www.ClassicTW.com
http://classictw.com/

Fire 2012 Tournament
http://classictw.com/viewtopic.php?f=59&t=32792
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Author:  Runaway Proton [ Sun Jan 22, 2012 8:28 am ]
Post subject:  Fire 2012 Tournament

It would be BYOC with a draft of individual players that may want to play. The version would be v2.16. We will be playing on
February 3 at 8pm EST <-- Changed
RP's Server, he will have a practice game up shortly.

You will need to register and play under your ClassicTW forum name (or Facebook Nick) but you can choose any corp name you like.

Current Settings (see below for details)
30k Sectors
3k Turns with 2 day bank
5 person corps
MBBS with megarobs on
10 deaths per player
No delays
Ship movement set to Constant (250ms)
Emulation set to 512 kbps in and out
Latency set to 250ms

Rules
No Ship or Planet Buy Outs
No Bug Use
No Megacorping
No Duping
No Whining :)

RP will be the final arbitrator of the game.

The game is over when one corp is left standing.

Using an updated ICE 2011 edit.

Here is the twa file:
FIRE_2012_v2xx.zip

Practice Games
twgs2.podzone.org:2002 Game B

runawayproton.dyndns.org:223 Game P
Sign up in this thread or the facebook thread. The game will be closed so only those registered can get in.

H

Author:  Runaway Proton [ Sun Jan 22, 2012 8:28 am ]
Post subject:  Re: Fire 2012 Tournament

Teams:

The Mods
1. Helix
2. Crosby
3. Oso
4.
5.

Team Killbillies
1. Cruncher
2. T0yman
3. Xanos
4. Micro
5. Kaus


Draftees
VidKid +1 (they come as a set)
Comet
Lonestar

Author:  Runaway Proton [ Sun Jan 22, 2012 8:30 am ]
Post subject:  Re: Fire 2012 Tournament

I'll post my general tournament rules. I've updated them since the last tournament so please read, and understand them, any questions please ask before you enter the game.

Helix is setting up this game, but I'm hosting it. If he has issues with any of these rules we'll work them out before the start.

Site Rules are as such:

I expect people to abide by the general rules of my site found at http://www.runawayproton.com/COC.html
This includes the language used in open fed channels. If you insist on crude language, take it to SS channels. If the filters would likely remove it here, it's not acceptable in Fed chatter.
It's not general practice in a tournament but I'm establishing this rule before the game starts therefore I can enforce it. If someone provides screen grabs of foul language in fed to me via email, it's grounds for a time out and I'll remove the player from the game for up to 36 hours. If it's within 12 hours of extern, you will be removed for 2 days, otherwise it will be 1.
I'm not saying every little slip needs to be reported, we all make mistakes, but if you go on a run, and it's reported, you can expect to sit out.


Further rules:
1. Inactive or Eliminated players will be deleted after 7 days.
2. No transfer of traders or resources between the different teams. If your teams quits on you, you will have to keep playing alone and if the entire team quits for any reason you cannot give your resource over to a different team.
3. If something could possibly be mistaken for breaking any of the rules then this must be reported with in 24hrs to the game-op and must be accompanied with captures/logs as proof.
4. Request of disqualification must be turned in within 24hrs to the gameop. Proof must be supplied in forms of screen captures and/or logs from the system.
5. NO account sharing. If a player can't play he will have to make sure his team mates can protect him without using his account.
6. I don't care if you script. I don't care if you attempt to play 24/7. If you think you have to play like a chicken and be online 24/7 because you can't protect yourself from others in any other way so be it.
7. Whine and complain on how someone is playing or acting and your guaranteed to end up on my ignore/AnimalDung list. If you think that only way you can get my attention is to bring a complaint into a public forum and discredit me or the server expect to get your account on the server suspended. This is one of the toughest and most prestige full game of the year if you can't handle it then go back to playing StarCraft and Diablo 2 and use your hacks to gain your powers.
8. No buyouts or continually running scripts with the sole purpose of keeping another player out of the game, make resources unavailable, or hamper server performance.
9. I’m aware of the bug which prevents most people from using the tournament mode death limit function.
There are ten death’s allowed per player in this game. Each time you’re podded = 1 death.
However the mechanics of the game will allow a player to enter another ship if he/she wasn’t SD’d after kill #10, and they could indeed be killed for kills 11 and up.
I’ve decided to deal with this by letting the game mechanics do their job. 8 pods will equal 8 deaths, but the player is not down and out unless they are SD’d. This means a player can have 20 deaths, but if not SD he is still in the game.

