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Fire 2012 Tournament
Sorry I have been busy this last few weeks , and now I have time to discuss this with my fellow corpies ... we have decided to withdraw from the tourney. I was hoping we would be able to put a team together or join one. But since we are down to the wire .. I'll let it move on without us. I love this edit and know it will be enjoyable in the new twgs v2.17 The new death/loss limit and bugs removed will make the server of the future Good luck and enjoy We will see you all next time Vid Kid/CareTaker
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Mon Jan 30, 2012 7:24 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Fire 2012 Tournament
Current Teams as I know them:
The Mods Crosby Oso Helix maybe if he shows before Friday
Team Killbillies T0yman Xanos Micro Kaus Cruncher
Kind of lopsided here, and there’s still time for additional teams or players to sign up. All the names above are committed to playing, regardless of additional players showing or not, so this game is officially a go for Friday at 8pm EST.
I’ll not run the setup scripts I was going to. This game will be a bang and go. I’ll get some settings posted here real soon.
RP
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Mon Jan 30, 2012 6:38 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Fire 2012 Tournament
Game P: Fire 2012 has been rebanged and setting adjustments made. Game is open for your viewing and testing pleasure. Version 2.17 software is installed
Terra, 500K colies to start, max up to 1M, with a regen of 25K a day. Inactive players deleted after 7 days. 10 Deaths. Pods do not count as a death. 2 Days to enter, then game is locked. Please read the rules posted at the begining of the thread and abide by them.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Mon Jan 30, 2012 10:22 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Fire 2012 Tournament
I'm trying to be sure I have this setting correct
The lock-out mode defines the criteria for elimating players from the tournament. Options are "Pods & Deaths" and "Deaths Only". With "Deaths Only", the game tracks the number of times a player is killed, either in battle or by other means (murdered on StarDock, CBY, etc). With "Pods & Deaths" the game tracks not only player deaths, but also the number of times a player abandons ship in an escape pod.
1) Pods and Deaths 2) Deaths Only <-- Selected 3) None
So if I'm reading this correctly, abandoning your ship is not a death, it will require a pod exploding, or being murdered to up your death count. I'd love to hear some feedback if anybody has tested this mode.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Tue Jan 31, 2012 7:17 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: Fire 2012 Tournament
I think the desired setting is "1) Pods and Deaths".
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Tue Jan 31, 2012 7:19 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Fire 2012 Tournament
Helix wrote: We are waiting for 2.17 for any final changes to the TWA. The only changes so far are: 1. Off. Odds on Invader increased to 2.5 from 1.0 2. Colos (tentatively) 500k to start up to a max of 1 mill (regen 10k/day) 3. Will likely change death limit to 10 for losing a ship (Pod), 5 for actually deaths (#SD)
All of these are tentative and will be finalized with a concensus.
H This is what has always been discussed. Surrendering a ship does not count as a time blown up..... interesting since it always has in the past. The Correct setting should be Pods & Death so it is whichever comes first. 10 Pods or 10 #SD# Seems kind of squirelly and there should be a seperate setting allow for the following menu: <R> Tournament Mode : On <S> # Days to allow entry : 30 <U> Lock-out Mode : Pods & Deaths <T> Max Pod and/or Death Count: 10 When you hit <T> should that be a submenu? <1> Deaths : 10 <2> Pods : 5 <R> Tournament Mode : On <S> # Days to allow entry : 30 <U> Lock-out Mode : Pods & Deaths <T> Max Pod and/or Death Count: 5 / 10
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Tue Jan 31, 2012 7:49 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Fire 2012 Tournament
The way I'm reading this is Deaths only do not count being podded against your death limit. Vid asked for a "hybrid" type setting but that's not what we got.
Option 1 > Pod & Death = each are counted equally toward the death limit Option 2 > Death Only = only #SD# are counted toward the death limit.
Either are fine settings for a death limit game. Option 1 is default, and I beleive the best option for a more challening game. If you screw-up, or your script malfunctions and you get podded, that's gonna hurt!
If you want to use option 2, then please lower the death limit to 5 or less.
Both options can have some fun challenges, with option 2 more forgiving for those times when we goof up and somehow self-pod. But harder to get the opponent out if you must force them to #SD# to get them out.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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Tue Jan 31, 2012 8:35 am |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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Re: Fire 2012 Tournament
5 vs 2?
Noone wants to play with Oso and Crosby? I think it's safe to assume Helix isn't going to show.
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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Tue Jan 31, 2012 9:28 am |
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