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This topic is locked, you cannot edit posts or make further replies.  [ 65 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
 May Monthly Challenge Tourney 
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Unread post Re: May Monthly Challenge Tourney
Micro wrote:
Server time is Mountain, and extern ran at 9pm server time (Midnight ?Atlantic? time) according to the logs.


Good catch! I was afraid extern was running at 2 am Eastern. So 9 pm Mountain is 11 pm Eastern?

I went to bed too early last night. :)

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Sat May 04, 2013 11:54 am
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Unread post Re: May Monthly Challenge Tourney
Cruncher wrote:
Micro wrote:
Server time is Mountain, and extern ran at 9pm server time (Midnight ?Atlantic? time) according to the logs.


Good catch! I was afraid extern was running at 2 am Eastern. So 9 pm Mountain is 11 pm Eastern?

I went to bed too early last night. :)

Well if server time = midnight, and extern runs at night, going to have to be very careful
TW-Cabal wrote:
Midnight: A lot of things happen at midnight, so I thought I would list them here. (See Extern too)
1) Players that died the previous day are allowed back in. (no pod recovery, that happens at extern)
2) Hold, Fig, and Shield prices change at Class 0 and Class 9 ports
3) Players who log in after Midnight gain one point of Experience and one point of Alignment.
4) Citadel construction advances.
5) Underground wrong passwords resets.


TW-Cabal wrote:
Extern: A lot of things happen at Extern, so I thought I would list them here. (see Midnight too) I will put them in order of occurrence later. **There is a lot more to add, I'm still fleshing this out. If you see something I missed, let me know. -T 7/3/02
1) Check for players with different alignments in the same corp. Apply penalties if needed.
2) Fedspace is cleared of Nav Haz.
3) Empty ships in Fedspace are repo'd. (unless locked in tow. see tip #4)
4) Players are towed for Armament Violations. (having more than 100 figs in Fedspace while off-line)
5) Check for too many players in a Fedspace sector. (Random off-line players are towed if the number of allowed off-line players is exceeded in the sector) (not TOTALLY random :-)
6) Reset Tax time.
7) Reset Grimy Trader Curse.
8) Recover deaths (2 pods).
9) Reset Jettison Collies.
10) Reset Alignment loss for breaking into another corp.
11) Clear busts (if it's the right day. In MBBS mode, it happens here daily)
12) Player Figs and Mines are cleared out of MSL's. Planets with Cits in MSL's are reduced to LV 2 Cits.
13) Planets in overloaded sectors collide. Only 2 planets collide per extern.
14) Destroyed Class 0 and 9 ports rebuilt if the radiation is gone.
15) Nav Hazz clears/reduces
16) Port construction advances
17) Players and Corps timeout. Remaining assets go rogue.

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Getting (re)started in TradeWars? Time to update the package, its been 3 years.
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Sat May 04, 2013 12:17 pm
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Unread post Re: May Monthly Challenge Tourney
nevermind that 100k thing. the person told me he did a planet neg for the 100k

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Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars.
Getting (re)started in TradeWars? Time to update the package, its been 3 years.
Lest we forget


Last edited by Helix on Sat May 04, 2013 7:46 pm, edited 1 time in total.



Sat May 04, 2013 12:40 pm
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Unread post Re: May Monthly Challenge Tourney
Helix wrote:
BH, did you change the start up credits from 10k to 100k? Most of us started with 10k start up cash, it shouldn't be changed....



BH didn't change it, lmster read it wrong.

Initial Fighters=101
Initial Credits=10000
Initial Holds=20

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Sat May 04, 2013 1:21 pm
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Unread post Re: May Monthly Challenge Tourney
Helix wrote:
Well if server time = midnight, and extern runs at night, going to have to be very careful
TW-Cabal wrote:
Midnight: A lot of things happen at midnight, so I thought I would list them here. (See Extern too)
1) Players that died the previous day are allowed back in. (no pod recovery, that happens at extern)
2) Hold, Fig, and Shield prices change at Class 0 and Class 9 ports
3) Players who log in after Midnight gain one point of Experience and one point of Alignment.
4) Citadel construction advances.
5) Underground wrong passwords resets.


TW-Cabal wrote:
Extern: A lot of things happen at Extern, so I thought I would list them here. (see Midnight too) I will put them in order of occurrence later. **There is a lot more to add, I'm still fleshing this out. If you see something I missed, let me know. -T 7/3/02
1) Check for players with different alignments in the same corp. Apply penalties if needed.
2) Fedspace is cleared of Nav Haz.
3) Empty ships in Fedspace are repo'd. (unless locked in tow. see tip #4)
4) Players are towed for Armament Violations. (having more than 100 figs in Fedspace while off-line)
5) Check for too many players in a Fedspace sector. (Random off-line players are towed if the number of allowed off-line players is exceeded in the sector) (not TOTALLY random :-)
6) Reset Tax time.
7) Reset Grimy Trader Curse.
8) Recover deaths (2 pods).
9) Reset Jettison Collies.
10) Reset Alignment loss for breaking into another corp.
11) Clear busts (if it's the right day. In MBBS mode, it happens here daily)
12) Player Figs and Mines are cleared out of MSL's. Planets with Cits in MSL's are reduced to LV 2 Cits.
13) Planets in overloaded sectors collide. Only 2 planets collide per extern.
14) Destroyed Class 0 and 9 ports rebuilt if the radiation is gone.
15) Nav Hazz clears/reduces
16) Port construction advances
17) Players and Corps timeout. Remaining assets go rogue.