** Edit ** This has now been fixed. As I understand it now the way I have settings, if your pod explodes = 1 death loosing but your ship does not = 1 death.
10. No substitutions after the game starts. You have 7 days for your team to enter the game. After 7 days the game is closed and if you're not in, you're not getting in. If you care to enter a team late, you can do so as long as it's not after the 7 day limit.
11. After the game has started no team can replace any of its traders with a replacement. So if one trader has to withdraw from the game his team will have to continue without him.
12. Players must preregister with the game op and will not play under alias. Team captains will submit the names of the players to the gameop, who will enter each player into the game, and email them their passwords. This also means that the gameop has to be given a clear way to contact each member of the team. Gameop will not under any circumstances give the password of a player to someone other than the player him/herself.

I reserve the right to change or alter any of these rules up until the game starts.

Helix has set the game to 10 deaths each. The game is over when one corp is left standing.

Author:  Runaway Proton [ Sun Jan 22, 2012 8:30 am ]
Post subject:  Re: Fire 2012 Tournament

Version :  	3.30 GOLD MBBS	
Host type : TWGS
Age of game : 0 Days
Days since start : 0 Days
Delete if idle : 30 Days
Players in game : 2 of max 500
Good Players % : 100
Aliens in game : 0 of max 0
Good Aliens % : N/A
Ports in game : 19448 of max 24000
Value of ports : 915107
Planets in game : 1 of max 6000
Percent w/ Citadels : 0
Ships in game : 1 of max 2000
Corps in game : 0
Figs in game : 691 Mines in game : 0
Game type : Open
Game Time : 01/11/40 03:20:18 AM
Time per day : **
Turns per day : 3000
Planetary Trade % : 100%
Steal from Buy Port : Yes
Initial Fighters : 500
Clear Busts Every : 1 Days
Initial Credits : 200000
Last Bust Clear : 01/11/40
Initial Holds : 30
Multiple Photon fire : No
Sectors in game : 30000
Display StarDock : Yes
Start with planet : No
Classic Ferrengi : No
Production Rate : 200%
Classic Aliens : No
Tournament Mode : Off
Max Regen per Visit : 100%
Days To Enter : 30 Days
Invincible Ferrengal : No
Maximum deaths : 10
High Score Mode : On demand
High Score Type : Values
Rankings Mode : On demand
Rankings Type : Values & Titles
Entry Log Blackout : None
Game Log Blackout : None
Port Report Delay : No Delay
Ship Attack/Move : Constant (250 ms)
Planet Move : None
Other Attack : None
Rob/Steal : None
Photon Launch : None
Photon Blast : None
Ship IG : None
Planetary IG : None
Dock/Depart : None
Land/Takeoff : None
Drop/Take Mines : None
Drop/Take Figs : None
Planet Transport : None
Ship Transport : None
EtherProbe Move : None
GenTorp Launch : None

Latency : 250 ms
Input Bandwidth : 512 Kps Broadband
Output Bandwidth : 512 Kps Broadband
Allow MegaRob Bug : Yes
MinimumLoginTime : None
MBBS Combat Mode : Yes
Inactivity Timeout : 300 Sec
Colonist Regen Rate : 70000
Max Course Length : 47
Max Planets per Sector : 4
Photons Disable Players : Yes
Max Players per Corp : 5
Photon Duration : 2 Sec
Max Ships per Sector : 0
Debris Loss Percent : 90%
Steal Factor : 70%
Rob Factor : 50%
Port Production Max : 32760
Radiation Lifetime : 1 Days
Fighter Lock Decay : 1440 Min
Max Terra Colos : 100000000
Cloak Fail Rate : 3%
Turn Accumulation : 2 days
Capture Fail Percent : 50%
Podless Capture Mode : Never
Allow Aliases : Yes
Max Bank Credits : 5,000,000 cr
Show Whos Online : Yes
Alien Sleep : Active
Interactive Sub-prompts : Yes
FedSpace Photons : No
Death Delay : Yes
Last Extern Day : 01/10/40
Deaths Per Day : 0
Startup Asset Dropoff : No dropoff

Tavern Announcement : 100 cr
Psychic Probe : 10,000 cr
Reregister Ship : 5,000 cr
Planet Scanner : 30,000 cr
Citadel Transport Unit : 50,000 cr
Atomic Detonator : 15,000 cr
Citadel Transport Upgrade : 25,000 cr
Corbomite : 1,000 cr
Genesis Torpedo : 20,000 cr
Ether Probe : 30,000 cr
Armid Mine : 1,000 cr
Photon Missile : 80,000 cr
Limpet Mine : 20,000 cr
Limpet Removal : 10,000 cr
Beacon : 100 cr
Cloaking Device : 25,000 cr
TypeI TWarp : 50,000 cr
Mine Disruptor : 6,000 cr
TypeII TWarp : 80,000 cr
Holographic Scanner : 25,000 cr
Twarp Upgrade : 10,000 cr
Density Scanner : 2,000 cr

Author:  Runaway Proton [ Sun Jan 22, 2012 8:38 am ]
Post subject:  Re: Fire 2012 Tournament

We can still use some players to form up a few more teams.
Time is getting short.

Author:  Mongoose [ Sun Jan 22, 2012 5:33 pm ]
Post subject:  Re: Fire 2012 Tournament

When does it begin?

Author:  Runaway Proton [ Sun Jan 22, 2012 5:34 pm ]
Post subject:  Re: Fire 2012 Tournament

Somehow in the thread moving that date was lost.
February 1 at 8pm EST

Author:  LoneStar [ Tue Jan 24, 2012 7:37 am ]
Post subject:  Re: Fire 2012 Tournament

Fire Bump

I'd hate to be a pain, but I think that teams need to be finalized P.D.Q. With the bang 1 week away, I'm sure the CEO's would like to get their respective teams organized and practiced.

Just sayin :)

Author:  Cruncher [ Tue Jan 24, 2012 10:13 pm ]
Post subject:  Re: Fire 2012 Tournament

Yeah, we'd hate to win too easily. ;)

Author:  T0yman [ Tue Jan 24, 2012 10:20 pm ]
Post subject:  Re: Fire 2012 Tournament

When will the teams be locked down? It would be nice if we are to get a Draftee or 2 that we have a chance to practice a few times :)

Author:  Runaway Proton [ Tue Jan 24, 2012 10:26 pm ]
Post subject:  Re: Fire 2012 Tournament

LoneStar wrote:
Fire Bump

I'd hate to be a pain, but I think that teams need to be finalized P.D.Q. With the bang 1 week away, I'm sure the CEO's would like to get their respective teams organized and practiced.

Just sayin :)



Helix?

Author:  LoneStar [ Wed Jan 25, 2012 6:33 am ]
Post subject:  Re: Fire 2012 Tournament

Runaway Proton wrote:
Helix?


Not sure what has happened, but his server appears to be down, along with his web site.

Author:  Comet [ Wed Jan 25, 2012 4:26 pm ]
Post subject:  Re: Fire 2012 Tournament

Garbage.... It's complete garbage.. everyone should go with Frontier FIOS or highspeed DSL :) LOL! Yeah, if were gonna get this together hopefully it's soon. VID and LS why don't we just do our own team :)

Author:  Runaway Proton [ Wed Jan 25, 2012 7:57 pm ]
Post subject:  Re: Fire 2012 Tournament

I'll be honest, I was given this edit by Helix and asked to run it. With the exception of him asking for a ship edit, it's been much the same, and since he's been handleing the edit I"ve not paid much attention.
With his dissappearance, I guess I need to step up and get this running.

I will run what's on my server right now, new random seed. I do like to move dock and create a SBB port using Vid's setup script or something like that. Those are the only changes I can think of from what's currently banged.

I'm also supposed to assign passwords to each player like we did with BOTE so I need to make sure I have each of your emails. This is a no alias game.

7 days left, and I'd still like to see some more players step up.

RP

Author:  T0yman [ Wed Jan 25, 2012 8:01 pm ]
Post subject:  Re: Fire 2012 Tournament

Runaway Proton wrote:
I'll be honest, I was given this edit by Helix and asked to run it. With the exception of him asking for a ship edit, it's been much the same, and since he's been handleing the edit I"ve not paid much attention.
With his dissappearance, I guess I need to step up and get this running.

I will run what's on my server right now, new random seed. I do like to move dock and create a SBB port using Vid's setup script or something like that. Those are the only changes I can think of from what's currently banged.

I'm also supposed to assign passwords to each player like we did with BOTE so I need to make sure I have each of your emails. This is a no alias game.

7 days left, and I'd still like to see some more players step up.

RP

We also discussed Terra, 500K colies to start, max up to 1M, with a regen of 25K a day.

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