Thanks for the refresher Helix. It doesn't matter much to me one way or the other when extern runs, just as long as we know when.

(remember when extern ran at 3 - 4 AM!) LOL

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Sat May 04, 2013 2:09 pm
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Unread post Re: May Monthly Challenge Tourney
Cruncher wrote:
Micro wrote:
Server time is Mountain, and extern ran at 9pm server time (Midnight ?Atlantic? time) according to the logs.


Good catch! I was afraid extern was running at 2 am Eastern. So 9 pm Mountain is 11 pm Eastern?

I went to bed too early last night. :)
Correct. 10 pm Central.

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Sat May 04, 2013 6:55 pm
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Unread post Re: May Monthly Challenge Tourney
No deaths by enemy action to report, but 2 pods, good turnout, 3 corps playing

Corp 1 - 5 players can use a 6th
Corp 2 - 4 players can use a 5th and a 6th
Corp 3 - 6 players

If you want to join, sit tight where you are, and contact the corp you want to join. Too many people are getting podded before they start by going to dock before they join a corp

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Helix
Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars.
Getting (re)started in TradeWars? Time to update the package, its been 3 years.
Lest we forget


Sat May 04, 2013 11:04 pm
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Unread post Re: May Monthly Challenge Tourney
Helix wrote:
No deaths by enemy action to report, but 2 pods, good turnout, 3 corps playing

Corp 1 - 5 players can use a 6th
Corp 2 - 4 players can use a 5th and a 6th
Corp 3 - 6 players

If you want to join, sit tight where you are, and contact the corp you want to join. Too many people are getting podded before they start by going to dock before they join a corp


This universe is a mean and nasty place for anyone without a scanner, you WILL be killed.

So, if you want to join a corp, follow protocol and contact the CEO first, DO NOT leave sector 1 without an assist.

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Sun May 05, 2013 12:27 pm
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Unread post Re: May Monthly Challenge Tourney
Cruncher wrote:

This universe is a mean and nasty place for anyone without a scanner, you WILL be killed.

So, if you want to join a corp, follow protocol and contact the CEO first, DO NOT leave sector 1 without an assist.


You don't start in sec 1.

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Sun May 05, 2013 1:05 pm
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Unread post Re: May Monthly Challenge Tourney
Kewlbreeze wrote:
Cruncher wrote:

This universe is a mean and nasty place for anyone without a scanner, you WILL be killed.

So, if you want to join a corp, follow protocol and contact the CEO first, DO NOT leave sector 1 without an assist.


You don't start in sec 1.


You're right, sorry. Forgot about New Player starter planets. Thanks.

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Sun May 05, 2013 1:58 pm
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Unread post Re: May Monthly Challenge Tourney
This is where we are now. Boo, is waiting for their 6th player

Flying Aces
1. Kewlbreeze
2. Zep
3. Final
4. Strider
5. Trader Vic
6. Zip

Boo, Inc!
1. Helix
2. Micro
3. Lonestar
4. Six
5. Comet
6.

Power Rangers
1. Cruncher
2. Starkiller
3. flezter
4. Chaos
5. lmstr
6. Clubber Lang

_________________
Helix
Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars.
Getting (re)started in TradeWars? Time to update the package, its been 3 years.
Lest we forget


Sun May 05, 2013 5:43 pm
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Unread post Re: May Monthly Challenge Tourney
Any action updates?

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Boo! inc.


Sun May 05, 2013 6:23 pm
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Unread post Re: May Monthly Challenge Tourney
Nope

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Helix
Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars.
Getting (re)started in TradeWars? Time to update the package, its been 3 years.
Lest we forget


Sun May 05, 2013 7:02 pm
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Unread post Re: May Monthly Challenge Tourney
mob wrote:
Any action updates?


We had a little action:

Kewlbreeze DESTROYED Clubber Lang's Donald Duck!
Kewlbreeze DESTROYED Clubber Lang's *** Road Runner ***!
Kewlbreeze DESTROYED lynkage's Donald Duck!
Helix DESTROYED lynkage's *** Road Runner ***!

Helix launched a Photon Missile somewhere!
Helix captured flezter's Bugs Bunny!

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HHT 2015 Champs: Cloud09
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Sun May 05, 2013 10:30 pm
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Unread post Re: May Monthly Challenge Tourney
"Kewlbreeze, why don't you like me? Your mother did!", asks chaos.
-- 05/06/41 -- 10:07:40 PM --
Kewlbreeze DESTROYED chaos's *** Road Runner ***!
[Pause]


Tough Break Corp 1


Mon May 06, 2013 11:09 pm
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